NoTW XIX: The Song of the Nightingale - Game Thread

Good Game...

I'de decided early on that i was going to be abbrassive, and annoy eveyone to die soon, as i needed a NOTW break, but this was a great game! :goodjob:
 
@ Methos: I knew (or at least I think I knew) that Kol.7's strength was too high for me to tackle, so my only hope was for him to give the knife to someone else. It was basically a coin flip as to whether to target you (due to having the orb) or Niklas (as the character/player most likely to be trusted all around). I guessed wrong. :) But I wasn't really expecting Kol to give up the knife at all; that surprised me.
 
Congrats to the innocent team, and a big-sarcastic-thank-you to Niklas, for having the brilliant idea of killing me the first night. Thanks. :p Although I admit it was rather fun fun to watch the lot of you stumble around trying to figure everything out.
 
I KNEW Renata was the last wolf when he (or are you a she?) and Tasslehoff sent those PMs to me claiming Niklas was a wolf! Oh well, innocents win! Yay! However, what did my statue do and why did Pinman look for it after Renata died?

EDIT: Actually, what was Niklas? Wolf turned innocent?
 
Excellent game and a very close one. Luckily we had that poison to finish off Renata. Too bad about Niklas though. Great write-up too! :clap:

Hah! In the end, I saved you all! ;)

I'm afraid that I was somewhat lost by the time my death was approaching (though not as lost as I had led my contacts to believe), but I was almost ready to poison Tasslehoff, fulfilling my objective and bringing the innocents (of whom I considered myself a member, being Neutral after all) much closer to victory. Still, I'm satisfied with how it turned out.
 
Just innocent-innocent, I think. Though there may be more backstory.

Ironic thing about me and Tasslehoff -- we really did believe that Niklas was evil, due to being told that the orb controlled us. I didn't go after him because he had the orb (the wolves could actually have destroyed it at any time); it was more to establish my bona fides. If we had been right, Tasslehoff would have looked innocent, not guilty. But I certainly won't trust Pinman to be that straightforward again!

Edit: it looks like Pinman lied to me about the statue -- he told me it was useless, but then he went and stole it! :lol:

I want to hear the story of what happened with Backwards Logic! Tolis started to tell it to me in an IM, but then I said something to annoy him, and he wouldn't tell me the rest.
 
Chand, you're lucky. My objective was to kill the poisoner-YOU!

EDIT: Now I realized why the wolves killed me. They knew I would figure out Renata was also a wolf, because he (she?) sent a PM to me showing Niklas's (false) guiltiness.
 
Actually, the wolves didn't kill you mythmonster2. The good guys did. Wait until you see the starting PMs with the orb backstory; it's brilliant.

Edit: I should say, the wolves didn't *choose you to be killed*. We did provide the claws, of course. :p
 
See, Renata, you should have killed Niklas the night I died. You could have stopped the formation of the silver dagger thing. :p

Well, yeah, even though I was the leader of the werewolves, I'm not going to give a play-by-play account. I can't remember what happened and I didn't take notes down as I went. Although if you ask about something, I'll probably be able to formulate a coherent response.

Off the top of my head:

@Methos: My ability to detect what happened at night was due to being forced to run around and kill people.

@Niklas: I hate playing in any team against you. :p
 
wow... wow...

good thing we had the poison...
 
The Starting Private Messages:

Spoiler :
Name: Backwards Logic Riverking
Position in Family: Wife
Job Title: The Widow
Victory Condition: Innocent Victory
Affiliation: Good

You were the Captain’s loving wife for many years, and even had a son with him. Now the love of your life has been murdered and you are on a brutal quest for vengeance. Even though the man may have had his faults, he never deserved to die.

The two of you met years ago in a tavern, where too much drink led to marriage, although in fact you were opposites in many ways. His greatest love was the sea, while you were the greatest oddity for a Lanun- Sea Sick. He kept to himself, while you always nose in others business. Still, you loved him, even though he had grown distant and even scary over the last few weeks.

Your family now consists of your son, The Heir, and The Guardian- Protector, who your husband assigned to ensure that his family remained safe- obviously he didn’t trust foreigners.

For now, your path is clear: Find your husband’s killer, whether they be Lanun or one of the passengers.

Objective: You must personally kill your husband’s murderer with your own two hands.

Item: A Knife. You found a weapon among your husband’s belongings, although it looks fragile and can probably only be used once. If you wish, on any given night you can use it to kill one person, but again it can only be used once.

Special Ability: Huntress. You are somewhat of an amateur detective, and using proper nosing techniques, you think that you could tell if a person is your husband’s killer. This can be used once per night.

Name: Kol.7 Riverking
Position in Family: Son
Job Title: The Heir
Victory Condition: Innocent Victory
Affiliation: Neutral

The life of a captain’s son is good. You are a man who enjoys his comforts and looks down upon the poorer and obviously inferior sailors. Born to wealth, you have adopted a snobbish lifestyle even though a large potion of the family money has been lost during your father’s time as leader. Seeing as his death clears the way to your captaincy, you aren’t mourning him that much, especially seeing as the man had been different over the past few weeks. He had grown cold and distant- not the man who used to cater to your every whim.

