Nobles Club X - Zara Yaqob!

Hey everyone. It's been a while (seems like forever by how much has changes since I was last here 4-5 weeks ago. A new patch is out and everything. See what you get for having a vacation and forcing yourself to not even touch the gamecomputer for some time.)

Now when it's back to normal working behaviour I feel the urge to once again spend a few hours (understatement) "civving" again and forgetting about that nice sunny wheater outside for atleast a few evenings. This NC seems pretty interesting, I think the last one for me was the Sitting bull one or was it Brennus, I don't remember which one was last...

Probably it'll be a Monarch/Marathon or Monarch/Epic. I've been playing Marathon for so long so it might be time to try a switch back to Epic and see how quick things move along. We'll see, maybe I'll start tonight, we'll see. I writeup will follow when I do start ;)
 
Hmm, anyone but me having trouble loading up this save? I can see people managing it perfectly but on my system, it ctds when initializing map. Could it have something to do with that I installed the official 3.17 patch and then Solvers v0.19 (and then BUGmod 3.0). If I'm not mistaking Solvers unofficial patch does a few changes to mapgenerating, though in my book it shouldn't affect a scenario.

Well, starting a new game works without any glitch but I can't run any of the old NC scenarios either (they did work before that I'm sure of...)

Well, I may have done a few too many modifications in the custom assets so maybe a fresh install is needed anyway, just wanted to hear first if anyone else has similar trouble with scenarios and the above config.
 
Don't have solvers but I do have 3.17 (I'll spare you the long-winded moaning about barb galleys for now), and this worked fine for me. It could be solver's otherwise you probably just have too much inter-version junk in that folder :p.
 
Nevermind that above. I got it working now. Don't ask me what was wrong. I did reinstall solvers patch manually (skipping the installer) and before trying things again I did reinstall Blue marble as well. My gut tells me it wasn't any problem with solvers patch but something with Blue Marble (though I would've betted blue marble only affects graphical files and nothing that's changed in the patch(es) as I could start a fresh new game without trouble. Oh well, we'll never know the real reason, finally I can enjoy this Nobles club installment.

Monarch/Epic - first update will come tomorrow night, too late to actually get somewhere today ;)
 
Finally got around to giving this game a second attempt. I'm going back down to my native Prince for this.

Heres the current progress of my game plus an initial dotmap

Update 2300 AD - Prince/Epic

Spoiler :
Started out without a fixed plan this time other than get a second scout out first and grab as many goodie huts as I could. Once I get my cap up and running I'm going to spam Settlers/workers and grab as much land as possible.

Initial build in the capital was - Scout > workboat > workboat > worker > archer > archer

while I teched - Fishing > Bronze > wheel > archery > pottery > writing

The extra scout was really helpful as I managed to pop 9 goodie huts! :lol: (I swear I didn't remember where they all were... honest) :mischief:

Which gave me... a total of 218 Gold, Experience for my scout, a warrior, and free techs, Mysticism, Sailing and Masonry.


I'm just about to start founding cities, abit later than I'd hoped but seafood starts always slow me down and theres plenty of room on this map. I've drawn up a little dot map of my planned cities.



I'm probably going to have a stab at getting the oracle for Metalcasting and get the collosus built.


Any advice on the dotmap is more than welcome. :)

PS - the idea for a Rolo's tips in the opening post for future NC's is an excellent idea, particularly on the more unusual maps.
 
@Groogaroo

Spoiler :

Looks mostly like pretty good placements, fairly close to what I'm aiming for (though I haven't done any fancy dot-map, I'm quite sloppy with that actually and thus normally ends up with a few poorly places cities...). The lack of Happy/helathy resources on this map will call for some non-common approaches. The one thing you do have is alot of coastline, even some of those inland "lakes" is actually coast if I recall correctly from my start yesterday. I haven't gone any further than you in my game just yet but my aim will be to utilize two wonders for boosting early economy, The great lighthouse and Colossos. That and the two possible goldcities should allow for a decent enough economy. So the only thing I can think of with your placement is that you'll have a few cities not on any coastline this way and thus won't be able to fully utilize the two wonders above, but then, you may not aim for that kind of economy and getting the two goldmines in one city and place that one on a coast doesn't really give any good placement options, so there may be the exqception.

I have no idea yet what goal I'll aim for but it seems to me I'll try something new, we'll se when my first update arrives.

