Now THIS is a bad start!

tR1cKy said:
Anyway, we'd better keep political discussions off this thread ;) Nothing is better than politics to attract spam, flames, trolls etc.

Great idea. I would hate to have to go back and change my rating of your thread just b/c of some lousy political discussions.

Glad you are feeling better and keep it coming! :thumbsup:
 
tRicky,

It took me 3 days to read your thread and it's been really amazing. You are on the brink of victory having started with no chance of survival. All those who rely on Mapfinder should take note: no starting position is unwinable in the hands of a good player. Looks like you won't see any appreciable Iroquois opposition and will reach domination before long. Well done! :goodjob:
 
Yeah, I have to say, this game is utterly amazing. I thought you had no chance at all of winning it.
 
agreed....with both posts =D
----------------------[ONTOPIC]--------------------------
Imagine if those units would have been upgraded?
anyway, i would say try to buy Steam Power
 
i thought your ideas for using the fort cities were very good. I have recently just finished my first regent game, and am currently playing a small pangea, warlord as the zulu.

keep up the great work tr1cky
 
Hi guyz! And THX again for all the amazing feedback!

A note about the bushorchimp.jpg: i used it simply because it was amazing :lol: I didn't intend to side with anyone - american politics is a matter of americans, foreigners have nothing to say about it. BTW, we italians are very fond on political satire. In fact, one of our favorite sports is to ridicule politicians. Our prime minister, mr. Berlusconi, is often the subject of a merciless satire, even from the televisions he actually owns! :groucho:

Now it's...

:groucho: REPLY TIME :groucho:

Zelda's Man: Kud0s for the rating! :thumbsup:

JackRules: hehe if Bob insists in this totally masochist conduction of his affairs, i'll probably find weak opposition from the Iroquois. The AS has never performed so badly...

Sub: i was a little lucky at the beginning. I could have been screwed immediately at the attacks on Thebes and Memphis... but great risks were to be taken for having at least a chance to win the game. Anyway, i must admit myself that i performed greatly in exploiting the dumbness of the AS :D

Shadow Phoenix: it would be quite worse. But Bob is so broken that he isn't able to upgrade a single unit at the moment. About Steam Power, my rep was ruined when the trade with the greeks was interrupted (i thought at the moment that it was still intact). Abe doesn't want to sell me Steam Power for goods per turn, then i'll go for the espionage option.

jafink: congrats for your victory... but why don't you insist on regent?

------------------------------
:groucho: ANOTHER TURN PLAYED :groucho:
------------------------------

1410AD - Big things coming

Bob is still at war with Persia and still in Republic. Does he love so much to be in war weariness? Being religious, he could switch to monarchy with only 1 turn of anarchy. Frankly, his ineptitude in dealing with the most basic things is spoiling a little my satisfaction for the successful military campaign against him.

I trade world maps with Abe. Still no sign of a rail line in the iroquois territory... but obviously i cannot say if Abe's maps are updated or not.

As usual, i focus on the "obvious" tasks first. Obvious tasks this time means Oka and Kahnawake. The units defending Oka are still spearmen. Good. A cavalry kills the first, then i try with a rifleman, hoping that the 2nd regular spear is the last... i was correct: the rifleman kills the spear taking no damage and walks into the city, capturing an iroquois worker.

The defender visible in Kahnawake is a regular rifle, and i have still 5 cavalry units available for combat. The first unit attack and redlines the rifleman, but is killed. A regular musket shows up. The 2nd unit charges and dies. The musket is redlined but promoted (2/4) and is still visible. The 3rd unit attacks and kills the musket taking no damage. The redlined rifleman shows up, and is killed by the 4th unit, which takes no damage and gets promoted elite. Kahnawake falls. A galley and a frigate that were parked into the town are sunk.

There are also bad news. In both the 2 cities every citizen is resisting. I have no much units for quelling, and there's a not so slight chance of a cultural flip. But Kahnawake has mantained its harbor. I'm putting all the units into the cities, in order to take advantage of the grace period for quelling purposes. 4 cavalries and 2 rifles are still available, and i can safely move at least 2 cavalries to the front.