In any event, your primary goal at this point is to secure your claims to the ship. In order to do that, you have to survive what is looking to be a turbulent time in your life. You have to be alive in order to restore the family wealth.

You know that your mother, The Widow, has just been perpetually sulking through this crisis. Still, you bet that you could count on the Guardian- Protector, the bodyguard assigned to you by your father to help out.

Objective: You must survive in order to lay your claims to the ship once you reach land, but you also have to eliminate all competition, so you must either become the Captain, or see the first Captain killed. (He must be lynched where you are a vote against him on the first day)

Special Ability: Thief. You are a very self- centered man, with no moral quandary about taking other people’s possessions. Once a night, you can name a person’s item that you wish to steal, and you will do so using secret passages within the ship shown to you by your father. However, if you want to be successful, you must know exactly what you are looking for.

Item: Deed of Ownership- Nightingale. Your share of the inheritance. After they found your father dead, you went back to his cabin and quietly snuck this out. It wouldn’t do for the crew to try and vote on what is rightfully yours- The Heir to the Throne.

Name: - Riverking (Adopted name)
Position in Family: Former Servant, now Guardian- Protector
Job Title: The Guardian
Victory Condition: Werewolf Victory
Affiliation: Evil

You were the captain’s servant for many years, faithful to him completely, as he had taken you from poverty into his care. One day he simply decided to give you some ‘improvements’ is all. He called you into his cabin, and taking out a spell book of the Ashen Veil, transformed you into a werewolf.

From that day forward, you have longed for human flesh, something the captain promised to deliver. Apparently he had intended to convert others into werewolves, among both the Lanun and the passengers, in order to kill the other passengers and Lanun at sea. He would then recover all of their possessions and start afresh. With a new crew, and new found wealth, the captain could make the Nightingale a great ship again.

The captain’s death has shocked you. Neither you nor - , the other three werewolf you know of had anything to do with it, and you certainly don’t know who did. However, the thing that truly disturbs you is that the captain’s orb has gone missing. That was the orb he used to control you and in somebody else’s hands, you have no control over your actions at night.

Objective: You want to achieve a werewolf victory, while at the same time doing your utmost to fulfill your obligation to the captain by protecting The Heir and The Widow.

Name: Niklas Wavewalker
Position in Family: Husband
Job Title: The First Mate
Victory Condition: Innocent victory
Affiliation: Good

You killed the captain, but although the statement appears to be simple, the truth is very complex. For many years you revered the Captain, serving honorably under him as he had saved you when you were just a little boy from drowning.

Then the captain…changed. He started going off on his own into ports, and bringing back mysterious cargo that he would show nobody. One day you ventured into the captain’s cabin when he wasn’t expecting you and you saw it. He was holding a vile book of the Ashen Veil and conducting evil enchantments. When he saw you, he froze you and bound you to be his servant.

Unfortunately for the captain, he miscalculated your ability to resist his spell. It was his first try, and perhaps less powerful than what was needed. So you escaped his binding, and killed him with rituals to free yourself, where you stand now.

You met your wife on the ship, thanks to the man you just killed, and have had an indifferent relationship with her. She is The Healer, and was always too busy and you just never really loved her. Still you had two children with her, The Supplymaster, your Son, and The Cook, your daughter.

The Captain’s last line was: “How? You are Bound!”

Objective: You recovered a red ruby like crystal from the captain’s cabin before you left. It makes you uneasy to have any evidence left of the deed, so you must find some way to eliminate the connection to the captain. You could start by finding a way to remove the writing “Nightingale” from it, although the writing is not ordinary, so you may need something special to do it. In short, purge the stone of its connection to the captain.

{HINT: You may need Some Tools to do it}

Item: A crystal. Every night, it compels you to speak a name into the crystal, with the implication that if you refuse, you have spoken your own.

Special Ability: Hearts and Minds. You have the ability to look into the heart of a man, and see what he is made of. In short, thanks to your experience with the Captain, you believe that you can tell whether or not somebody is Good, Evil, or Neutral. This can be done once per night.

Name: Izipo Wavewalker
Position in Family: Wife
Job Title: The Healer
Victory Condition: Innocent Victory
Affiliation: Evil

You are a healer, the woman who treats the wounds of everybody onboard the Nightingale, although this is not all that you are. Secretly, you are a dabbler in the evil arts of Necromancy, and it is you greatest hope to one day raise a member of the dead.

Still, you go with the times, and as of right now you are innocent in the deaths aboard this ship. The murderers will kill you just as easily as they would kill a true innocent. Perhaps your abilities will ensure that everybody, and thus you as well, remain alive.

You and your husband, The First Mate, have always been cold towards each other. Your reason is that trying to connect with the dead occupies all your spare time, but you don’t know why he doesn’t seem to value your marriage. The only person he ever seemed to revere was the captain, who in fact arranged your marriage. Still, the marriage netted two children, The Supplymaster, your son, and The Cook, your daughter.