 
@ Dubrown

Spoiler :
Thanks for the tips :)

I was thinking about the Greatlighthouse/colosus combo, but I'm wavering on whether to go for the Greatlighthouse or not as its going to interfere too much with rexing, might still have a stab at it once I'v laid down a couple of cities. I'm trying to avoid too many early wonders as I also want to focus on building enough troops to discourage monty from attacking me!

I like you have little idea where I'm actually heading with this game just yet!
 
Monarch/Epic 4000BC-~190AD

Spoiler :

Ok, so here we go. First buildorder was scout, start worker, workboat when fishing came in, continue worker, workboat, lighthouse, GLH, Axe, settler

That one is strange even by my standards....

Research-> Fishing, BW (finding Bronze in the capital bfc was nice), Wheels, Sailing, Mazonry and after that I don't remember, but it was all the needed worker techs (Pottery, Agri, AH I think), then Metal Casting. After that I went writing, Alpha and then traded for the rest of the early techtree. I believe I got Mysticism from a goodiehut, one of the two I managed to secure (dang, I think I explored the whole area the wrong way as I see other people has gotten a great deal of huts)

Ok, there's the basic idea of the start, also part of it was a bit of rexing and sound city placement, but sure, that didn't happen.

Here's a little map of my initial plan, ofc I forgot to take a final screenie with the cities actually built, but when you see it later on, it'll not look exactly like I intended. Oh, and I said I would focus on only costal cities, well, that didn't happen either, most of my placement went to block of parts of the land and making bridges for ships later on, sure those are coastal, but the goldcities went inland, no good placement otherwise...



So, what happened more, very early the poor portugise civilisation must've gotten the barb uprising event because it was destroyed. I recently discovered Lisbon as size 10 barb city, will be interesting to see how large it'll grow, I think I'll let it be just for that. Though it's nicely placed so if someone else shows interest, I'll likely go and grab it.

The AIs I actually met so far is Monty (I hate having that guy on the continent, I went an adopted Buddism just to please him a bit (and for the fact that it was the religion that spread to my capital and I needed a bit of happiness...)) Mansa is blocked of (I hope) to the NE. He's a nice neighbour on the other hand but I've managed to annoy him with adopting Buddism. Freddie of germany is a distant friend I just met, I have no idea where he is exaxtly, I've only encountered his scout on what I believe is a different landmass.

So summary of the diplosituation. Freddie is my friend, he's worst enemy according to the game with both Monty and Mansa, Mansa is annoyed with me, partly because I adopted Buddism and he's Hindu, patrly because I refused to open borders with him. Monty is Cautious with me, mostly because I adpoted Buddism, else he'd been annoyed I'm sure. I haven't opened any borders with anyone. I will with Freddie when the time is right, but the two on my continent must be enclosed as long as possible.

So what happened next do you think. I'm no weakling in the military department, but far from the strongest. But that doesn't matter much with Monty on the continent, sooner rather than later I spot this coming towards my southern city



And a few turns later the inevitable:



And here we are now, I actually played out another turn just to see if I could slay his stack or not, which I could, 3 axes and 2 archers was enough.

To be continued...

 
@ dubrown:

Spoiler :
More scouting, since you're on epic the entire continent can be explored before 1000 BC pretty easily ;) (I think I'd revealed all but tiny portions of it before 2000bc actually). And while difficult, it IS possible to avoid a Monty DoW (I had cavalry and he never DoW'd me...actually I took a :backstab: to him ;) ). Make sure you have a military city!

BPT is kind of low for that time - as you expand you probably aren't working in some library scientists early in some cities/cottaging enough. An academy in a science city (almost always my capitol for a powerful bureaucracy capitol) can go a looooong way towards getting high bpt in the timeframe your segment ends in. Currency IS the right tech for you at the moment though unless you're hitting :) cap issues.
 
@TMIT
Spoiler :

Actually, I had intended to scout the whole of the continent but had some bad luck with animals eating my scouts... After that I figured I knew enough for that point.

About libs etc, no libs in that screenie, I told you I had a whacky build this time. I'm slowly catching back up now though, but anyway, I haven't lost out in science anyway, econ has been marvelous, sure with libs it'd been even better, I don't think I've ever gone this far in a game without libs (or Monasteries for that matter).

