Name: Backwards Logic Riverking
Position in Family: Wife
Job Title: The Widow
Victory Condition: Innocent Victory
Affiliation: Good
You were the Captains loving wife for many years, and even had a son with him. Now the love of your life has been murdered and you are on a brutal quest for vengeance. Even though the man may have had his faults, he never deserved to die.
The two of you met years ago in a tavern, where too much drink led to marriage, although in fact you were opposites in many ways. His greatest love was the sea, while you were the greatest oddity for a Lanun- Sea Sick. He kept to himself, while you always nose in others business. Still, you loved him, even though he had grown distant and even scary over the last few weeks.
Your family now consists of your son, The Heir, and The Guardian- Protector, who your husband assigned to ensure that his family remained safe- obviously he didnt trust foreigners.
For now, your path is clear: Find your husbands killer, whether they be Lanun or one of the passengers.
Objective: You must personally kill your husbands murderer with your own two hands.
Item: A Knife. You found a weapon among your husbands belongings, although it looks fragile and can probably only be used once. If you wish, on any given night you can use it to kill one person, but again it can only be used once.
Special Ability: Huntress. You are somewhat of an amateur detective, and using proper nosing techniques, you think that you could tell if a person is your husbands killer. This can be used once per night.
Name: Kol.7 Riverking
Position in Family: Son
Job Title: The Heir
Victory Condition: Innocent Victory
Affiliation: Neutral
The life of a captains son is good. You are a man who enjoys his comforts and looks down upon the poorer and obviously inferior sailors. Born to wealth, you have adopted a snobbish lifestyle even though a large potion of the family money has been lost during your fathers time as leader. Seeing as his death clears the way to your captaincy, you arent mourning him that much, especially seeing as the man had been different over the past few weeks. He had grown cold and distant- not the man who used to cater to your every whim.
In any event, your primary goal at this point is to secure your claims to the ship. In order to do that, you have to survive what is looking to be a turbulent time in your life. You have to be alive in order to restore the family wealth.
You know that your mother, The Widow, has just been perpetually sulking through this crisis. Still, you bet that you could count on the Guardian- Protector, the bodyguard assigned to you by your father to help out.
Objective: You must survive in order to lay your claims to the ship once you reach land, but you also have to eliminate all competition, so you must either become the Captain, or see the first Captain killed. (He must be lynched where you are a vote against him on the first day)
Special Ability: Thief. You are a very self- centered man, with no moral quandary about taking other peoples possessions. Once a night, you can name a persons item that you wish to steal, and you will do so using secret passages within the ship shown to you by your father. However, if you want to be successful, you must know exactly what you are looking for.
Item: Deed of Ownership- Nightingale. Your share of the inheritance. After they found your father dead, you went back to his cabin and quietly snuck this out. It wouldnt do for the crew to try and vote on what is rightfully yours- The Heir to the Throne.
Name: - Riverking (Adopted name)
Position in Family: Former Servant, now Guardian- Protector
Job Title: The Guardian
Victory Condition: Werewolf Victory
Affiliation: Evil
You were the captains servant for many years, faithful to him completely, as he had taken you from poverty into his care. One day he simply decided to give you some improvements is all. He called you into his cabin, and taking out a spell book of the Ashen Veil, transformed you into a werewolf.
From that day forward, you have longed for human flesh, something the captain promised to deliver. Apparently he had intended to convert others into werewolves, among both the Lanun and the passengers, in order to kill the other passengers and Lanun at sea. He would then recover all of their possessions and start afresh. With a new crew, and new found wealth, the captain could make the Nightingale a great ship again.
The captains death has shocked you. Neither you nor - , the other three werewolf you know of had anything to do with it, and you certainly dont know who did. However, the thing that truly disturbs you is that the captains orb has gone missing. That was the orb he used to control you and in somebody elses hands, you have no control over your actions at night.
Objective: You want to achieve a werewolf victory, while at the same time doing your utmost to fulfill your obligation to the captain by protecting The Heir and The Widow.
Name: Niklas Wavewalker
Position in Family: Husband
Job Title: The First Mate
Victory Condition: Innocent victory
Affiliation: Good
You killed the captain, but although the statement appears to be simple, the truth is very complex. For many years you revered the Captain, serving honorably under him as he had saved you when you were just a little boy from drowning.
