Hiya dudez!
@Coolio: those pesky pukemen cannot stand the awesomeness of the mighty Roman army! There won't be one left alive
@Grogs: sometimes, i too saw absurd combinations, like 2 cavalries and 1 rifleman (!) - but also good armies, like 3 infantry or 3 cavalry units. Probably it depends from the units available at the moment. If there aren't enough units of the same type, the AS screws up with crazy choices, like the one you witnessed
AND NOW... THE NEXT 2 TURNS
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1420AD - Operation Sitting Bull, phase 2
In the interturn, little happens except for some naval engagement. An enemy frigate come to attack my fleet stationed on the last node, but is sunk. Another frigate comes and manage to kill one of mines. Some pesters move on my territory: 2 pukeman on a dye tile and the veteran rifleman on the irrigated plains north of Ashur.
Mario of the Persians asks for a MPP + right of passage... why not? Now Bob cannot seriously hope to sign peace with Persia. Good for me... but i thought that i had already an alliance with him against the Iroquois... instead there were no such agreement. WTH?
Ok, after a few inquiring i figured it out. Someone a few turns ago suggested me to sign a MPP or an alliance with Persia. I thought something like: mhh, good idea, let's do it once war starts... and then i forgot to sign that treaty... and actually, in my previous updates, there's nothing about signing an alliance with Persia.
A settler has been pooped from Ashur, and it's iroquois. Now, what to do with it? My first idea was to build a fort in the spot marked as (1), to provide an efficient route for the capture of Babylon. I've also considered the spot (2), for faster connection. But there's a problem: Uruk. That city is rank 3 now. Once captured Babylon, Uruk must be captured quickly, or else its cultural pressure would be a big problem. That's why i have choosed the spot marked as (3) for my new fort. The white border marks the territory it will claim and the light yellow arrows are the attack vectors for the capture of Babylon and Uruk. These 2 cities, and the incense tile west of Babylon, are the objectives of Operation Sitting Bull, phase 2. The attack will be a coordinated strike, in which 2 stack of cannons and riflemen will move in the enemy territory, then next turn the cannons will weaken defenders and cavalries will strike.
It will need 3 turns from now to move all the available cannons in the attack zone. Too much. But if i use only the 4 cannons around Forte Augusto, they can be in range 2 turns from now. Well, i think that 4 cannons could be enough, but the wounded cavalries cannot arrive in time! No problem, i'll send reinforcements from the shipchain and see if i can do the job without waiting for all the redlined units to heal and move.
In the meantime, i move half of the cannons to the designated spot for the fort, along with the settler and some riflemen. The other 2 are used to bombard the rifleman harassing my plains (they can reach the spot anyway). Cannons in Forte Cesare weaken the 2 enemy pukemen. Cavalries sent through the shipchain finish them off. Another enemy frigate has been sunk, at zero cost.
The shipchain is ok in numbers, but won't be functional for 2 turns. Some galleons need to be sent back. I'll have to attack with only the units available at the moment... but they will probably be enough.
A worker is rushed in Pasagardae. The other 3 stay fortified in the city. If i manage to acquire Steam Power next turn, they'll be immediately sent to build a rail line in the conquered part of the New World. For the same reason, workers and slaves in the Old World are moved toward the core cities.
I end the turn. No more iroquois pesters enter my territory. Abe offers me a mutual protection pact for 13gpt. I refuse, unwillingful to give some war happiness to Bob, but since Abe is here i offer him to trade world maps. The resistance in Susa is over. Good, we can start immediately to rush workers. Oka and Kaname are still resisting.
1425AD: The iroquois have fallen into anarchy, at least. Well, it would have been better to have them stay in republic a little bit more, but it was ineluctable that all those war weariness points would have led to the fall of the Republic. And since their turn came before the american, signing an alliance with Abe (thus giving Bob some war happiness) would not have avoided the revolt.
Anyway, i can still give a serious blow before monarchy is established. All my cavalries in Forte Cesare have healed, and i can count on 15 divisions for the attack. First, i build forte Caligola. Then i send all the units present in the fort to the plain south of Babylon. The strongest defender is a regular pike! Too bad the visible defender in Uruk is a veteran rifle, but the city is size 6 and offers no defense bonus for that vermin.
The army in Pasagardae is loaded with the starred Death Knight and 2 veteran units. All the cavalries, except for 2 units, are moved in Forte Caligola. 1 army and 11 divisions are ready to attack.
In Susa, a settler is rushed to build the 2nd fort on the original spot. All the units are moved outside in order to ensure a quick recapture of the city should those maggot flip back.
The shipchain is fully established at least. From next turn, 4 reinforcement can arrive every turn in Forte Augusto.
Now my money is enough to a steal technology mission on Abe. I open the espionage menu and [insert curse here] i discover that money isn't enough. The price has raised. 2400 golds and some lousy cent. My treasure is 2391 gold [insert insane flow of curses here]
The espionage mission is delayed 1 turn. Since the cash will be enough, a temple is rushed in Persepolis. And workers are further moved to the core territory. The turn ends. Here's the situation at the front: