MilesBeyond
Prince
- Joined
- Nov 10, 2011
- Messages
- 444
Am I supposed to do a new post like this for every update? Or should I edit it all into my first one?
Anyway,
The Phalanx is a fun little unit. One of my favourite UUs, probably, because it's a useful upgrade without being too easy to exploit (Praets, I'm looking at you). Glad to have them around.
I've also been learning a lot about fighting wars this game. I've begun to appreciate Aggressive more as a skill. The Combat I bonus isn't bad, but the real bonus is that it means you can give things like shock and medic on a unit's first promotion. Or even take higher levels of combat. When you think about it, a barracks+Feudalism, Theocracy or a settled GG means that you could have troops walking around with Combat III or advanced medic skills right out of the gates. Not the best trait, but not as worthless as I had originally thought.
Anyway,
Spoiler :
1000 BC:
SIP, of course. Got a couple of lucky hut grabs at the start, upgrading my Scout enough to give him Woodsman II (double movement in all those forests!) and a free tech: Archery (not my favourite one to get, but free technology is free technology). After I knocked down all the Worker techs I needed, I decided to snag Writing for those snazzy Libraries and so I can sign Open Borders with everyone for a slight diplo boost (and so I can map out their territory, of course), and of course Iron Working, fitting Mathematics in there as well.
Settled two cities so far apart from cap, Sparta slightly to the south, just NW of the Marble tile. Gives me grain, marble, some deer, and shared gems with Athens. Not a terrible spot, but mostly settled for the marble. Corinth is down south a ways, in a lovely little spot with two grain, two gems, one deer, and one coveted iron. I have high hopes for that city. Maintenance on it is a bit higher than I'd like for now, but it'll pay off. Next city, when circumstances allow, will be to the east, in an area with some grain, horses and some coveted grassland river tiles.
My scout, zooming around all those forest tiles (and almost impervious to barbs with such high forest defence bonus) has been scoping out some enemy civs and it turns out that Carthage has got some very nice land indeed, and it's right on my border (or at least, Corinth's border). So long as I can keep Caesar happy I should be able to knock him down in fairly short order (snagging the Great Wall in the process).
Speaking of wonders, I managed to procure Stonehenge. I researched Mysticism horrendously late (after IW and Writing, at least) and so I was surprised as even on Noble it's usually gone by then, but I guess no one else was interested. I was building it mostly for the failgold myself, but the free Monument will help a ton to capitalize on all these resource tiles.
I'm going to hold off on switching to a religion until I see how the chips fall. I'm planning on converting to whatever religion Ragnar takes, since he's the guy I want to buddy up with for now. With any luck, him and Caesar will be the same, which would make my diplo game easier.
SIP, of course. Got a couple of lucky hut grabs at the start, upgrading my Scout enough to give him Woodsman II (double movement in all those forests!) and a free tech: Archery (not my favourite one to get, but free technology is free technology). After I knocked down all the Worker techs I needed, I decided to snag Writing for those snazzy Libraries and so I can sign Open Borders with everyone for a slight diplo boost (and so I can map out their territory, of course), and of course Iron Working, fitting Mathematics in there as well.
Settled two cities so far apart from cap, Sparta slightly to the south, just NW of the Marble tile. Gives me grain, marble, some deer, and shared gems with Athens. Not a terrible spot, but mostly settled for the marble. Corinth is down south a ways, in a lovely little spot with two grain, two gems, one deer, and one coveted iron. I have high hopes for that city. Maintenance on it is a bit higher than I'd like for now, but it'll pay off. Next city, when circumstances allow, will be to the east, in an area with some grain, horses and some coveted grassland river tiles.
My scout, zooming around all those forest tiles (and almost impervious to barbs with such high forest defence bonus) has been scoping out some enemy civs and it turns out that Carthage has got some very nice land indeed, and it's right on my border (or at least, Corinth's border). So long as I can keep Caesar happy I should be able to knock him down in fairly short order (snagging the Great Wall in the process).
Speaking of wonders, I managed to procure Stonehenge. I researched Mysticism horrendously late (after IW and Writing, at least) and so I was surprised as even on Noble it's usually gone by then, but I guess no one else was interested. I was building it mostly for the failgold myself, but the free Monument will help a ton to capitalize on all these resource tiles.
I'm going to hold off on switching to a religion until I see how the chips fall. I'm planning on converting to whatever religion Ragnar takes, since he's the guy I want to buddy up with for now. With any luck, him and Caesar will be the same, which would make my diplo game easier.
Spoiler :
500 AD:
Things are going more or less according to plan. I ended up teching Alpha too early and no one had anything to trade except Polytheism, which everyone was holding on to as tightly as they could (I guess they really like the Temple of Artemis?).
Gilgamesh ended up beating me to the spot where I had originally planned on expanding to, but that's okay because the war with Hannibal has gone swimmingly. I've lost maybe one or two (he only had chariots and archers, while I had phalanxes, swords, horse archers and catapults) while I've taken down most of his cities. I ended up having to sue for peace, though (extorting him mercilessly in the process, of course) because in the meantime my science slider had dropped to 10%. I'm new to invading so I don't really know how to manage my economy during an all out war. That being said, I'm still light-years ahead of the other civs in research (maybe Prince would have been a better choice...)
I did manage to nab the Pyramids, so I ran Police State during the war and am now running Representation in an effort to get my economy back on track.
Annoyingly enough, Caesar backstabbed me and invaded Athens while all my troops were down in Carthage. Fortunately he didn't succeed (you'd be surprised what fortified shock phalanxes can do to praetorians), but I was still surprised he did it at all. I had him at Pleased, and I hadn't really given him any reason to DOW me. I guess it's just his nature, but he's always seemed to be a nicer guy than that in past games. Oh well.
Things are going more or less according to plan. I ended up teching Alpha too early and no one had anything to trade except Polytheism, which everyone was holding on to as tightly as they could (I guess they really like the Temple of Artemis?).
Gilgamesh ended up beating me to the spot where I had originally planned on expanding to, but that's okay because the war with Hannibal has gone swimmingly. I've lost maybe one or two (he only had chariots and archers, while I had phalanxes, swords, horse archers and catapults) while I've taken down most of his cities. I ended up having to sue for peace, though (extorting him mercilessly in the process, of course) because in the meantime my science slider had dropped to 10%. I'm new to invading so I don't really know how to manage my economy during an all out war. That being said, I'm still light-years ahead of the other civs in research (maybe Prince would have been a better choice...)
I did manage to nab the Pyramids, so I ran Police State during the war and am now running Representation in an effort to get my economy back on track.
Annoyingly enough, Caesar backstabbed me and invaded Athens while all my troops were down in Carthage. Fortunately he didn't succeed (you'd be surprised what fortified shock phalanxes can do to praetorians), but I was still surprised he did it at all. I had him at Pleased, and I hadn't really given him any reason to DOW me. I guess it's just his nature, but he's always seemed to be a nicer guy than that in past games. Oh well.
The Phalanx is a fun little unit. One of my favourite UUs, probably, because it's a useful upgrade without being too easy to exploit (Praets, I'm looking at you). Glad to have them around.
I've also been learning a lot about fighting wars this game. I've begun to appreciate Aggressive more as a skill. The Combat I bonus isn't bad, but the real bonus is that it means you can give things like shock and medic on a unit's first promotion. Or even take higher levels of combat. When you think about it, a barracks+Feudalism, Theocracy or a settled GG means that you could have troops walking around with Combat III or advanced medic skills right out of the gates. Not the best trait, but not as worthless as I had originally thought.