The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Churchill of England, whom we last played in NC 137; we last played the English with Victoria in NC CXXXI. The English start with Fishing and Mining. Traits: Leader is CHArismatic and PROtective. CHA means +1 in each city and an extra for monuments and broadcast towers; this can help a lot with early city growth. It's also a warmongering trait, since unit promotions require 25% less XP. PRO means archery and gunpowder units start with City Garrison I and Drill I; along with CHA that means they can reach CG III and Drill IV sooner than most (4 and 8 XP, respectively). It also gives a discount on walls and castles. The UB: The Stock Exchange, a Bank with +65% instead of +50%. The UU: The Redcoat, a Rifleman with +25% vs gunpowder units, and the only UU based on Riflemen. And the start: Spoiler map details : Fractal, nothing extraordinary. Spoiler spoilery details : This is actually a rerun from a map previously posted on this forum... 10 years ago. Spoiler link to original thread, careful this is spoilery! : https://forums.civfanatics.com/threads/lonely-hearts-club-bts-edition-chapter-xlvi-churchill.321931/ Finally, a cut and paste of our standard doctrine: There are no hard and fast rules here: fun and learning are our primary goals, but we do suggest that you update your progress at various points in the game, using the Spoiler feature of the boards. You can post as often as you like; here's one suggestion: 4000 BC (starting thoughts, no spoiler required for that discussion) 1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc) 500 AD or so (after establishing some cities and a possible plan of action) 1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, met other continent if applicable, etc) 1600 AD (or when you have decided on a course of action and a specific victory condition) End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire) This is just a guideline. If you're trying to improve your game, then posting more frequent updates, in as much detail as you can manage, is the best way to get suggestions from other players. If you come to what seems like a major decision and you want some advice, post an update, regardless of what game-year it is. We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards. Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing. The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC_CXXXVII_Churchill_Noble" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler how to add techs to the barbarians: : 1 Zoom in all the way so you can't see the rest of the map. 2 Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. 3 By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". 4 Select the "Technologies" tab in the box on the left. 5 Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. 6 Exit the worldbuilder. 7 Zoom out again after the map fades, and start playing.