Now THIS is a bad start!

920AD - The price to be paid

From the Holy Book of Zeus, the official sacred text of the Olympic Roman Church:
...spare their lives, respect their houses, do not deprive them of the little they have, grant them food, water, and a safe place to rest. Conqueror, be merciful of the conquered, for he already lost the most precious thing he had: his pride.
From the speech of General Iulianus to the doomed populace of the ex-insurgent city of Tenochtitlan, after the recapture of 920AD
BE GLAD, YOU PUKES!
If it wasn't for the Holy Teachings of our Lord Zeus, your pathetic excuse for a city would be burning from the ground now, and you'll be running for your worthless lives chased by the blades of our legionaries!
Anyway, your crimes won't be forgiven! You have revolted against the benevolent government or Rome, spitted on its simbols and slaughtered all the legionaries that had the misfortune to be garrisoning that rotten mass of crap! There's a price to pay for such actions! And. It's. Not. Cheap.
Shut up, you maggots! Shut your mouths, or i'll fill them with boiling oil! And to hell with the holy teachings of Zeus! I have an edict to tell! As the appointed Military Governor of the Conquered Province of Tenochtitlan, in the name of His Majesty the King of Rome, i, General Iulianus, order what follows:

"The whole population of the Conquered Province of Tenochtitlan should be gathered, identified, properly reported in our civil registers and sent to the labor camps where they'll spend the rest of their miserable lives. Once the Province is emptied, the City of Tenochtitlan will be used as a source of raw materials for the construction of a new town, in a different location, where loyal Roman citizens will come to live."

Understood, you rotten sons of a leprous dog? You'll never see your land again. From now on, the only important things in your life will be your showel and the whip of your overseer if you don't work hard enough! Centurions! Start the gathering!

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NOTE 1: if it wasn't for the set of extra rules i'm following, i would have razed Tenochtitlan the first time i captured it. But i cannot do it, nor i can abandon it until size 1 or starve it intentionally. So i'm popping slave workers until size 1 and then i'll abandon it. A new town will be founded on the tile NW of it, on the coast and next to the river.

NOTE 2: as someone may have been noticed, i made a little step back with this "chapter". Actually, i'm already in 930AD, since in the previous post i commented the interturn. It's for scenic reasons that i'm reporting Iulianus' speech in the very same turn i re-conquered Tenochtitlan.
 
"understand you rotten sons of a leprous dog?"
HA HA HA HA HA HA that's forking hillarious
teach those bastards a lesson. Fart in their general direction.
 
930AD - Monty's doom

Calixaca has fallen. Easily.
No more than 2 pikemen defended the city, one veteran and one regular. The majority of the Roman soldiers wasn't even needed in the battlefield.

I have spared the mounted units and so they are ready to advance through the road just built without movement penalties. They cross the conquered town, head west on the plains and arrive on the mountains one tile west to Tlaxcala. Next turn they'll be marching into it.

Some aztec worker are still mining two mountain tiles around Tlaxcala. Fools. Next turn that stinking town will be mine, and you'll be headed for the labor camps. Sit idle while you can.

Monty is giving up its former territory with little or no resistance. Its new capital is now Tlaxcala, but he's probably already headed to that lousy settlement in the far north.

Some troops approaching from east are sent back into Tenochtitlan to get rid quickly of the resistors. Two companies are stationed in the western plains to protect the workers sent to build a road and develop the tile. The others are stationed in Calixaca.

Alex of Greece is a continuous surprise! He somehow managed to acquire Banking, Chemistry and Navigation. An amazing accomplishment for a worthless city-state on a small island in the middle of the ocean. And he's also built a harbor, so i can trade him some of my excess goods. I think i can grab a favourable price if i offer him to buy a tech, but i'll wait for the gpt deal to end next turn.

The turn ends and, in the meanwhile, nothing newsworthy happens.


940AD - Our valiant knights attack Tlaxcala. The town is built on a hill, and the defending pukemen are offering some resistance. The first knight kills a pike, then 2 companies retreat redlined. The 4th units finally dispose of the remaining defender and march into the town. Tlaxcala is mine.

Operation Cortès is over. All the former core territory of Aztland is in my hands. I've acquired a stable supply of spices and some excess goods to trade. And, most importantly, i'm stronger than ever.