Mostly screwing things up this time though, but it looks to go pretty well anyway.


Update to ~730AD

Spoiler :

As TMIT noted, I'm behind in building up my cities, I'm still behind, lucky for me here Zara's traits helps out quite a bit, not a courthouse so far and still a manageable economy. Currency was a priority and is in place.

Here's some screenies that will tell the story so far:

The first war with Monty ended quickly:


Warscore: 1 razed city of Montys and annihilating his stack, minimal losses from my own side.

Peace for a while and I did convert to Hindu to please Mansa. I figured no use in trying to please Monty anymore.

Som time later another stack approaches (missed that screenie I'm afraid) but this one I got:


A turn later he wastes his entire stack on my pretty solid defense in Addis Abeba. War still on, I'll let this play on for a while, my cats will soon join my axes and atleast one of Montys cities will be history before I demand some tribute to end this war. I'm quite sure there'll follow more installements in this war series, but it's quite funny to harrass Monty as he's so predictable...

To my surprise, the turn I research Feudalism this happens:


Off course I accept. Now I can direct Mansa's research to help me along which suits my current wartrack perfectly.

The world as we know it. I know, plenty of mistakes in this one, but I've been hurrying things along. And I'm used to Marathon so everyting goes very quickly on Epic for me ;)



The juicy barb former portugise city I was talking about in the previous post, I think I want that soon, else Freddy will likely grab it.


The diplo situation:


And the powerrating, noting much to brag about here...


More will follow another day. Good Night everyone!

 
Immortal until 2500 BC,since i'm not posting in an immortal thread i've put some more detail in this post than usual, maybe too much.
Spoiler :

Strange map, where are the agriculture/calender resources?

Techs and capital:

Start is fairly obvious we'll have to start with fishing to get our only resources improved. Building a worker first achieves nothing, So we'll start with a warrior to have at least some defence. It also contributes to happiness once we grow to size 5.

After 7 turns Fishing's in, i start on bronze working now, easily the best choice since there are only forests around. The warrior's ready so we start with a boat, at the moment the city grows to 2 i switch from 2 grassland tiles (2 Food, 1 Hammer) to 2 grassland forested hills (1 food 2 hammers). This stagnates city growth for the moment but getting the boat out asap and working an improved clam is much more important than working unimproved tiles now and growing a bit faster.

Once the first boat is out an interesting decision shows up:

I can build 2 other boats, second boat'll cost me 10 turns now, third boat some 7 turns since part of this boat'll be built at size 4. ~17 turns, total.

Also i can build a worker in 10 turns now and chop 2 boats subsequently this'll cost some 20 turns. This looks like it's a faster approach. since i now have a worker and 2 boats. However it costs us 2 forests and since the boats are coming later it'll cost commerce from the clam resources which'll be worked later.

Actually there's a third way which i choose, i build the second boat and start on the third, once the city reaches 4 i'll immediately switch to a worker with the intention of whipping it in such a manner that the overflow from the whip is enough to get the third boat finished.



Notice that it's very important that i whip now. the worker costs 60 hammers, i've invested 27 hammers atm. If i whip now 2 pop are needed to complete the worker (1 pop = 30 hammers on normal speed). This 2 pop whip will yield 60 hammers, 33 of these are used to complete the worker, the other 27'll go to the boat on the next turn which will subsequently be finished. If i'd waited one more turn i'd have invested 36 hammers in the boat. I could then only whip one pop of which 24 hammers would go to finish the worker, only 6 would go to the boat, 1 pop whips should generally be avoided unless your city is at size 2 and you need a monuent or workboat.

Exploring:

I find out quickly that i'm on a sort of snaky continents map, i meet Mansa



Not obvious from the map atm but he must be able to reach me by land since i don't think he can have built a galley yet. I'm not afraid he'll attack me but it's important that i settle my first cities towards him (Blocking). I find out he can reach me via a choke point, it's very important to get here first, i'll seal of a lot of land for myself this way.Note the annoying peak just at the point where i'd want to settle.



In general and especially on this map (there's a lot to explore) it's important to keep your scouting units alive. Once i see the first animals appear i'll try to end each turn in a forest even if i can move only one tile instead of two .Sometimes this can't be done, at least try to choose a hill in this case for some protection. Once warriors appear scouts'll die anyway so i don't care that much after this happens.

