Thanks for your answer Lymond. The other post I did a while ago you answered me and it helped me a lot.
Since then I have evolved from Noble to Emperor and I am pretty confident now to try to win on Immortal.
Your welcome. I remember. Good to hear that you are moving up!
I'm sorry I have not been more specific. I meant to say water map types. Because I see a lot on the forums people talking about water map types, and since I only play Pangaea maps for me all the other maps were water ones and I am not sure I am ready for them.
Well, I just figured you had a particular map type you planned on playing.
I had no idea that there were other Pangaea-like maps. Which other ones fit into this category?
Well, by Pangaea-like I meant that there are maps that are exclusively or primarily of one land mass and/or little to no bodies of water. Boreal, Oasis, Lakes, Highlands, Great Plains, Arboria, Rainforest to name a few. Basically, on many of those maps the entire map is land with maybe some small lakes. Inland Sea is an interesting map with a large sea in the middle, with the rest land, but while you might have some coastal cities, naval stuff can generally be ignored completely. Terra maps are large earth like maps with a new world and old world, but all players start in the old world.
Serious? In all my ignorance I thought they were completely different.
Not really. The main point here as in all games is that the early game is so important...expansion, teching, worker management, etc. Not much difference in that regard from Pangaea. Now..say..an Archipelago map, which is the most watery of maps, often requires some early boats to expand or even to conquer stuff early game, so there is some differences to that map. But really, on most maps, you are going to focus on similar mechanics for much of the early game to achieve success. Of course, on certain maps you might adjust how you do things depending on the location of things.
One important distinction though on certain maps that differs strongly from Pangaea, is that you likely might not meet all the AIs so early. This impacts most immediately on tech pace, but also diplo considerations long term. More AIs mean more tech, resource, and gold trading.
Thanks. I'll dot that soon enough
I don't play Continents much myself, although certainly have in the past in my time. I'd say standard settings Continents is the most basic and predictable map type in terms of what to expect early and late game in terms of naval requirement. Early game you play as usual, expanding and trading, or conquering. Then expect a touch of naval stuff mid-game to meet and deal with the group of AIs on the other continent. There are other maps that are variations on Continents maps.
How about the costs of having cities overseas? Aren't them prohibitive?
Prohibitive of what? Yes, overseas cities incur more maintenance, but there are ways to offset this. Your goal is to win the game, not worry about increased costs. You can create colonies as well.
Indeed
But then how do you find out which map type are you playing? After exploring a bit?
Sure. Fractal is Fractal. It's is not "random-map type" or "shuffle". In other words, it is not that it randomly produces a Pangaea, Continents or whatnot, but it is just how the map is created. It's the most unpredictable of maps types, and I think this is why it is quite popular among players. It is not uncommon to start in iso or semi-iso situations which does really change one's approach significantly. Often though you get at least one oddly shaped large landmass with some AIs, and other smaller landmass(es) with one or more AIs...or you.
Overall, Fractal creates some very unique experiences map-wise. It is not cookie-cutter at all.
That's boring. I thought water maps were full of Pirates of the Caribbean war. JK
Well, if one wishes, one can pursue a lot of naval warfare. It's just guys like Pangaea and me won't recommend it in terms of optimal game play. It would be more for fun. But focusing on ship-to-ship combat is not really going to get you anywhere. It does not win games. As Pangaea said, you mainly focus on just protecting your transports, but if you do things right you don't have to do much of that.
AIs do love to send out a few Pirate ships after Astro/Chem, so you may need to kill those off or protect transports from them. AIs appear to favor sending Pirate ships to the human regardless of relations. Really just a minor nuisance though.