The Pilgrim
Deity
No problem. I'm just clarifying the challenge and the idea standing behind it.I assure you just because you can see the archers in my cities doesnt mean I am using them. They are merely their to add astetic value. Besides, I popped one from a hut, and got one from a barb camp.

The difference in usefulness is huge, no doubt. But let me fail one more time before I finally agree with you that melee/mounted units completely and undeniably suck and there is no remedy other than buffing them.Indeed, and small variance in power doesn't bother me much. The way some folk demand absolute 100% balance between options in some games is... beyond realistic, IMO. I can enjoy a game if there is one strategy/tactic that outshines others.
My only point in the other thread was quite often you hear people talk about how useful the archer line is, and especially when CB's hit. But looking at the big picture, it seems that much of the problem is melee units (which number quite a few between all the different eras, mounted, etc) are essentially there to just take up space. They don't really contribute anything unless you have a huge tech advantage.

By increasing combat strength and bonuses vs. ranged I suppose?Instead of talking about ideas of nerfing CB's (or archer line in general), imagine if melee forces were an actual threat to deal with. Fielding an army only of CB/Xbow would be suicide if you couldn't protect them from enemy melee forces. Taking the detour to the bottom of the tech tree could be worth it if you needed the extra military might.