Objective: You want to succeed in your experiments and actually raise a member of the dead.

Special Ability: Necromancer. Assuming that you can get two people to participate in an experiment, and they must say: “I agree to participate in Chandrasekhar’s experiment”, you believe that you can transfer the life essence of those two people into a dead man. The two volunteers needn’t know that they will die in the process.

WARNING: A resurrected player will retain their former affiliation, victory condition and objective. You are not powerful enough to control them in this regard. If you are so inclined, you can resurrect a werewolf, but they will still want to take a bite out of you.

Item: Book of Necromancy. Unfortunately, you are not quite yet ready for the resurrection ceremony. It will take two nights of studying this book on necromancy once you learn the name of the person whom you wish to resurrect.

Name: Zxcvbnm Wavewalker
Position in Family: Son
Job Title: The Supplymaster
Victory Condition: Innocent Victory
Affiliation: Neutral.

You are the keeper of the ship’s supplies. Somebody want booze? No problem, you’ve got a whole stash, and it sure seems like its going to be needed in the coming days.

However, despite the control you exert over the day to day supplies on the ship, you’ve never really owned anything truly valuable. You see others possessions and you long to have something of your very own. Unfortunately for you, you are a clutz, and it would be dangerous for you to try and steal anything. You already had a near miss when you got attracted to a cannon carried around by PrinceScamp Ocean Dweller. At night, you snuck into his room and removed it, but he heard you and you were nearly caught in the act. As such, you’ve decided to pursue your attraction through purely legal means.

You are the son of The Healer and The First Mate, who don’t seem to have a very happy marriage. Your sister, The Cook, was never really interested in talking to you either so you had a solitary childhood at sea.

Objective: You wish to possess three items to fulfill your dream of owning valuables.

Special Ability: Hidden Treasures. You have grown quite adept at finding out what your neighbors have that you don’t. Once per night, you can examine another person to figure out exactly what items they have in their possession at the time. You don’t think that you will figure out their uses though.

Item: Broken Cannon. You stole the Cannon fromPrinceScamp Oceandweller but due to your carelessness and lack of knowledge about Cannons, you broke it.

Name: Chandrasekhar Wavewalker
Position in Family: Daughter
Job Title: The Cook
Victory Condition: Innocent Victory
Affiliation: Neutral

You are just a dabbler in wickedness, perhaps some would call you a murderer, but you don’t know anything about the captain’s death and the sabotage- honest! Sure you poisoned those two lovers, but you’ve always hated the idea of romance. Your parents, The First Mate and The Healer raised you in a cold home with no love, and you’ve grown up to be a killer- albeit one with a survival instinct.

You learned about poisons from your mother the healer, who tried to teach you how to cure, but you took that knowledge and decided to kill. You found out that Rowen and Adriana were lovers and decided to test out your talents by poisoning their food. Obviously it worked. The thing was that you thought Rowen had loved you! Then he went out and cheated on you with Adriana, and when you found out, it had seemed obvious what you had to do.

Still, as you know your brother The Supplymaster would say, there is a time to be selfish with booze, but there is also a time to share it. Right now, you are just as vulnerable as anybody else on the ship, and you can use your talents to help the innocents. Somewhere deep in your heart you realize that you did something wrong, and you want to redeem yourself.

Objective: Kill a werewolf with poison, but don’t kill more than one additional innocent.

Special Ability: Poison. At night, you can choose to poison somebody’s food for the next day. However, it will take several days for the person to succumb to the effects of the poison. You are not sure how many. However, before you can poison somebody, you have to produce the nightshade, which takes one night.

Item: Poison Making Kit. This item allows you to produce one shot of poison per night, assuming that you are doing nothing else.

Name: Merciary Oceandweller
Position in Family: Husband
Job Title: The Navigator
Victory Condition: Werewolf Victory
Affiliation: Evil

You were a great Navigator, one of the best among all of the Lanun. In fact, most of your family share your skill with geography and climate. The Wave Watcher is your wife, and you are very proud of your son, The Cartographer. The one black sheep in your family is The Canoneer, but you don’t like to talk about your daughter.

Still, your happy life was shattered one day when your captain called you in to do a service for him. This involved him turning you into a werewolf using spells performed as a member of the Ashen Veil.

From that day forward, you have longed for human flesh, something the captain promised to deliver. Apparently he had intended to convert others into werewolves, among both the Lanun and the passengers, in order to kill the other passengers and Lanun at sea. He would then recover all of their possessions and start afresh. With a new crew, and new found wealth, the captain could make the Nightingale a great ship again.

The captain’s death has shocked you. Neither you nor - , the other three werewolf you know of had anything to do with it, and you certainly don’t know who did. However, the thing that truly disturbs you is that the captain’s orb has gone missing. That was the orb he used to control you and in somebody else’s hands, you have no control over your actions at night. Still, his death gives you the chance to revenge yourself upon the other members of his family, if you can free yourself from his binding.


