TheForestAuro said:
You are the Large Councilor
Role: Bodyguard
Race: Balseraph Human
Alignment: Neutral
Strength: 2(3)
Faction: Octopus Overlords
Item: Mithral Breastplate (+1 Strength, You are Immune to Attacks) [Body Slot]
Income: 1 gold/turn
A long time ago, you remember having thoughts of your own, goals of your own, a family of your own. It is only recently that the memories of your family have caused you to break from the constant haze that is the delirium your master bleeds off into your mind. It is hard to think of anything these days, other than his constant demands and hallucinations, but your family is what keeps you strong. Not strong enough, you fear.
You have been enthralled by the Dreamwatcher for a decade now, ever since that boat. You betrayed your employers, despite misgivings, and you fear that this was what caused your final descent into eternal servitude. You wonder where the years went, and if you will ever be free.
Your allegiance to your masters is unswerving, but you hope that one day you will be released for the time that you have given. Only more time will tell, however, and you must protect your master at all costs.
Ability: Save the Overlord You may interdict in any attacks directed towards your master. With his permission, you may change the target of this ability, but you may never choose a target that he does not approve of. With your Mithral Breastplate, he should remain safe as long as you remain alive.
Personal Goal: Convince your master to release you from his service. You are unsure what will happen, but it cant be worse than ten years of what you have endured so far.
(Note: If you are released, your character will undergo major and positive changes, although you will rejoin the Innocent team)
This character changed factions like twice. When it became an innocent after CCRunner dispelled his loyalty, he gained the ability to join any team he wanted. Niklas immediately snatched him up and he became Ashen Veil. Then, he got voted to Nightwatch! After leaving OO team, he sold them out to Choxorn (who killed beefy to complete his PG) and gained the Interdiction ability, which allowed him to absorb any effect at its target (including lynches), but could only use it once every other phase.
Delusion was the Mithral Breastplate. It was Actually: Ragged Breastplate (+1 Strength) [Body Slot]
TheForestAuro said:
You are the Learned Councilor
Role: Metamagic Mage
Race: Amurite Human
Alignment: Neutral
Strength: 1(2)
Faction: Amurite Observers
Item: Wand of Force (+1 Strength, +25% chance to survive an unclean lynch) [One-Handed Slot]
Income: 6 gold/day
The study of each school of magic is a noble goal, but the study of magic itself is what drew you to the Tower in your youth. Understanding the force that drives Erebus itself and all of its nuances is your true calling, and it is this study that resulted in you being handpicked as the Leader of this expedition into unfamiliar and dangerous territory.
You can instinctively view and understand the signs of magic. Each leaves a mark much in the same way a physical assault or a paintbrush on paper does. At first, these threads were fascinating to you, but as your knowledge grew and your powers developed, you soon found yourself able to completely identify any spell cast forth from an item or artifact. Alas, however pretty they are, spells brought forth by an individual are too difficult to identify by their markings alone each caster is a painter in their own style, and presuming yourself capable of knowing each nuance of every painter is arrogant. At best, you can wipe the lines away for a fresh slate.
Ability: Book Knowledge and Wand Smarts You can detect the ongoing or recent effects of an item on a scanned individual. You may use this ability during the Evening Phase.
Ability: Arcane Threads Your mastery over the marks of magic has allowed you to wipe them clean whenever you see them without disturbing the affected target at all. During the Night Phase, you can choose to end the ongoing effects from an ability (not an item) on one individual.
Personal Goal: Freedom as an ideal is important to you, and the use of magic to shackle a victim is one of the most despicable things in your mind. The marks are plainly easy to see, and if you manage to rid a victim from a compulsive magic you will have completed your goal and may choose one of your abilities to be enhanced.
EARTHLING THE UNSTOPPABLE. He could dispel the active effects of abilities, and for a passive ability he could suspend it for an update. "suspending" the dual injury capacity of niklas killed niklas.
Wand of Force got traded to Stuck in Pi, who improved it and never gave it back. It improved to give +1 Vote Strength.
Scan ability improved to give full item descriptions when the effects were detected.
Dispel ability improved to allow Earthling to shut off an ability for a day if it was dispelled, effectively roleblocking the ability user. This could be used 3 times once earned.
TheForestAuro said:
You are the Outspoken Councilor
Role: Svartalfar Diplomat
Race: Svartalfar Elf
Alignment: Evil
Strength: 1
Faction: Svartalfar Assassins
Item: Boots of Retreat (+50% chance to survive an unclean lynch) [Lower Body Slot]
Income: 9 gold/day
A smile during the night and an eye during the day keeps the lynchmob away. Your constant vigilance and courteousness has kept suspicion off of you and your assistant the Assassin since you arrived, but you are unsure if the current chain of events will lead to your demise. You only hope that your agent, the Svartalfar Spy, can keep you hidden while the Assassin does his job.
Even though you possess no combat ability and find the idea of violence to be distasteful and below you, you are not above using whatever means necessary to gain information about your political enemies. This council, however plagued with fear and death, is no exception, and you intend to stay in the know until the day you die. Hopefully, thatll be a long time from now.
You are slightly worried that your assistant is just barely holding back, and genuinely believe him to be a psychopath, however devoted to the cause he may be. It would be best to keep a very close eye on him during your stay here, lest his eagerness be the end of you.
Ability: By Any Means Necessary You are the master of getting the information you want. Your methods are diverse, but effective, and when you want to know something its only a matter of time before you do. What you want to know right now is where the loyalties of your councilors lie. During the Day Phase, you may use your skills to determine the nationality of one individual.