BW reveals copper in my BFC (abbreviation for tiles that the city can work). I next go for the wheel to get copper connected, all the other techs are useless to me atm. I can't remember playing a game where the order of research was as easy as here.

Plan:

Connect copper asap

Then as i see it i can basically choose from 2 plans
1.after first worker grow back to 4, build/chop a settler and an axe and settle the choke point.

2.research masonry and sailing chop/whip 2-3 workers and chop the Great lighthouse (GLH) subsequently. I probably don't have time to settle the choke first and then chop GLH on immortal.

This map screams Great lighthouse, having two extra foreign trade routes in each coastal city you settle is huge on a coastal map. I'm not sure if i can reach more civs apart from Mansa since i don't know this type of map very well, it seems likely however.The map also doesn't seem too crowded so i'd probably have room to expand after chopping GLH.

There are 3 reasons why i might not do it:

1. Further scouting has to reveal how close Mansa is in other words how
much time i have to settle the choke.

2. Even if i start beelining for GLH an AI might beat me to it, this chance is not that big but it'd be bad if that happened.

3. In the Ghengis immortal student game i chopped GLH and aborted the game 1260 AD since i was totally winning without having to do much more than just plunk down cities that payed for themselves immediately with the trade routes they received, i and some others agreed that GLH is just an overpowered wonder if the circumstances are right taking out all challenge.


a save at this point is rather useless since i've just begun.
 
I've tried a few offline games with the coastal scouting thing . . . I'm seeing positives and negatives. Maybe I'll just have to use three scouting units before starting on a Settler. :) Still, it's nice to have something new to think about.
 
Just browsed the thread backwards as I didn't read everything thoroughly in between of the first post and my posts at the end before.

@dalamb

Spoiler :


Does anyone build steles?

I'ts practically a "culture bomb" if built early, so if you aim for a cultural victory, it's an early mustbuild in your cultural cities. But other than that, with a creative leader it's fairly meaningless IMHO to waste turns on a Steele early on unless under very strong cultural pressure from a cultural strong neighbour. Atleast on this map it's fairly meaningless in the start. So, no, don't bother unless you aim for culture victory.



@ViaArete

Spoiler :

Looks like it's going pretty well for you. Taking Montys capital will be areal boost for you, now you have two food heavy cities, atleast one could be focused on running specialists for a little GP farm.

Other that that, you have a pretty spread out empire to control and lacking improved cities in many places. So workers seems a prio here to get everything up and running. A city should never work unimproved tiles.

Your city placement is pretty good, though I would've made some different choices with some of the locations, on a food poor map you may be forced to place some cities that'll never become anything just to claim a resource or as on this map, block of a part of the continent. I probably would've placed the marble city on the plains hill 1NW and left the silver for a city 1S of copper east of the silver. That would've have given you more grassland to farm with the marblecity to get some more growth potential out of it.

With Mansa, a well placed city is really all it takes to block him off (unless he takes to galleying his settler out). If you look at my game, I managed to block him in and with that city claim two gold and later as a bonus got the Iron.

Now, this may be late advise as you might have played the game out already, but better late than never ;)
 
Finally got around to giving this game a second attempt. I'm going back down to my native Prince for this.

Heres the current progress of my game plus an initial dotmap

Update 2300 AD - Prince/Epic

Spoiler :
Started out without a fixed plan this time other than get a second scout out first and grab as many goodie huts as I could. Once I get my cap up and running I'm going to spam Settlers/workers and grab as much land as possible.

Initial build in the capital was - Scout > workboat > workboat > worker > archer > archer

while I teched - Fishing > Bronze > wheel > archery > pottery > writing

The extra scout was really helpful as I managed to pop 9 goodie huts! :lol: (I swear I didn't remember where they all were... honest) :mischief:

Which gave me... a total of 218 Gold, Experience for my scout, a warrior, and free techs, Mysticism, Sailing and Masonry.


I'm just about to start founding cities, abit later than I'd hoped but seafood starts always slow me down and theres plenty of room on this map. I've drawn up a little dot map of my planned cities.



I'm probably going to have a stab at getting the oracle for Metalcasting and get the collosus built.


Any advice on the dotmap is more than welcome. :)

PS - the idea for a Rolo's tips in the opening post for future NC's is an excellent idea, particularly on the more unusual maps.

Few notes: the 2 gold city is a little lacking in food.

