A tough map so I rerolled quite a bit experimenting with various starts. It's possible to get Oracle->MC and Pyramids->Machinery but that start is a bit iffy (Mids will sometimes be built before you can build them) and, as Oracle must be the first build, you'll get a GP before a GE so bulbing is delayed. This start is also very weak economically as one of your first cities is going to be far-flung to get the stone.
After a bit of experimenting I also found that it's possible to get both TGL and Colossus (though Colossus may be overkill). This start is very strong economically but necessitates early pottery so that key techs can be researched early to ensure that Oracle isn't missed.
Note - the double water wonder strategy might not work of course on higher difficulty levels.
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I settled 1SW to get 4 strong hammer tiles and to secure the pigs later on while remaining on the ocean. To ramp up economically, I went The Wheel, Pottery first instead of Bronze Working (BW first delays commerce with means that you probably won't be able to build The Oracle). I built a worker and had him mine the plains hill while waiting for Pottery to come in. As soon as Pottery was online, I cottaged both flood plains, got out a warrior or two and at size 3 started on a settler. Warriors were extremely cautious during exploration due to numerous bears/lions/panthers and later barb warriors and archers present. I had them explorer just a bit and then fortify on forested hills for maximum defense.
Once Pottery was finished, I researched BW and then Mysticism, settling my first city just south of the wheat. This city immediately built a monument to grab the bronze and then a worker while waiting for a border pop. Meanwhile the capital went all out for TGL. Fishing, Sailing and Masonry were all researched while workers cottaged numerous river tiles for maximum commerce.
Once the second city's worker came online, it hooked up the bronze and the 2nd city focused on defense, building 3 or 4 axemen. In between axemen builds, a workboat was sent south to explore the continent.
The first city was able to get TGL, whipping to ensure it came in and then immediately started on The Oracle as, thanks to high commerce, all of the requisite techs were researched. Once TGL was online, the 2nd city started pumping out a few settlers, joined by the first city once The Oracle was built. The 2nd city then built a forge and will eventually build The Colossus (safe to slow-build as no one is that far along its research path).
With this start it looks like I'll get 9 nice/decent/good ocean cities and one nice inland city which I'll move the capital to.
Tech rate is very strong; Colossus isn't even online but Island City + TGL + Currency is giving me 4 trade routes per city and in spite of no trades tech rate is nice. In fact, I'll probably end up getting Machinery in approximately the same time frame as the Oracle/Mids strategy but will have more, and better-devloped cities and I'll have a strong economy.
The AIs on my continent pose no threat at this point for winning the game - all are very backwards economically, so it's probably best now to make contact with the other continent.
My Lands
Trade Routes