Objective: You want to achieve a werewolf victory, while at the same time doing your utmost to kill the remaining Riverkings. At the same time, the wolves must collectively strip the orb of its control over them.

Strength:
3

Fellow Werewolves
: Lightfang, Tasslehoff, Renata

{ Your Werewolf PM is coming that outlines the collective abilities and objectives of the wolves}



Name: Tyrs Oceandweller
Position in Family: Wife
Job Title: The Wave Watcher
Victory Condition: Innocent Victory
Affiliation: Good

You are a woman of the skies despite what you are commonly known as. For reasons nobody can understand, you have the ability to predict and influence the weather, to help ensure that the nightingale cruises along the sea.

Now that the ship is cruising along without control, your abilities are more important than ever. You think that you have a way to stop this madness, seeing as you have control of the weather, you can bring in a wind gust to beach the ship on an island.

Indeed your entire family is involved with steering the ship in the right direction. Your husband is The Navigator, your son The Cartographer. The one black sheep in the family is your daughter- The Canoneer.

Objective: You want to successfully beach the ship in order to stop this inevitable trek towards doom. In order to work your ability you must acquire the Catographer’s map, so that you know where to direct the wind gust.

Special Ability: Beach. Once you have acquired the Cartographer’s map, on any given day you can ask to beach the ship on an island using the power of the wind. This will have untold advantages for the innocents, but will prevent the day’s lynching. For obvious reasons the ability can only be used once.


Name: Methos Oceandweller
Position in Family: Son
Job Title: The Cartographer
Victory Condition: Innocent Victory
Affiliation: Good

You are the man who charts the Nightingale’s journeys through water, who maps the movement of the constantly moving Lanun. At the same time however, you are a man in love.

Her name is Tolis Ironsmith, and she is the love of your life. Between the two of you, you refer to her as The Maiden because of her unrivaled beauty. Still, it is a secret love and a dangerous one, you doubt that either of your fathers would approve.

The Navigator is a stern father to you in contrast to your kind mother, The Wave Watcher. Your sister The Canoneer is just violent and watches over the ship with sheer brutality.

Objective: Protect the Maiden at all costs! She must live.

Special Ability: Love. You love the Maiden above all else, and you know that she is innocent. She knows the same about you.

Item: Map. This is a map of all of waters the Nightingale has traveled through.


Name: PrinceScamp Oceandweller
Position in Family: Daughter
Job Title: The Canoneer
Victory Condition: Innocent Victory
Affiliation: Good

Every good ship needs its defender and that’s you. The wielder of cannons, you reckon that you could put up a good fight in the face of any threat.

You are the black sheep in your family as the others all have jobs in boring Navigation and Weather control. Your mother is The Wave Watcher, your father The Navigator, and your brother The Cartographer. Boring! You are an action junkie, not one to sit around studying charts or spending hours watching the skies.

Unfortunately, you are a bit unarmed in these troubled times, as just last night somebody snuck into your room and stole your second cannon! With only one, you doubt that you are strong enough to face off against murderers in the night.

Objective: Recover your lost Cannon, flasher, and repair it in full.

Special Ability: Cannon Specialty. This ability is twofold. Firstly, while each Cannon by itself nets +1 strength when fully operational, in your hand both will net +2 strength if you have them together. Secondly, with a forge and a bit of silver, you reckon that you could forge a fabled “Silver Cannonball”, which is rumored to be powerful enough the blow a whole right through a werewolf’s heart.

Item: Basher the Cannon. The first cannon of the pair. It nets you +1 Strength from the get go.

Name: Hitti-Litti Hammerfist
Position in Family: Husband
Job Title: The Blacksmith
Victory Condition: Innocent Victory
Affiliation: Good

You are a dwarf to the core. Coming from the Khazad fortress, you are a Blacksmith. The origins of your trade? Why your father of course, who followed after his father, who followed after his father. The noble work of smithy has resided in your family for generations, and you expect your son, The Apprentice, to follow after you.

Indeed, even your wife is an Engineer by trade, capable of either breaking things or fixing them.

Objective: You wish to complete the greatest feat ever performed by a Blacksmith- you wish to forge a knife of Silver.

Special Ability: Create Dagger. Using your portable forge and iron supplies, you have the ability to create a new dagger with two nights work. This can be done three times and each dagger adds +1 strength to the holder. If you manage to acquire a bit of silver, you can make one of the daggers into a silver dagger by adding another two nights work to it. There are multiple ways to acquire a piece of silver.

Item: Forge. This allows you to work your special ability. Anybody with 3 strength can work it as well as you can.

Name: Frozen in Ice Hammerfist
Position in Family: Wife
Job Title: The Engineer
Victory Condition: Innocent Victory
Affiliation: Neutral

You are a tinkerer by trade, an engineer. Taking things apart and building new inventions are your favourite things to do in the world. As such, you have enjoyed staying in this marvel of construction- The Nightingale, but its time to leave. Things have gotten FAR too dangerous for your liking.

