The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Victoria of England, whom we last played in NC LXXXXIX . We last played England under Elizabeth in NC CXVI. The English start with Fishing and Mining. Traits: Victoria is Financial and Imperialistic. FIN gives +1 on tiles that already have at least 2 ; IMP gives faster great generals and settlers. The IMP settler production, combined with FIN commerce, might make REXing more viable than usual. The UB: The Stock Exchange, a Bank with +65% instead of the usual +50%; it synergizes well with FIN in cities turning commerce into gold. The UU: The Redcoat, a Rifleman with +25% versus gunpowder units. And the start: Spoiler for map details. Spoiler : Hemisphere, everything default, AIs were randomly choosen. Spoiler for edits: Spoiler : I generated quite a lot of maps before finding one with "2,5" continents and loads of small islands scattered around. I was wanting to have AIs across multiple islands and possibly mixed territories, to increase tensions between them. On my test run, it leads to interesting results. As for edit per se, none at all. Spoiler : The map is far from perfect, we lack some resources (non strategic ones), which force trades between AIs and Victoria. Finally, a cut and paste of our standard doctrine: The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 131 Victoria Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Spoiler : what's up with specific difficulties In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler : Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. Spoiler : huts and events Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.