A galleon is moved north to reach the shipchain and spots 2 iroquois units in the open waters: a frigate and a caravel, both of them regulars... and here i make a mistake. Instead of sending my vet frigate, i send the 2nd galleon to charge. It's redlined but victorious! Too bad my frigate is sunk in the attempt to destroy the caravel, which is redlined but still alive. Lucky with the galleon, unlucky with the frigate... i think it's ok, after all.

Here's a shot of the area after my movements:

tR1ckyBS042.jpg


Oka and Kahnawake... what an ugly name, let's call it Kaname. Oka and Kaname are both set to build a temple, which will be rushed once resistance ends. There are 5 fine coastal tiles good for domination purposes. And since we're talking about the domination count, here's the update: 657 tiles acquired, 202 to go.

In the Old World, slaves are redeployed as usual. The settler popper from Forte Mungo has moved to the foundation tile. Next turn it will build its settlement, and Forte Mungo will be abandoned. Some units have reached the gathering point.

Now let's deal with the hot potato: the iroquois front. The 1st problem is Ashur. There are 1 rifle and 5 muskets (plus 2 weaklings) in range for reaching the town next turn. The defender visible is a rifleman, the town is on open terrain but the cavalries coming from Pasagardae will be forced to cross the river. However, i must capture it, even if it's costly: next turn it could be much worse.

The cannon fires. The first tears off 2 hp from the vet rifle, the other kills a pop. The roman cavalry charges, and meets fiercy resistance. Two cavalries are killed and 2 redlined before the rifleman and the musket are eliminated. Another unit is badly damaged. A regular spear is still in the city. A rifleman disposes of it, and walks into the town. Ashur is captured. 193 tiles left for the domination limit.

From Forte Cesare, 2 rifles are sent as reinforcement and the 3 cannons follow along. The last rifle is sent to the mountain tile NW of Ashur: it's important to subtract from the enemy the possibility of garrisoning on that mountain. Now Forte Cesare is free from cultural pressure. A lone rifleman is enough to defend it. The unit is sent from Pasagardae.

It is time to assess the pester stack north of Forte Augusto. Cannons manage to weaken 2 muskets and 1 cavalry (at 2/4). The 2 mounted units parked in the fort attack and kill 2 regular musket with light damage and 1 elite promotion. Another musket at 3/4 is visible. Cavalries from Pasagardae are needed. 2 muskets at 3/4 are still on the tile, and 2 units are enough to kill them both. A regular pike is now visible. The last cavalry unit from Pasagardae attacks. Target killed with no damage. And elite promotion.

3 more stinkers are present. Cavalry units are all been used, but for the first time i can send 4 reinforcement units through the shipchain line in a row. 2 cavalries and 2 cannons are loaded in Texoco and disembarked in Forte Augusto. The extra galleon in the 1st node is sent back to Texoco, in order to send other units next turn.

On the front, a cannon weakens the spearman, and a rifle finish it off. The 2 fresh cavalries get rid of the remaining 2 mounted vermins. The last cavalry is promoted elite.

By moving on the game tile, i spot more iroquois ships wandering around: 2 frigates and 1 galley. 3 frigates are still around, and i cannot risk to lose the road for a damned bombardment. So i need to defend the tile, but too much units could convince the stacks of iroquois defenders to gather at Susa. On the other hand, a weak defense could be beaten by the sworsmen army. I move there the spared cannon and 2 rifles from Pasagardae.

There are 3 frigates in Pasagardae all with 1 hp of damage. They could be strong enough to get rid of 1 frigate. The risk is worth taking, since the frigates would have the necessary movement left to retreat in the safety of Forte Augusto. And the galleon parked there could support the attack and retreat as well.

The 2 veteran frigates are sent bombarding. They manage to redline the enemy frigate. The regular galley shows up. An elite frigate sink it with no extra damage. The last frigate is sent toward the redlined enemy and lose. Damn... the galleon from the fort destroys it with only 1hp of damage. My ships are a bit unlucky. The 3 frigates left are moved in Forte Augusto.

Barracks are rushed in Forte Augusto. A worker is rushed in Pasagardae. Nothing else happens. Those 3 lousy pukemen will be left to pillage the dye tile. I have no units left to attack.