Your husband, The Blacksmith, seems oblivious to the danger, and has already begun sharpening his knives for the fight- not you. You are going to get out of here as fast as possible. You had the brilliant idea to build a small boat using several common materials. You are sure that you can find a small unoccupied island far away from these murderers to spend your life in. Still it would be nice to bring a man along with you, your boat can hold two people, although your son The Apprentice is out of the question.

Objective: You must escape from this ship, and bring an innocent man with you.

Special Ability: Boat Builder. You are an Engineer, construction is your specialty. You brought a few materials with you on the ship, and you managed to secretly salvage a bit of the sail from the fallen mast, using your set of tools, you can successfully construct a small boat in 4 nights and escape on the fourth. You may take somebody with you by PMing your choice to me. If you wish, you can give instructions to escape if you are going to be lynched or attacked, but then you will not be able to bring somebody with you due to the necessity of moving quickly.

Item: Set of Tools. You need these to build your boat made of driftwood.


 
Second Half:

Spoiler :
Name: Thomas. Berubeg Hammerfist
Position in Family: Wife
Job Title: The Apprentice
Victory Condition: Innocent Victory
Affiliation: Evil

You are the apprentice of your father, The Blacksmith, the next in a long line of smiths going back through the ages. Unfortunately, you are very unhappy in your work. You would much rather be a bard, which is your dream. Of course, neither your father The Blacksmith nor your mother The Engineer would approve, but it is a nice thought.

Still, you are discovering more and more just how far you are willing to go to fulfill your dream. The current situation presents an excellent opportunity.

Objective: You wish to have your father, the blacksmith, killed in any way. The same goes for your mother, the Engineer. You will be anything to eliminate those that stand in the way of your dream.

Special Ability: Beautiful Music. Your voice is already very effective, and you believe that you can put somebody to sleep for a 12 hour game period, either the entire day or the entire night. If you put somebody to sleep for the day they cannot vote or speak, and if you do it at night they cannot use their ability. Unfortunately, when they awake they will know what you have done- not before. PM me to use the ability.

Name: Charles Li Ironsmith
Position: Father
Job title: The shopkeeper
Victory Condition: Innocent victory
Affiliation: Neutral

You are a famous shopkeeper in the Khazad Fortress, and have traveled far and wide to peddle your wares. The reality of the situation is that the wares are in fact you wife’s, The Crafter, and you just sell them but you do quite a good job at it.

Like any good shopkeeper, you are a great haggler, and look for a good bargain or way to make a profit in any situation- including this one. With the captain’s dear exit perhaps its time for you to acquire yourself a new ship?

You have two children, both of whom give you immense pride. Your son, The Merchant, has followed after you and become a great salesman. Your daughter, The Maiden, is a great beauty, and you intend to keep a watchful eye on her.

Objective: You must acquire the deed of ownership for the nightingale, and kill the rightful heir.

Special Ability: Power of Persuasion. You are a great salesman, and have the ability to change the minds of three people about their votes. If you wish, before any given lynching, you can request that the votes of up to three people be changed. You can use this ability on three separate dates or all at once. The ability applies to both lynch and item votes.

Item: Gold. As an important shopkeeper, you are never far from your supply of gold.


[FONT=&quot]Name[/FONT][FONT=&quot]: Tasslehoff Ironsmith[/FONT]
[FONT=&quot]Position[/FONT][FONT=&quot]: Wife[/FONT]
[FONT=&quot]Job title[/FONT][FONT=&quot]: The Crafter[/FONT]
[FONT=&quot]Victory Condition[/FONT][FONT=&quot]: Werewolf victory[/FONT]
[FONT=&quot]Affiliation[/FONT][FONT=&quot]: Evil[/FONT]

[FONT=&quot]You are a crafter by trade, and you used to make little trinkets for your husband, The Shopkeeper, to sell. With him, you had Two Children, your son The Merchant, and your daughter The Maiden. [/FONT]

[FONT=&quot]From that day forward, you have longed for human flesh, something the captain promised to deliver. Apparently he had intended to convert others into werewolves, among both the Lanun and the passengers, in order to kill the other passengers and Lanun at sea. He would then recover all of their possessions and start afresh. With a new crew, and new found wealth, the captain could make the Nightingale a great ship again. [/FONT]

[FONT=&quot]The captain’s death has shocked you. Neither you nor - , the other three werewolf you know of had anything to do with it, and you certainly don’t know who did. However, the thing that truly disturbs you is that the captain’s orb has gone missing. That was the orb he used to control you and in somebody else’s hands, you have no control over your actions at night. [/FONT]

[FONT=&quot]Objective: [/FONT][FONT=&quot]You want to achieve a werewolf victory, while at the same time doing your utmost to gain a human weapon to admire. At the same time, the wolves must collectively strip the orb of its control over them.