It took only 11 game turns to get rid of the Aztec Republic as a significative entity in the world's politics. Now, let's offer peace to poor little Monty. Hello, you pitiful excuse for a ruler. As you may have noticed, our legions came in and grabbed all your land. Frankly, i cannot undestand how your populace could withstand such an incompetent dinasty of leaders for so long time. 5000 years of history, and the most of your (ex) land is still covered by jungle and plagued by disease! Anyway this worthless rock still in your hands is of no interest for me, so i'm offering you peace. Agreed? Ok. I hope to never see again your ugly face. Goodbye.

Now let's carve out something useful from Alex. My gpt payment to him expires this turn, along with the peace treaty. This 45 gpt payment was agreed as part of the peace negotiations between us. Now, before someone asks me what was i smoking when i signed that deal, let me explain better. After beating him to death, i offered him peace in return of Gunpowder and Astronomy. But he refused to hand me over these tech for nothing, so i had to toss in some money or renounce to one of the two.

Apparently, it was a smart move. Its economy grew, he built a harbor and was able to discover new techs. And now i can toss in the renovation of the peace treaty in the upcoming negotiations, although i don't know how much money i'll save this way.

First i try to ask him a tech. Navigation. He want iron, horses and 870 gold. Chemistry: iron, horses and 1520 gold. Now let's renegotiate peace and try to ask some money. Hmmm, he's willing to offer me 100 gold for peace. A marginal gain, and now i'm forced to strike a deal or we'll end up being at war, not exactly what i want at the moment. Let's try to grab Banking and Chemistry. Hmm... luxuries seem quite worthless for him, and 110 gold per turn are too much. Chemistry, then. He want iron, horses, saltpeter and 50 gpt. Agreed. If i manage spy something else from America, i can try to trade the stolen techs for Banking and Navigation.

The turn isn't over yet. I have to assign tasks to some peons, relocate some troops, and, most importantly, decide what to do now. I need to contact Abe and inquiry about the techs he own. I need some spying on American cities to have an estimate of their defending forces. Then it would not be a bad idea to spy on Egypt to see if my excess knights can conquer quickly that last egyptian city.

But now i haven't the necessary time to evaluate everything and take the appropriate decisions. We'll see tonight. In the shot: the former aztec territory now in my hands and the link between Rome and America. Even crossing the border would be slow, perhaps i should build some boats to trasport my troops for a quick assault on San Francisco and Atlanta... more troubles to be solved tonight.
 

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Hi! About your suggestions:
1) yes, i'll need them. Those conquered aztec cities will provide asome fine slaves. But before chopping the jungle i'll complete the communications line. Strategy first!
2) this is the obvious path to follow, and with chemistry i'm short 2 techs: metallurgy ->military tradition. btw, knights are not that bad against muskets, so it's not a run against the time, unless those pesky american discovers nationalism, but they're still in the middle age. Of course, with cavalries available it would be better :)

I'm going to load the game right now, do a careful analysis on the whole situation then post it. I don't exclude the possibility of going for magnetism instead. Not for galleons, but for trading with the iroquois, in case we sign peace... nothing must be excluded, sometimes the best course of action is not the obvious one, we'll see.
 
If you rush the temple in Tlaxcala your knights/cav can reach the mountain outside San Fran in one turn. And you gain another spice.
 
If you have enough boats, I like the idea of dropping a buttload of troops (offensive, defensive and artillery on the mountain just east of San Fran.

Otherwise it will be slow walking along the hills and this way you get 100% defensive bonus. The 1 MP troops can attack SF and the knights can go for Hot-lanta if the others are successful. (My 2 cents)
 
mrtn said:
If you rush the temple in Tlaxcala your knights/cav can reach the mountain outside San Fran in one turn. And you gain another spice.

If you follow the temple rush and border expansion with a settler placed on the spices you will have a 1 turn attack on Atlanta and can reach the hills next to San Fran.
 
Hi you all! Once again i see good advice around. Yes, the landgrab is essential to acquire a good starting point for the invation. And the cultural expansion followed by founding of a fort on the spice tile seems the perfect way to go.
About ships, alas i have not one of them at the moment. :(

940AD - Strategic considerations

The game has progressed well since now. The last phase has been pretty straighforward, but now it's time for some serious considerations before deciding the next step.