Then the captain
changed. He started going off on his own into ports, and bringing back mysterious cargo that he would show nobody. One day you ventured into the captains cabin when he wasnt expecting you and you saw it. He was holding a vile book of the Ashen Veil and conducting evil enchantments. When he saw you, he froze you and bound you to be his servant.
Unfortunately for the captain, he miscalculated your ability to resist his spell. It was his first try, and perhaps less powerful than what was needed. So you escaped his binding, and killed him with rituals to free yourself, where you stand now.
You met your wife on the ship, thanks to the man you just killed, and have had an indifferent relationship with her. She is The Healer, and was always too busy and you just never really loved her. Still you had two children with her, The Supplymaster, your Son, and The Cook, your daughter.
The Captains last line was: How? You are Bound!
Objective: You recovered a red ruby like crystal from the captains cabin before you left. It makes you uneasy to have any evidence left of the deed, so you must find some way to eliminate the connection to the captain. You could start by finding a way to remove the writing Nightingale from it, although the writing is not ordinary, so you may need something special to do it. In short, purge the stone of its connection to the captain.
{HINT: You may need Some Tools to do it}
Item: A crystal. Every night, it compels you to speak a name into the crystal, with the implication that if you refuse, you have spoken your own.
Special Ability: Hearts and Minds. You have the ability to look into the heart of a man, and see what he is made of. In short, thanks to your experience with the Captain, you believe that you can tell whether or not somebody is Good, Evil, or Neutral. This can be done once per night.
Name: Izipo Wavewalker
Position in Family: Wife
Job Title: The Healer
Victory Condition: Innocent Victory
Affiliation: Evil
You are a healer, the woman who treats the wounds of everybody onboard the Nightingale, although this is not all that you are. Secretly, you are a dabbler in the evil arts of Necromancy, and it is you greatest hope to one day raise a member of the dead.
Still, you go with the times, and as of right now you are innocent in the deaths aboard this ship. The murderers will kill you just as easily as they would kill a true innocent. Perhaps your abilities will ensure that everybody, and thus you as well, remain alive.
You and your husband, The First Mate, have always been cold towards each other. Your reason is that trying to connect with the dead occupies all your spare time, but you dont know why he doesnt seem to value your marriage. The only person he ever seemed to revere was the captain, who in fact arranged your marriage. Still, the marriage netted two children, The Supplymaster, your son, and The Cook, your daughter.
Objective: You want to succeed in your experiments and actually raise a member of the dead.
Special Ability: Necromancer. Assuming that you can get two people to participate in an experiment, and they must say: I agree to participate in Chandrasekhars experiment, you believe that you can transfer the life essence of those two people into a dead man. The two volunteers neednt know that they will die in the process.
WARNING: A resurrected player will retain their former affiliation, victory condition and objective. You are not powerful enough to control them in this regard. If you are so inclined, you can resurrect a werewolf, but they will still want to take a bite out of you.
Item: Book of Necromancy. Unfortunately, you are not quite yet ready for the resurrection ceremony. It will take two nights of studying this book on necromancy once you learn the name of the person whom you wish to resurrect.
Name: Zxcvbnm Wavewalker
Position in Family: Son
Job Title: The Supplymaster
Victory Condition: Innocent Victory
Affiliation: Neutral.
You are the keeper of the ships supplies. Somebody want booze? No problem, youve got a whole stash, and it sure seems like its going to be needed in the coming days.
However, despite the control you exert over the day to day supplies on the ship, youve never really owned anything truly valuable. You see others possessions and you long to have something of your very own. Unfortunately for you, you are a clutz, and it would be dangerous for you to try and steal anything. You already had a near miss when you got attracted to a cannon carried around by PrinceScamp Ocean Dweller. At night, you snuck into his room and removed it, but he heard you and you were nearly caught in the act. As such, youve decided to pursue your attraction through purely legal means.
You are the son of The Healer and The First Mate, who dont seem to have a very happy marriage. Your sister, The Cook, was never really interested in talking to you either so you had a solitary childhood at sea.
Objective: You wish to possess three items to fulfill your dream of owning valuables.
Special Ability: Hidden Treasures. You have grown quite adept at finding out what your neighbors have that you dont. Once per night, you can examine another person to figure out exactly what items they have in their possession at the time. You dont think that you will figure out their uses though.
Item: Broken Cannon. You stole the Cannon fromPrinceScamp Oceandweller but due to your carelessness and lack of knowledge about Cannons, you broke it.