This turn has been awesome: 3 iroquois cities captured, with minimal losses. This make me feel a little uncomfortable. Usually good luck doesn't last forever.

I end the turn, hoping to have done the right things.

In the shot: the iroquois front before the interturn.

tR1ckyBS043.jpg
 
I saw this thread on the day I joined, then I forgot how to find it. It took me an hour to read it all, and I still like it! The AI really doesn't know how to wage war, especially at sea...
 
And I see a spot for another fort. In the desert north of Ashur in the square just south of the oasis that isn't roaded. Will be good for attacks on nearby Babylon and the city to the north. Of course, Susa must fall first. ;)
 
bonscott said:
And I see a spot for another fort. In the desert north of Ashur in the square just south of the oasis that isn't roaded. Will be good for attacks on nearby Babylon and the city to the north. Of course, Susa must fall first. ;)

Yes, this way you can control the northern pass, and you can bring up reinforcements from Susa through the other one. Is that Bob's only iron supply near Arbela?
 
kenScott said:
Incense in Babylon, I'd try to send a stack to pillage the incense before capturing another city. Send bob into greater chaos.

There's incense visible east and southwest of Tonawanda (plus who knows where else), so pillaging that incense won't do anything useful. Better to leave it unpillaged and capture Babylon so that the Romans can benefit from it (offhand, I don't remember whether tR1cKy already has any incense).
 
Hiya!

1st, Kud0s to Me-262 and Dachspmg for the enthusiastic support! Thanx a lot guyz!

Now REPLY TIME

bonscott: did you read my mind? Yeah, that's exactly where i intend to found another fort. Not only for attacking Babylon, but also for establishing a supply line between Susa, Ashur and Babylon.

kenScott: good idea :D but unfeasible :( Bob has 5 different sources of incense distributed on various parts of the New World - a denial strategy isn't an option for now.

Dachspmg: no. Bob has at least 4 sources of iron distributed around the landmass. No denial of iron, then :( But i don't know about coal, except there's only 1 source. Once i get Steam Power, i can see where it is and perhaps organize a blitz to pillage it.

Jason: crosspost - as i said, Incense denial is unfeasible. BTW, i don't have it, so capturing a source would be quite useful.

Now some info about the game: i've discovered a few turns ago that this map has absolutely no silks. I thought that at least 1 luxury of every type should be present in every map... well, apparently no.

Play time NOW! - expect an update quite soon!
 
Hiya!

kenScott & Peck's Yes, 5 incense tiles, damn them! They're trading incense and dyes to America, and Abe has still 3250 gold in its coffers. But... my next target will be Babylon, and a source of incense will be secured for Rome.

AndrewH: thanx! But you say no pics?!? My latest update have from 2 to 4 pics every post... are you sure your browser is displaying them correctly?

And now... by popular demand, the next update:

-------------------------------------------------------

1415AD - Heroic attacks

The interturn is quite interesting.

2 more frigates come in. One from the north, and the second out of Susa. From the same city, 2 pukemen come out and move south into my territory, ending their course into an unroaded jungle tile.

My bet was good! The 2 stacks visible don't join Susa, probably with the exception of 2 pikeman that i see moving NW and disappearing from my sight. The sword army attacks in the game tile, and is killed by a rifleman! A cavalry comes from Susa and attacks in the same spot, but is killed. The 2 riflemen are both damaged at 2/4, but still alive!

Honestly, i've taken some risk, but it was ok even to lose control of the tile. The most important thing was to keep intact the road. Alas, not everything has gone well: one of the frigates attacked a galleon placed on the last shipchain node and sunk it.

The 3 pukeman in my territory choose to harass. One pillages the tile, the other 2 move to the dye tile SE of Forte Augusto. The 2nd iroquois stack move on a irrigated grassland north of Ashur. 4 musketmen and 1 pukeman. A lone veteran rifle is wandering into the iroquois territory. He moved with the army, then stepped back when the army was killed.

The redlined musket continues to chase my undefended worker, and now is only 3 turns away from Persepolis. The cavalry unit garrisoned inside can attack it and go back into the city in the same turn :evil:

Here's the situation just after the interturn:

tR1ckyBS044.jpg


Good news on the quelling front: resistance in Ashur has ended, and 1 of those 3 citizen is still Persian. I can poop out the iroquois and keep the city safe from cultural pressure. All i need is to capture Susa this turn, not a harmless task considering that i have to attack without the support of the artillery.

