AcaMetis
Deity
- Joined
- May 21, 2018
- Messages
- 2,081
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Pacal II of Maya, whom we last played in NC 169. The Maya start with Mysticism and Mining.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 220 Pacal II Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Pacal II of Maya, whom we last played in NC 169. The Maya start with Mysticism and Mining.
- Traits: Pacal is Expansive and Financial. Expansive gives you +2
in each city, a +25%
bonus when buildings Workers, and a +100%
bonus when building Granaries. Financial adds +1
to every tile which already produces 2+
, be it due to the nature of the tile or the resource/improvement located on it.
- The UB: The Ball Court, a Colosseum with +3
instead of +1
. Combine Ball Courts with Pacal's Expansive trait to grow your cities to massive sizes, or whip them into the ground to the point where even Montezuma would call you crazy
.
- The UU: The Holkan, a Spearman that does not require a resource and is immune to First Strikes. They're reasonably effective defensive units, but Axes will murder them. Their immunity to FS will generally come into play against Archers (particularly PRO archers and Skirmishers) as well as Keshiks, which trade in the HA's own immunity to FS for +1 FS instead.

Spoiler map details :
Fractal, tropical climate, High sealevel.
Spoiler edits :
Moved a distant, certain to be ruined due to AI capitol placement Fish over to the player's shores. Also swapped the starting position of two AIs in an attempt to make the map less of a nightmare, although whether that made the map easier or harder remains to be seen.
Spoiler specifically :
15+ cities Mansa Musa or 15+ cities Kublai Khan? I went with the latter, seemed like the less nightmarish situation, but that may have been a mistake on my part...
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labelled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.