Strength:
2

Fellow Werewolves
: Lightfang, Merciary, Renata

{ Your Werewolf PM is coming that outlines the collective abilities and objectives of the wolves}
[/FONT]


[FONT=&quot]Name[/FONT][FONT=&quot]: Rheinmetall Ironsmith[/FONT]
[FONT=&quot]Position in Family[/FONT][FONT=&quot]: Son [/FONT]
[FONT=&quot]Job Title[/FONT][FONT=&quot]: The Merchant[/FONT]
[FONT=&quot]Victory Condition[/FONT][FONT=&quot]: Innocent Victory[/FONT]
[FONT=&quot]Affiliation[/FONT][FONT=&quot]: Good[/FONT]

[FONT=&quot]You are a Dwarven merchant following in the footsteps of your father The Shopkeeper. He is preoccupied with gold, and you are preoccupied with gold. You never married, for this precise reason- women cost money! Far far too much too money. Your sister The Maiden is a prime example of this. [/FONT]

[FONT=&quot]Besides money, you also have some skills at appraisal, and know a bargain when you see one. Those skills probably come from your mother, The Crafter. She knows how to make good stuff! [/FONT]

[FONT=&quot]Still, being trapped on this foul ship has given you time to pause and reflect, maybe there is more to life than material wealth!?! On second thought- nah. [/FONT]

[FONT=&quot]Objective[/FONT][FONT=&quot]: For many years it has been your dream to own a Gold Sculpture of a rider. You reckon you cold make one if you nicked some of your father’s gold and somehow found a statue of a rider. You could fuse the two together to make the item. Now where would you find a gold statue of a rider….[/FONT]

[FONT=&quot]Special Ability[/FONT][FONT=&quot]: Appraisal. You have the gift of determining an object’s value on sight. As such, you have the ability to determine the function of three items that come up for a vote. PM me to request an appraisal. [/FONT]

[FONT=&quot]Name[/FONT][FONT=&quot]: Tolis Ironsmith[/FONT]
[FONT=&quot]Position in Family[/FONT][FONT=&quot]: Daughter[/FONT]
[FONT=&quot]Job Title[/FONT][FONT=&quot]: The Maiden[/FONT]
[FONT=&quot]Victory Condition[/FONT][FONT=&quot]: Innocent Victory[/FONT]
[FONT=&quot]Affiliation[/FONT][FONT=&quot]: Good[/FONT]

[FONT=&quot]You’ve always been daddy’s little girl. A bit frivolous, you are none too bright about love or life. The Shopkeeper is a kind father to you, but you wanted a little adventure, so you feel in love with The Cartographer. Just thinking about that man’s beautiful eyes…..[/FONT]

[FONT=&quot]Methos Oceandweller is the love of your life, a man you never thought you’d find. Even the way he charts the Lanun’s movement through the sea is beautiful. Unfortunately, you doubt that either your father or mother, The Crafter, would approve. So you are stuck in this secret love, with your nosing brother The Merchant spying on you. [/FONT]

[FONT=&quot]Objective[/FONT][FONT=&quot]: Protect the Cartographer at all costs! He must live! [/FONT]

[FONT=&quot]Special Ability[/FONT][FONT=&quot]: Love. You love the Cartographer above all else, and you know that he is innocent. He knows the same about you. [/FONT]

[FONT=&quot]Item[/FONT][FONT=&quot]: Leather gloves. How can a maiden slap without her authentic leather gloves? She might break a nail! The gloves give you +1 strength. [/FONT]

[FONT=&quot]Name[/FONT][FONT=&quot]: Brisingamen Plainsrider[/FONT]
[FONT=&quot]Position in Family[/FONT][FONT=&quot]: Husband[/FONT]
[FONT=&quot]Job Title[/FONT][FONT=&quot]: The Horse Breeder[/FONT]
[FONT=&quot]Victory Condition[/FONT][FONT=&quot]: Innocent Victory[/FONT]
[FONT=&quot]Affiliation[/FONT][FONT=&quot]: Good[/FONT]

[FONT=&quot]You are a Hippus leader, who in his old age breeds horses for the younger riders. You were forced to take this ship against your will to meet up with clan leaders, and your present predicament plays on your fears of confined spaces. [/FONT]

[FONT=&quot]You love your wife The Weaver dearly, and your son The Pious One gives you immense pride. He is studying to become a Shaman. [/FONT]

[FONT=&quot]Still, your talents may be useful even here, and you are not dead yet. [/FONT]

[FONT=&quot]Objective: [/FONT][FONT=&quot]You want to identify and kill a wolf. The wolf must be unmasked by your ability for this to count. [/FONT]

[FONT=&quot]Special Ability[/FONT][FONT=&quot]: Sense of Smell. You have been around horses all your life, and the greatest fear of a horse is a werewolf. To protect your herd, you have learnt how to sniff out the scent of a werewolf from a mile away. Once every night you can request to see if a certain person is a werewolf based on their scent. [/FONT]