Personal Goal: Expose and subsequently lynch a Ljosalfar infiltrator. If your ability reveals the nationality of your enemy and you are the first to initiate a lynch vote on him, you will gain an additional point of strength. This stacks with itself.
Boots of Retreat improved to make the wearer immune to unclean lynches. One of the richer players by design.
TheForestAuro said:
You are the Perceptive Councilor
Role: Divination Mage
Race: Amurite Human
Alignment: Neutral
Strength: 1
Faction: Amurite Observer
Item: Mask of the Dragon (This item, when used, can intimidate any target. It will reduce their effective strength by 1 until you choose a new target for this item) [Face Slot]
Income: 3 gold/day
Divination is the art of glimpsing into the possibilities that lie before us. When first approached for this mission, you almost turned it down for one simple reason alone you never once glimpsed the possibility of it succeeding, despite your skill and open-mindedness. Still, when the Tower of Divination called for your aid, you agreed to go along, a source of major discomfort within you.
The possibilities that you can glimpse are not limited to the future events before you. By concentrating on individuals, you can see those who have affected them, and through your glimpses deduce how they are being affected by the abilities of others. Similarly, you may from a distance sever the ongoing effect of an item on an individual. After all, it pays to have a little knowledge outside your field.
Ability: Long Distance Deduction You can detect the ongoing or recent effects of an ability on a scanned individual. You may use this ability during the Night Phase.
Ability: ScrynFry - Your mastery over the marks of magic has allowed you to wipe them clean whenever you see them without disturbing the affected target at all. During the Night Phase, you can choose to end the ongoing effects from an item (not an ability) on one individual.
Personal Goal: Avoid your own death by acquiring some sort of protective item. Your visions give new insights into your own demise every day, and you wish to have some sort of reassurance if you are to continue this mission unhindered. If you complete this goal, you may choose one of your abilities to be improved.
Mask of the Dragon Improved to permanently drain strength when used, down to a maximum of 1 strength remaining.
Long Distance Deduction improved to give full descriptions when abilities were scanned.
Scry'n'Fry improved to allow Love to possibly destroy items producing effects he had dispelled. He did end up shattering BL's mega-amulet, much to BL's chagrin.
TheForestAuro said:
You are the Proper Councilor
Role: Disbarred Confessor
Race: Bannor Human
Alignment: Good
Strength: 2
Faction: Ex-Bannor
Item: Pinion of Truth (This item, once activated, doubles the strength of any support votes on its wearer for three days. It can only be activated once per player) [Accessory Slot]
Income: 2 gold/day
Having heard the sins of many, it was about time you committed one of your own. The first of the trials to enter the undercouncil is a confession of one of your darkest secrets. If you give a truthful answer, you are forbidden entry. Instead, you must fabricate a darker one the magic of the door will recognize your deceit, and let you through. Gaining this knowledge instinctively led you to the realization that the Bannor Paladins above would never make it to this council, as the trials after lead only further into disobedience and chaos. You and your allies are the last hope for the dissolution of this terrible place.
Your darkest secret lies in the advice you gave one Merchants guard a long time ago. His family never saw him again after that fateful voyage out to see, and you have blamed yourself for advising that he board the ship, despite it being beyond capacity with no extra provisions, to complete the oath to guard his merchant. You wonder if they starved to death, or if the ship was lost to sea.
You have heard his voice at this council a voice you will never forget. Find him, make amends, and you will surely find an ally.
Ability: Glimpse the Soul You know a sinner when you see one. During the Night Phase, you may choose a target to scan, and their alignment will be revealed to you.
Personal Goal: Make amends with the Merchants Guard from long ago. If you can find him and convert him to your team through the Inquisitor, your ability will strengthen considerably.
Pinion of Truth improved to make every lynch against the wearer an Unclean lynch.
The Merchant's Guard from long ago was Diamondeye. Diamondeye's character was in my M-NotW, played by BananaLee. Beefy's character, coincidentally, was played by Paulus in my M-NotW.
When improved, he could scan an alignment and permanently improve it by one if he so wished. Very useful for Omega's conversion ability.
TheForestAuro said:
You are the Proud Councilor
Role: Empyrean Vicar
Race: Malakim Human
Alignment: Good
Strength: 2(3)
Faction: Town Guard
Item: Staff of Lugus (This item appears to have a limited number of charges. When activated, sunlight will surround you, rendering you immune to certain abilities) [Two-Handed Slot]
Item: Greaves (+1 Strength) [Lower Body Slot]
Income: 6 gold/turn
A proud servant of the public, you have lived in Hazlett for many years prior to this event. On the border of Grigori and Malakim borders, Hazlett has enjoyed a comfortable co-existence as a cultural mesh of the two great nations and your presence in the city as a member of the guard is a prime example of how the light of Lugus can reach even the godless citizens of the Grigori.
Infiltrating the Undercouncil has been an ordeal for you already. The trials to gain entry were intense, and you feel the darkness of Esus constantly pressing in on you. Hopefully, the light of Lugus will fend off your enemies, but even now you doubt if you will make it out alive.
Ability: Behold the Break of Dawn By purchasing the correct materials (Cost: 75 gold) you can force the next phase to be a day phase through powerful Empyrean rituals. You can only do this twice during the duration of the game
Personal Goal: Thwart an attack on you by skipping the phase it would have occurred in. If you successfully complete your goal, you will gain a new ability.
Staff of Lugus protected against Vampires, all Scan Attempts, and if ever activated Renata's ability didn't work during that phase, and neither did her Mirror Mask. If Improved, all team members were immune to Vampire attacks, Strength Drain, and Injuries.
If he completed his personal goal, he would have gained the ability to protect one character during the Day Phase.