I founded a cows/gold city in the middle where you did, and then I found that you can't build a lighthouse, making the water tiles a waste. Consider moving it.

The right fish is great with a lighthouse.

The western non-fish city with a fresh water lake, move it down to get two grassland hills.

Yellow city is worthless, no food, just a waste of maintenance.

The ivory/cows city, you don't need water. Move it 2 NE to get the second ivory and 2 hills.

I grabbed wheat/copper/wine/ivory before montezuma could.
 
Vicawoo

Spoiler :
Thanks for the tips, I was forgetting that cities on a lake can't build lighthouses :crazyeye: I'll have to re-think that. I should probably be more aggressive with my settling and settle closer to monty to grab as many of those happy resources as I can as I can.


Cheers :)
 
Prince/Normal - Space Race Victory
Spoiler :
I really enjoyed playing this map, and while others found it hard, I found it quite esy to get enough food for the cities using lighthouses. Basically, I stopped Mansa expanding by settling Gondar up my the two gold resources, and he offered to be my vassal when he was getting hammered by Monty. After taking most of Moty's cities, he capitulated, leaving me two vassals. I then used Mansa to research a lot of the techs I needed, so I got the spaceship around 1950AD
 
Monarch/Epic: Update 730AD-1470AD

Spoiler :

When we left the action last time, I was in the second war of the game with Monty. I didn't pursue this war for any prolonged time, just enough to annihilate his stack and to get a decent peacetreaty out of it. The deal this time ended with +160gc to me.

Now I figured it was time to do something constructive with my game, I've just been fooling around too much so far. As Mansa so nicely joined my cause as a vassal my continent now only had a Monty to civilize.

So the short term goal was the following:

-Make Monty vassal or destroy him
-Get Lisbon from the Barbs and build it up to a GPP farm (I've totally misused my citys this time, no specialisation anywhere...)

Victory goal: Domination. It should be possible if I can get my own continent under control. Freddy is a bit of a obstacle but it should work.

On to the short term goals:


And Lisbon quickly fell to my smallish stack. Now, reinforce and build it up as quickly as possible. The Forbidden palace will go here as well so when my campaign against germany begins economy will be a bit easier to handle.

Next short-term goal, Monty. And here goes war number 3 against him, this time with me as the agressor.


Took two cities in this war, the first is shown above, these aztec names are impossible to spell or even remember... The next one below, not really worth keeping but it's coastal and I need to keep Monty in place so I kept it.


Time for peace again. I had gone far enough with my outdated Axe army. I had Maces and Knights waiting to be built but no time to do it yet. So 10 turns of peace would do me good to build up a new fresh army that'd steamroll Montys obsolete troops far easier.

Decent peacetreaty:


Fourth war with the Aztecs came a bit earlier than I wanted but well, Monty is Monty. He declared and came with a frightening stack against me...

The marked "stack" is the one against the city starting with a "C". The other "stack" is a lone spearman Monty sent to my "T" city...

Sure, this was no match for my new attackforce, to small to march far but should atleast be able to take a few cities.


Two cities fell, one actually useful as it secured wheat and wine for my empire. The other useful in that way that it took away Montys iron.

At the same time, in my sciencedepartment I managed to secure the race to liberalism. With Liberalism I took Economics for the free GM.

Peace again with Monty as my army needed to get a bit stronger for the real push to finish him/vassalise him. Once again a pretty decent deal:




What I've forgotten to mention is that Mansa finished the AP right after he became my vassal. I'm now in charge of the AP. So technically I could twist it to an AP victory, I only need Monty to get a Hindu city which I easily could do by giving one back to him. Unfortunately Mansa will be my opponent so my vassal will not vote for me, but Freddy should be possible to bribe my way.

Asoka should also be possible, He's now Freddys vassal by peaceful means (seems to me that peaceful vassalisations is more common with the new patch than before...)

In the tech department I'm ahead of everyone so things looks pretty good. Everyone but Mansa is far behind so getting a techwise superior army against Freddy should be possible. Unfortunately he's pretty huge, with the Portugise being destroyed early he could claim all that land easily that should rightfully been Portugise. So it'll by no means be an easy task to take him on.

And to finalise this set. A picture of the world as we know it by 1470AD:



 
My apologies if I missed it, but what exactly are the settings for this map?

Thanks in advance,

Jason
 
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