First, i get rid of all the non-critical tasks. Tlaxcala must be connected to the rest of my cities. Slaves are sent to build a road in the plain west of Calixaca. Other are sent to mine the plain east. Next turn they will be rejoined and sent to road the mountain.
Workers are rushed in Tenochtitlan (the city will be moved next turn) and Calixaca.

The knights sent to conquer Tlaxcala are all are all garrisoned in the town. There are barracks there, and so they can heal quickly. Some muskets are sent too. Cultural pressure from America is not to be underestimated.

Second, Alex. It should be a convenient idea to let him progress a little. He's scientific so he'll get a free tech at the start of the industrial era. A tech that i can acquire via trading. Let's offer him wines and spices. More happiness should help.

Now, Egypt. The city-state of Pi-Ramesses is defended by 4 spears and 1 archer. An easy prey. Cleo has no iron and no saltpeter, and she also lack the money to upgrade that worthless archer into a longbow. And, finally, she's so backwards that there's no possibility that she will ever acquire a useful tech for me.

I have some legions that won't be too useful from now. I can send them south and have them capture Pi-Ramesses in 7/8 turns. It may be a good idea to fill my army with knights and send it too. A victory is almost certain and i'll be able to build the Heroic Epic, thus raising my chance to poop leaders. But there's the possibility that the army will be required elsewhere...

America now. Amazingly, Abe lacks Physics and Metallurgy. He went for the "optional path" instead. He knows Banking, Democracy, Free Artistry, Navigation and Economics. I can see it from its government and from the wonders he's building. I feared he could have already mastered Military Tradition (Cavalries) or being on the way for industrial age (Riflemen)... good for me.

I go to the steal technology menu, just to see how much it costs. Safely spying for 1892 gold, less than expected. Being in Vanilla, if i steal Banking i am awarded a second tech. The choice would be Economics (i don't mind about Democracy) unless Abe discovers a new tech. Metallurgy or Physics would be more useful. Perhaps it's a good idea to delay the tech robbery.

I need to spy at least one american city. My pick is San Francisco. Size 11 city, founded on a hill, 110 gold to investigate it. The picture is quite revealing.

tR1ckyBS001.jpg


Only 3 muskets, 1 vet and 2 regular. But defending at 9. I'll need lots of catapults and all the knights available. And the army. But Abe's defenses are lower than expected.

110 golds, and the city is producing wealth instead of units. Some economy problems? Abe is spending 80% in science and 0% in luxury. What are you researching, Abe? 42 beakers only in San Francisco is a good science outcome. Near to 1000 culture points, more than my best cultural city. But only 7 shields per turn. 5 turns for a musket, 6 for a knight.

Resources. Saltpeter, iron and horses are available. This translates into knights and muskets. And cavalry, when available. The good news are that Abe has only 1 supply of each of them. A resource denial could be an option. The matter needs further investigations. First, let's locate the tiles producing those resources.

Saltpeter is extracted from a desert tile south of New York, in a coastal tile. Good news. A caravel from Tlaxcala, loaded with muskets, can reach quickly the adiacent coastline and drop units directly on the saltpeter tile. But oviously it must be built first.

Iron. Out from a hill right below Miami, that American settlement on the island NE of the main continent. There's little to do about it.

Horses. Where are they? There's no visible source of horses in the American territory. Under a city? Checked. Nope. They should be acquiring them via trade. Let's go into the foreign screen and see... yes, there's an active trade with the Iroquois, and those bastards have at least 2 sources of horses in their mainlands. Nothing to do then. I can deny saltpeter to Abe, but cannot stop him from training knights. Anyway, better than nothing.

A thing is absolutely clear: i need to strengthen a little before starting the invasion, and some preliminary operations are also required. Tlaxcala must expand culturally ASAP. That spice tile will be quite useful: once claimed, a settler can found a fort there and claim a little more land. This way, both San Francisco and Atlanta may be reached in only 1 turn, and a coordinated strike on the 2 american cities is also possible.

The alternative is using boats to unload troops next to the selected target, thus avoiding some movement penalty. The problem is that i don't have these boats. My naval power is absolutely zero at the moment. We'll go for the land route then. A temple will be rushed in Tlaxcala next turn. 5 turns to expand size 2, 6 turns in total from now. More than enough to poop a foreign settler and send him on the spice tile.