Name: Chandrasekhar Wavewalker
Position in Family: Daughter
Job Title: The Cook
Victory Condition: Innocent Victory
Affiliation: Neutral
You are just a dabbler in wickedness, perhaps some would call you a murderer, but you dont know anything about the captains death and the sabotage- honest! Sure you poisoned those two lovers, but youve always hated the idea of romance. Your parents, The First Mate and The Healer raised you in a cold home with no love, and youve grown up to be a killer- albeit one with a survival instinct.
You learned about poisons from your mother the healer, who tried to teach you how to cure, but you took that knowledge and decided to kill. You found out that Rowen and Adriana were lovers and decided to test out your talents by poisoning their food. Obviously it worked. The thing was that you thought Rowen had loved you! Then he went out and cheated on you with Adriana, and when you found out, it had seemed obvious what you had to do.
Still, as you know your brother The Supplymaster would say, there is a time to be selfish with booze, but there is also a time to share it. Right now, you are just as vulnerable as anybody else on the ship, and you can use your talents to help the innocents. Somewhere deep in your heart you realize that you did something wrong, and you want to redeem yourself.
Objective: Kill a werewolf with poison, but dont kill more than one additional innocent.
Special Ability: Poison. At night, you can choose to poison somebodys food for the next day. However, it will take several days for the person to succumb to the effects of the poison. You are not sure how many. However, before you can poison somebody, you have to produce the nightshade, which takes one night.
Item: Poison Making Kit. This item allows you to produce one shot of poison per night, assuming that you are doing nothing else.
Name: Merciary Oceandweller
Position in Family: Husband
Job Title: The Navigator
Victory Condition: Werewolf Victory
Affiliation: Evil
You were a great Navigator, one of the best among all of the Lanun. In fact, most of your family share your skill with geography and climate. The Wave Watcher is your wife, and you are very proud of your son, The Cartographer. The one black sheep in your family is The Canoneer, but you dont like to talk about your daughter.
Still, your happy life was shattered one day when your captain called you in to do a service for him. This involved him turning you into a werewolf using spells performed as a member of the Ashen Veil.
From that day forward, you have longed for human flesh, something the captain promised to deliver. Apparently he had intended to convert others into werewolves, among both the Lanun and the passengers, in order to kill the other passengers and Lanun at sea. He would then recover all of their possessions and start afresh. With a new crew, and new found wealth, the captain could make the Nightingale a great ship again.
The captains death has shocked you. Neither you nor - , the other three werewolf you know of had anything to do with it, and you certainly dont know who did. However, the thing that truly disturbs you is that the captains orb has gone missing. That was the orb he used to control you and in somebody elses hands, you have no control over your actions at night. Still, his death gives you the chance to revenge yourself upon the other members of his family, if you can free yourself from his binding.
Objective: You want to achieve a werewolf victory, while at the same time doing your utmost to kill the remaining Riverkings. At the same time, the wolves must collectively strip the orb of its control over them.
Strength: 3
Fellow Werewolves: Lightfang, Tasslehoff, Renata
{ Your Werewolf PM is coming that outlines the collective abilities and objectives of the wolves}
Name: Tyrs Oceandweller
Position in Family: Wife
Job Title: The Wave Watcher
Victory Condition: Innocent Victory
Affiliation: Good
You are a woman of the skies despite what you are commonly known as. For reasons nobody can understand, you have the ability to predict and influence the weather, to help ensure that the nightingale cruises along the sea.
Now that the ship is cruising along without control, your abilities are more important than ever. You think that you have a way to stop this madness, seeing as you have control of the weather, you can bring in a wind gust to beach the ship on an island.
Indeed your entire family is involved with steering the ship in the right direction. Your husband is The Navigator, your son The Cartographer. The one black sheep in the family is your daughter- The Canoneer.
Objective: You want to successfully beach the ship in order to stop this inevitable trek towards doom. In order to work your ability you must acquire the Catographers map, so that you know where to direct the wind gust.
Special Ability: Beach. Once you have acquired the Cartographers map, on any given day you can ask to beach the ship on an island using the power of the wind. This will have untold advantages for the innocents, but will prevent the days lynching. For obvious reasons the ability can only be used once.