Worse news from the southern colonies: Oka is still resisting and in Kaname only 1 citizen has been quelled, despite the number of troops stationing. It's better to delay the relocation of troops for a turn of 2. In the meantime, the redlined galleon will heal in Kaname. The unharmed one proceeds to the shipchain node.

First, we deal with the obvious task. The cavalry unit in Persepolis attacks the moron musket and kill it, then retreats in the city. All the iroquois workers (3 in total) are gathered in Pasagardae. In the Old World, slaves are reassigned and the settlement of Aquileia is found. Forte Mungo has served its purpose and is abandoned. No territory lost, as expected. 671 tiles acquired, 188 to go.

Let's go back to the New World, and assess the Susa problem. My available forces aren't enough: 2 elite cavalries and 2 veteran, plus an elite at 4/5 and 2 veterans at 3/4. But i can send 4 extra veterans through the shipchain and have them ready to fight. 11 available units, not a weak force. I decide to attack.

The 1st undamaged veteran is sent to charge. A veteran rifle is defending the city. The rifle is damaged to 2/4 before the cavalry retreats redlined. A veteran musket shows up. The 2nd undamaged veteran charges. The musket is weakened at 2/4 but the cavalry dies. The damaged rifleman is visible!

The 2 elites are sent attacking, but both of them retreat redlined without doing a single hp of damage to the rifleman. The elite at 4/5 attacks. Rifleman killed, cavalry redlined. A leader is created!

tR1ckyBS045.jpg


The damaged musketman is now visible again. A veteran at 3/4 attacks and kills it. A regular spearman shows up, and the last veteran available kills it and get promoted elite. Susa is mine. 5 iroquois resisting and 1 persian happy. There are barracks in the city, but it's too flip prone to risk healing my cavalries there, so the wounded units are moved back to Forte Augusto, along with the leader who builds an army. An army, at least!

Cannons and riflemen are moved to Susa, in an effort to quickly quell resistors and ensure some defense, but they're not enough. 2 cavalries and 2 riflemen are sent through the shipchain to Forte Augusto... but there's an enemy frigate that blocks the path. Warships are sent to bombard it and the loaded galleon completes the task (yes, it's risky, but the enemy is redlined and the galleon is 5/5). The rifles move to Susa. The frigates and another galleon are sent to protect the node.

Some cannons bombard the 2 pukeman pestering the dye tile. A rifleman kills the 1st (redlined) and a cavalry dispose of the 2nd (1 hp lost). Cannons, riflemen and an elite cavalry get rid (almost) of the pestering stack north of Ashur. The only survivor is a redlined musket. A rifleman is lost, and another one is redlined.

The domination count is adjusted again: 680 tiles owned, 179 to go.

The problem is now where to pop a settler that i'll need for building a fort. It may be rushed in Ashur. 2 iroquois and 1 persian. If it's iroquois, we'll have that city almost free from cultural pressure from now. If it's persian, it's no much difference. The settler is rushed in Ashur. And another galleon is rushed in Texoco. With it, next turn more reinforcements can be sent.

I open the foreign advisor, just to see how things are doing between those lousy opponents... Bob is still trading with Abe. Now, if i could negate this treaty Bob could be go broke again and starting losing units...

Abe could concede me a mutual protection pact in return of some luxuries. If i sign the treaty, Abe will declare to Bob and the money will stop flowing... but wait! Bob is already broke. He's still in republic, and his war weariness is almost negating all his outcome. A broken economy could lead him into switching... and at the same time the war happiness from Abe could increase his production and allow him to crank up some military units earlier...

It's a hard decision. I don't know why staying in republic is so important for Bob... Anyway, now he's on the edge. It could be better to change nothing and leave him in this situation as long as possible. I decide against signing a MPP with America.

Nothing else must be done. In the shot: the iroquois front at the end of the turn

tR1ckyBS046.jpg
 
"swordarmy"

The AI has really used a leader to create an army, filled it with units and used it?
That`s awesome. Never happened to me.
 
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