Mort_Q
Prince
- Joined
- Nov 13, 2006
- Messages
- 362
The District, but what's the difference?
Can't you put more than one building in the district?
The District, but what's the difference?
Additional Standard Adjacency bonus. We know exactly what that means, no?
HOLY SITE
District
Base Cost: 60 Production
Maintenance: 1 Gold
A district in your city for religious worship.
Adjacency:
Major Faith bonus for adjacent natural wonders.
[B]Standard Faith bonus for each adjacent Mountain tile. [/B]
Minor Faith bonus for adjacent district tiles and unimproved Woods tiles.
+1 Great Prophet point per turn
+2 Faith from each adjacent natural wonder.
[B]+1 Faith for each adjacent Grassland (Mountain)
+1 Faith for each adjacent Plains (Mountain)
+1 Faith for each adjacent Desert (Mountain)
+1 Faith for each adjacent Tundra (Mountain)
+1 Faith for each adjacent Snow (Mountain)[/B]
[I]+1 Faith for every 2 adjacent Wood tiles[/I]
+1 Faith for every 2 adjacent district tiles
Citizen Yields (per citizen): +2 Faith
Can't you put more than one building in the district?
Right. Didn't figured that out before. So it's this one then:
Code:HOLY SITE District Base Cost: 60 Production Maintenance: 1 Gold A district in your city for religious worship. Adjacency: Major Faith bonus for adjacent natural wonders. [B]Standard Faith bonus for each adjacent Mountain tile. [/B] Minor Faith bonus for adjacent district tiles and unimproved Woods tiles. +1 Great Prophet point per turn +2 Faith from each adjacent natural wonder. [B]+1 Faith for each adjacent Grassland (Mountain) +1 Faith for each adjacent Plains (Mountain) +1 Faith for each adjacent Desert (Mountain) +1 Faith for each adjacent Tundra (Mountain) +1 Faith for each adjacent Snow (Mountain)[/B] [I]+1 Faith for every 2 adjacent Wood tiles[/I] +1 Faith for every 2 adjacent district tiles Citizen Yields (per citizen): +2 Faith
Notice the line in italics, there's already a Wood bonus.
So.. if their holy site is near 1 Woods and 1 Mountain, they will get +2+1= +3 Faith?
Can't you put more than one building in the district?
No, they'd get +2. The bonus is +1 (mountain) +1 (Woods from Stave Church), and the district's +1 per TWO Woods doesn't apply.
If it were adjacent to 2 Woods and 1 Mountain, then it would get +4 Faith. +2 faith from the Woods (Stave Church), +1 from the 2 Woods (Holy Site), +1 from the Mountain (Holy Site).
Different building. In Holy site you could build 1 Shrine, 1 Temple (Stave Church) and 1 building defined by Worship believe. You can't have more than 1 Stave Church in a single district.
Just to add here, the second example with 2 Woods and 1 Mountain, prior to the Stave Church, it would have been +2 bonus (+1 from 2 Woods, +1 from Mountain), just in case that wasn't clear.
[B]VIKING LONGSHIP[/B]
Unit (replaces Galley)
Promotion Class: Naval Raider
Base Cost: 65 Production
Maintenance: 1 Gold
Norwegian unique naval unit that replaces the Galley.
Can pillage enemy coastal lands and capture civilians if adjacent using its coastal raiding ability.
Can heal in neutral territory.
Melee Strength: 30
Movement: 3
Right. Its a plenty good bonus, but it certainly seems less exciting than it could be. Most importantly, it means you can all-in your Holy Sites to Wooded areas, and then use the Mountain ranges for Campuses.
Right. Its a plenty good bonus, but it certainly seems less exciting than it could be. Most importantly, it means you can all-in your Holy Sites to Wooded areas, and then use the Mountain ranges for Campuses.
Here's another one, the tooltips for Viking Longship
Yes, so you could have a +3 adjacency bonus go to +6. Which still doesn't seem very exciting, and it locks down 6 woods tiles to never be improved, which seems even less exciting. All in all, I think the church is kind of weird anyways. You have this civ that is pretty much all in across the board for naval conquest, coastal raiding and such, and this lone oddball religious building. I know there is synergy between religion and warmongering, but I think they could have found something that fits their theme better than a temple upgrade for Norway. How about an improved lighthouse, or barracks, something either water related or warmonger related.
Normally you want to use mountains for both Campuses and Holy Sites as they give minor bonuses to each other.
[B]BERSERKER[/B]
Promotion Class: Melee
Base Cost: 180 Production
Maintenance: 1 Gold
Norwegian unique unit. It costs one Movement to pillage.
+7 Combat Strength when attacking and -7 Combat Strength when defending.
Melee Strength: 40
Movement: 2
Here's another one, the tooltips for Viking Longship
Code:[B]VIKING LONGSHIP[/B] Unit (replaces Galley) Promotion Class: Naval Raider Base Cost: 65 Production Maintenance: 1 Gold Norwegian unique naval unit that replaces the Galley. Can pillage enemy coastal lands and capture civilians if adjacent using its coastal raiding ability. Can heal in neutral territory. Melee Strength: 30 Movement: 3
That would be making a +3 adjacency going to a +9, actually. It goes back down to +6 if you improve the Woods (Stave Church doesnt say anything about the Woods needing to be unimproved).
I like that the Stave Church allows Norway to do something different. All-in on one strategy is usually boring. However, the Stave Church itself could be more interesting.
I was pointing out that the absolute best spots, the corners in mountain ranges, cannot have both Campuses and Holy Sites.
And minor bonuses aren't that big of a deal. Buildings themselves are just as good if not better. Every bit helps, of course.
I was pointing out that the absolute best spots, the corners in mountain ranges, cannot have both Campuses and Holy Sites.
And minor bonuses aren't that big of a deal. Buildings themselves are just as good if not better. Every bit helps, of course.
Yes, aside from the loose comparisons to the Celts, nothing has indicated that the Woods need to be unimproved.
Free stuff tends to be pretty good and stave church come with no disadvantages over the temple and need no citizens investment unlike unique improvements. To me it look to be very strong.