Name: Methos Oceandweller
Position in Family: Son
Job Title: The Cartographer
Victory Condition: Innocent Victory
Affiliation: Good
You are the man who charts the Nightingales journeys through water, who maps the movement of the constantly moving Lanun. At the same time however, you are a man in love.
Her name is Tolis Ironsmith, and she is the love of your life. Between the two of you, you refer to her as The Maiden because of her unrivaled beauty. Still, it is a secret love and a dangerous one, you doubt that either of your fathers would approve.
The Navigator is a stern father to you in contrast to your kind mother, The Wave Watcher. Your sister The Canoneer is just violent and watches over the ship with sheer brutality.
Objective: Protect the Maiden at all costs! She must live.
Special Ability: Love. You love the Maiden above all else, and you know that she is innocent. She knows the same about you.
Item: Map. This is a map of all of waters the Nightingale has traveled through.
Name: PrinceScamp Oceandweller
Position in Family: Daughter
Job Title: The Canoneer
Victory Condition: Innocent Victory
Affiliation: Good
Every good ship needs its defender and thats you. The wielder of cannons, you reckon that you could put up a good fight in the face of any threat.
You are the black sheep in your family as the others all have jobs in boring Navigation and Weather control. Your mother is The Wave Watcher, your father The Navigator, and your brother The Cartographer. Boring! You are an action junkie, not one to sit around studying charts or spending hours watching the skies.
Unfortunately, you are a bit unarmed in these troubled times, as just last night somebody snuck into your room and stole your second cannon! With only one, you doubt that you are strong enough to face off against murderers in the night.
Objective: Recover your lost Cannon, flasher, and repair it in full.
Special Ability: Cannon Specialty. This ability is twofold. Firstly, while each Cannon by itself nets +1 strength when fully operational, in your hand both will net +2 strength if you have them together. Secondly, with a forge and a bit of silver, you reckon that you could forge a fabled Silver Cannonball, which is rumored to be powerful enough the blow a whole right through a werewolfs heart.
Item: Basher the Cannon. The first cannon of the pair. It nets you +1 Strength from the get go.
Name: Hitti-Litti Hammerfist
Position in Family: Husband
Job Title: The Blacksmith
Victory Condition: Innocent Victory
Affiliation: Good
You are a dwarf to the core. Coming from the Khazad fortress, you are a Blacksmith. The origins of your trade? Why your father of course, who followed after his father, who followed after his father. The noble work of smithy has resided in your family for generations, and you expect your son, The Apprentice, to follow after you.
Indeed, even your wife is an Engineer by trade, capable of either breaking things or fixing them.
Objective: You wish to complete the greatest feat ever performed by a Blacksmith- you wish to forge a knife of Silver.
Special Ability: Create Dagger. Using your portable forge and iron supplies, you have the ability to create a new dagger with two nights work. This can be done three times and each dagger adds +1 strength to the holder. If you manage to acquire a bit of silver, you can make one of the daggers into a silver dagger by adding another two nights work to it. There are multiple ways to acquire a piece of silver.
Item: Forge. This allows you to work your special ability. Anybody with 3 strength can work it as well as you can.
Name: Frozen in Ice Hammerfist
Position in Family: Wife
Job Title: The Engineer
Victory Condition: Innocent Victory
Affiliation: Neutral
You are a tinkerer by trade, an engineer. Taking things apart and building new inventions are your favourite things to do in the world. As such, you have enjoyed staying in this marvel of construction- The Nightingale, but its time to leave. Things have gotten FAR too dangerous for your liking.
Your husband, The Blacksmith, seems oblivious to the danger, and has already begun sharpening his knives for the fight- not you. You are going to get out of here as fast as possible. You had the brilliant idea to build a small boat using several common materials. You are sure that you can find a small unoccupied island far away from these murderers to spend your life in. Still it would be nice to bring a man along with you, your boat can hold two people, although your son The Apprentice is out of the question.
Objective: You must escape from this ship, and bring an innocent man with you.
Special Ability: Boat Builder. You are an Engineer, construction is your specialty. You brought a few materials with you on the ship, and you managed to secretly salvage a bit of the sail from the fallen mast, using your set of tools, you can successfully construct a small boat in 4 nights and escape on the fourth. You may take somebody with you by PMing your choice to me. If you wish, you can give instructions to escape if you are going to be lynched or attacked, but then you will not be able to bring somebody with you due to the necessity of moving quickly.
Item: Set of Tools. You need these to build your boat made of driftwood.