[FONT=&quot]Name[/FONT][FONT=&quot]: Ghandi Rules Plainsrider[/FONT]
[FONT=&quot]Position in Family[/FONT][FONT=&quot]: Wife[/FONT]
[FONT=&quot]Job Title[/FONT][FONT=&quot]: The Weaver[/FONT]
[FONT=&quot]Victory Condition[/FONT][FONT=&quot]: Innocent Victory[/FONT]
[FONT=&quot]Affiliation[/FONT][FONT=&quot]: Good[/FONT]

[FONT=&quot]You are a weaver of saddles for your husband, a typical job for a women in the Hippus community. Your husband, The horse Breeder does nothing and you do all the work. At least your son The Pious One turned out well, [/FONT]

[FONT=&quot]To top it off, your insight is telling you that your no good husband is a bit too interested with that tramp Stuck in pi Silver- rider. As if his laziness wasn’t enough! Well, you’ll show him.[/FONT]

[FONT=&quot]Objective: Have Stuck in Pi Silver- rider killed[/FONT][FONT=&quot], as you know that good for nothing woman has her eye on your husband. [/FONT]

[FONT=&quot]Special Ability[/FONT][FONT=&quot]: Listener. As a Hippus weaver, you have a lot of spare time on your hands. This has allowed you to develop your listening skills. You believe that once per night you can identify the owner of a secret voice who has spoken to date. [/FONT]

[FONT=&quot]Name[/FONT][FONT=&quot]: Renata Plainsrider[/FONT]
[FONT=&quot]Position in Family[/FONT][FONT=&quot]: Son[/FONT]
[FONT=&quot]Job Title[/FONT][FONT=&quot]: The Pious One [/FONT]
[FONT=&quot]Victory Condition[/FONT][FONT=&quot]: Werewolf victory[/FONT]
[FONT=&quot]Affiliation[/FONT][FONT=&quot]: Evil[/FONT]

[FONT=&quot]You are studying to become a Hippus Shaman, something that gave your father, The Horse Breeder, lots of pride. Even your mother The Weaver[/FONT] was proud of you.

One day the Captain of the Nightingale, Pinman, called you into his cabin and pulling out a book of the Ashen Veil converted you into a werewolf.
[FONT=&quot]From that day forward, you have longed for human flesh, something the captain promised to deliver. Apparently he had intended to convert others into werewolves, among both the Lanun and the passengers, in order to kill the other passengers and Lanun at sea. He would then recover all of their possessions and start afresh. With a new crew, and new found wealth, the captain could make the Nightingale a great ship again. [/FONT]

[FONT=&quot]The captain’s death has shocked you. Neither you nor - , the other three werewolf you know of had anything to do with it, and you certainly don’t know who did. However, the thing that truly disturbs you is that the captain’s orb has gone missing. That was the orb he used to control you and in somebody else’s hands, you have no control over your actions at night. [/FONT]

[FONT=&quot]Objective: [/FONT][FONT=&quot]You want to achieve a werewolf victory, while at the same time doing your utmost to gain a human weapon to admire. At the same time, the wolves must collectively strip the orb of its control over them.

Strength:
2

Fellow Werewolves
: Lightfang, Merciary, Renata

{ Your Werewolf PM is coming that outlines the collective abilities and objectives of the wolves}
[/FONT]

[FONT=&quot]Name[/FONT][FONT=&quot]: d’artagnanSilver-rider[/FONT]
[FONT=&quot]Position in Family[/FONT][FONT=&quot]: Husband[/FONT]
[FONT=&quot]Job title[/FONT][FONT=&quot]: The Shaman[/FONT]
[FONT=&quot]Victory Condition[/FONT][FONT=&quot]: Innocent Victory[/FONT]
[FONT=&quot]Affiliation[/FONT][FONT=&quot]: Good[/FONT]

[FONT=&quot]You are a devout shaman of Tali, the god of the Hippus. As such, you believe that it is your duty to bring everybody over to your beliefs- at any cost. Your wife, The Stargazer, is an abomination in your opinion, as there can be no other messages except from Tali. [/FONT]

[FONT=&quot]On the other hand, you are proud of your son, The faithful Rider, who has taken your lessons and learned the ways of a true Hippus. [/FONT]

[FONT=&quot]In your studies as a shaman, you were also taught something of medicine, and you believe that you can put that knowledge to good use here. You must stop the person or people who killed your son from ever killing again. [/FONT]

[FONT=&quot]Objective[/FONT][FONT=&quot]: You want to successfully immunize Six innocents. [/FONT]

[FONT=&quot]Special Ability[/FONT][FONT=&quot]: Immunization. Once per night you have the ability to immunize a person against poison. You are positive that there was poison in your son’s bloodstream when he died as he has all the marking of it. This is the best way that you know of to get back at the brutal killer who murdered your son. [/FONT]

[FONT=&quot]Name[/FONT][FONT=&quot]: Stuck in Pi Silver-rider[/FONT]
[FONT=&quot]Position in Family[/FONT][FONT=&quot]: Wife[/FONT]
[FONT=&quot]Job Title[/FONT][FONT=&quot]: The Star Gazer[/FONT]
[FONT=&quot]Victory Condition[/FONT][FONT=&quot]: Innocent Victory[/FONT]
[FONT=&quot]Affiliation[/FONT][FONT=&quot]: Good [/FONT]

