blunderwonder
Prince
- Joined
- Oct 24, 2012
- Messages
- 313
I must be an incorrigible eccentric, because I have never tried a Quecha rush, on any level. What is wrong with me?
Anyway, to me that looks like a frustrating capital because it's food poor. On the other hand, it reminds me of those starts Seriael posted in the awesome starts thread that were chosen for HoF Quecha rushing.
I'm not crazy about forum maps that are tailored for specific play, as for me a big part of the infinite fascination of reading people's writeups is the variety of different ways people play the same map. Not sure we'll see much of that here. I do get that this is what the Noble's Club is really about, though, and that's fine.
Spoiler :
I dont usually care for different styles, i like to have something to measure against, but I should play this map, but probably wont. These big and small maps are great for people on noble and lower though because it forces some thought about expanding and getting the proper number of workers etc, + island towns and whatnot. Ive always wanted to make a colony to tech for me, if they could get some key wonders or whatnot they could even be useful on this map, as you can probably crank out settlers way faster than you can afford to settle them, and theres tons of islands and trade routes to be had. Bleh i hate being able to settle 20 cities "almost" peacefully though.
As for the rush stuff, i dont think inca makes much difference, theres usually a way to perform some workable rush, whether its aggresive cover axes or HA's or swords or elepult. Either way, getting rid of a pain like juao or viccy is always a good thing, juao will get 50 cities if you let him.
As for the rush stuff, i dont think inca makes much difference, theres usually a way to perform some workable rush, whether its aggresive cover axes or HA's or swords or elepult. Either way, getting rid of a pain like juao or viccy is always a good thing, juao will get 50 cities if you let him.