Side note: before I begin, I made sure to set MaxTurns=0...so if your game ends before it should on marathon/epic, I absolve myself of any responsibility! Edit: fixed handicaps, everything should work now. Reply if it doesn't and I'll troubleshoot again. Also, phalanx not hoplite...kept thinking in Civ5 for some reason. The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Alexander of Greece, a decent leader by any standard. His starting techs, hunting and fishing, leave some to be desired, but they still open up a few options, including a fast-track to animal husbandry and the option to start on a workboat immediately if needed. His traits, agg and phi, are more powerful than they might first appear. Agg gives you a leg up in some early rushes and helps greatly against barb archers, while phi is considered top-tier for the bulbing benefits it provides, especially in the upper levels. Or you could run a superspy economy like @Kaitzilla . The UU, the phalanx, is an axeman that has 100% defense against chariot. Not the most useful thing in the world, but if you need to axe-rush someone it safeguards against nasty surprises should they have horses. The UB, the odeon, is a colosseum replacement with an extra +3, +1, 2 artist slots, and +1 from hit singles. Not too shabby for a culture victory, but alas, that is not going to be a path many will be likely to pursue with such a warlike leader. It's also alright for guarding borders against tile flipping when you don't want to go all the way to drama. And the start: Spoiler : Spoiler: map details Spoiler : Medium sea level, temperate climate, continents. No other edits. The narrative: Spoiler : "I'm not a warmonger!", insists Alexander. "I swear! In fact, I'm better at teching and peaceful expansion than any other guy or gal in the game!" And to prove it, he'll win via a science victory, and he'll do it faster than almost anyone's ever done it before! The challenge condition: Spoiler : Launching a spaceship...WITH NO SURVIVORS! (Kudos if you got that reference.) As Alexander, on any difficulty you desire, and taking full advantage of his traits, achieve a space race victory in under 250 turns. However - you also need to completely kill everyone else on your continent, with no exceptions, before any other civ from another continent meets them. You're gonna need all the land you'll get with this tight of a deadline. And besides, after all, we wouldn't want to leave any evidence of our crimes behind, would we? Nope, we're completely peaceful people - what do you mean our city names are un-Greek? That's preposterous; we wouldn't harm a fly! (Keep in mind that expansion and warring is significantly easier on the lower difficulties but tech trading and letting AIs do the heavy lifting/settling for you is an advantage of higher difficulties. On noble you're not likely to get any trades if you rush all your neighbors and become too strong early on. Choose your level carefully!) Finally, a cut and paste of our standard doctrine: The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. What's up with specific difficulties: In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows. How to add techs to the barbarians: Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. If you're playing at higher level than Monarch, consider also giving them Hunting at Emperor, Agriculture at Immortal, and The Wheel at Deity. Huts and events: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events. And with that - happy (very) late Thanksgiving (you can imagine the pig is a turkey if you want) and let the games begin!