[FONT=&quot]You believe in the sacred nature of the stars above all else, even the religion of the Hippus. Much to your husband The Shaman’s displeasure, you are an apostate. You don’t believe in Tali, but rather the mystical power of the stars to answer all questions in life. [/FONT]

[FONT=&quot]Thus it has become your quest to destroy religion in general, and stop your son, The Rider, from going further down the path of Tali. [/FONT]

[FONT=&quot]Objective[/FONT][FONT=&quot]: Your husband must die for the religious zealot that he is. [/FONT]

[FONT=&quot]Special Ability[/FONT][FONT=&quot]: Starry Answers. The stars will aid you on your quest to destroy religion by revealing who in fact belongs to a religious cult of any kind. You may ask the stars if one person belongs to a religion per night, and they will answer as well as give the name of the religion. [/FONT]

[FONT=&quot]Item[/FONT][FONT=&quot]: Telescope. What would a women like you be without her telescope? [/FONT]

[FONT=&quot]Name[/FONT][FONT=&quot]: Mythmonster Silver-rider[/FONT]
[FONT=&quot]Position in Family[/FONT][FONT=&quot]: Son[/FONT]
[FONT=&quot]Job Title[/FONT][FONT=&quot]: The Rider[/FONT]
[FONT=&quot]Victory Condition[/FONT][FONT=&quot]: Innocent Victory[/FONT]
[FONT=&quot]Affiliation[/FONT][FONT=&quot]: Good [/FONT]


[FONT=&quot]You are a proud Hippus Rider, the son of The Shaman, who showed you the ways of Tali since birth. You feel very cramped in this ship, as you are used to the open plains and will be glad to leave. For now your goal is to avenge your brother, Rowen, by murdering his killer. An eye for the eye might make the whole world blind, but sometimes revenge is necessary. [/FONT]

[FONT=&quot]At the same time, you find you mother, The Star Gazer, and her apostasy disturbing as she has forsaken Tali for the power of the stars. [/FONT]

[FONT=&quot]Objective[/FONT][FONT=&quot]: You must kill the poisoner who killed Rowen. [/FONT]

[FONT=&quot]Special Ability[/FONT][FONT=&quot]: Hunter. You have the ability to check the quarters of one person per night to see if they have poison in their possession. If they do, there is a good chance that they killed Rowen.[/FONT]
 
Additional Points:

[FONT=&quot]1. The orb was responsible for choosing the wolves kill. This power could be broken in 4 ways:

a) The werewolves selected the person they thought had it and used their power to destroy it. I warned them not to do this unless absolutely necessary and it had the consequence of one wolf dying. This would end the infernal threat.

b) If the werewolves got the orb into their possesion they could break its power over them without stopping the infernals from coming.

c) The innocents could destroy it with a silver knife or silver cannon.

d) If the orb was used to target a wolf, the user or last holder of the orb would die and the connection would be broken.

2) To forge a silver knife, one needed the forge, the knife and the amulet. To use the forge anybody would need 3 str for this purpose. This includes the blacksmith.

3) Brisingamen would have lost her ability on the fourth night, to be informed on the fifth had she survived.

4) Normally poison was not an immediate killer, but once Renata had no chance to win I ended the game. Depending on str, poison would take 2-3 days.

5) The initial sabotage was caused by the orb, on Pinman's command.

6) The wolves also had three additional abilities:

a) Searcher: They could check one person/ night to see if they had the orb.

b) Scan: They could scan one person's starting PM for 1 str.

c) Block Lynch: They could sacrifice two str to determine who dies from the accusations. (Used on Niklas)

[/FONT]
 
Still, you bet that you could count on the Guardian- Protector, the bodyguard assigned to you by your father to help out.

Kol.7, you have no idea how angry this makes me right now. :p
 
Wow... What an interesting setup. I really have to get around to hosting another one of these - it's been too long. Excellent game, Pinman! :goodjob: I'm eager for your next one to start.
 
@ Methos: I knew (or at least I think I knew) that Kol.7's strength was too high for me to tackle, so my only hope was for him to give the knife to someone else. It was basically a coin flip as to whether to target you (due to having the orb) or Niklas (as the character/player most likely to be trusted all around). I guessed wrong. :) But I wasn't really expecting Kol to give up the knife at all; that surprised me.


My strength was 4 in the end. I don't know if that was too high for you. I made the silver knife with the forge, the amulet and the knife and gave it to methos because I was worried that the one who broke the orb would die in the process :D. My aim was to survive.

See, Renata, you should have killed Niklas the night I died. You could have stopped the formation of the silver dagger thing.

Actually no, I was making the dagger, you'd have had to kill me. Which luckilly renata didnty think she could do. Sorry for not trusting you btw. :p
 
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