The plan is showed in the image. Dark blue: the border after cultural expansion. Light blue dot: the place where the fort will be founded. Light blue: the border after the foundation of the fort. Red: troops movements. Yellow: the american source of saltpeter.

tR1ckyBS002.jpg


Another thing to do is to end the works on the communication line. Two tiles still need to be roaded, a jungle and a mountain. After connecting Tlaxcala, peons will be sent there to address the problem. This web of road and cities will be quite useful in providing the necessary reinforcements from the core cities to the front line once war is declared. The drawback is that i need a quite large stationing force on the affected cities, in order to assure that this "domino effect" on troop movements doesn't stop somewhere in the middle.

Here's my army now. Even if "compared with America, i have a strong military", troops aren't enough for a quick and successful invasion of America, since the most part of the defender are actually needed in the communication line. And
surely they aren't enough to address the cultural flips problems that will show up for sure.

tR1ckyBS003.jpg


Amazingly, the turn isn't over yet. I still have to move troops and give some production orders... and still decide about those legions that should be sent to Cleo... as a nice gift for her birthday, of course :D
 
sent 12 legions on a suicide route to america and 12 to Cleo. Then start preparing for Cavalry= tons of barracks/money/horseman. Then invade =D
 
What would the cost be to get the Iroquois in a war with America? This would cut off Abe's supply of horses (no knights and/or calvary eventually). Plus the chance of them actually taking a city (besides an island one) is very slim.

He has been at war with you since 810AD I believe and so maybe you could negotiate war against Abe as part of the peace treaty. It should alleviate his WW. You are still at war correct?

One other thing to note is that the screen says he only has two spices, but he obviously has three so he must be trading one (to Abe perhaps for horses?) By taking the spices by the cultural-city fort method, you will be breaking his trade agreement! :D
 
There is a way to deny horses to America. Get a MA with the Iroqs if you can afford it once you declare on America....
 
Hi U all! And thanks once again for posting and following the events.
First, some replies.

Zelda's Man said:
One other thing to note is that the screen says he only has two spices, but he obviously has three so he must be trading one (to Abe perhaps for horses?) By taking the spices by the cultural-city fort method, you will be breaking his trade agreement!
Good point! I did miss it. I checked for strategic resources but i forgot to do the same 007 work on luxuries. I'm going to check it for every luxury supplied to Abe.

@Shadow: i'm not sure if waiting for Cavalries to be available would be the best option. It depends on the time needed to master Military Tradition and some other stuff. I will postpone any decision until the cultural expansion on Tlaxcala.

@MOTH & Zelda's: yeah, getting the Iroquois into the conflict could be useful. I'm still at war with Bob, and probably a peace treaty would relieve him of some war weariness. However, this stalled war penalizes him, and this is good for me. Anyway i'm not sure about my ability to drag him in. We know very well about the unwillingness of the AS to wage war each other when there are active trade deals between them.

Next update coming soon, after my inquiry on Abe's luxuries. Stay tuned folks!

SIDE NOTE: Over 5000 views! :wow:
 
Zelda's Man said:
...One other thing to note is that the screen says he only has two spices, but he obviously has three so he must be trading one (to Abe perhaps for horses?) By taking the spices by the cultural-city fort method, you will be breaking his trade agreement! :D
No. If you take one he'll still have two spice, one of which is traded. Just going to war and pillaging a spice (while building that city on the other) should help against that trade too, though I think that the last spice would still be going to Bob, leaving none to Abe.
 
mrtn said:
No. If you take one he'll still have two spice, one of which is traded. Just going to war and pillaging a spice (while building that city on the other) should help against that trade too, though I think that the last spice would still be going to Bob, leaving none to Abe.
Interesting point. The culture expansion, followed by the building of the fort, will grab 2 of the 3 spices available to Abe. I'm not sure if the last spice would still be given to Bob or not. Anyway, if Abe is left without spices it may face some unhappiness problems.
 
940AD - Roman 007 at work

Following the advice of some of my fellow advisors :D i'm going to investigate further on the resource supplies available to Abe.

Strategic: this issue has already been covered. Here's a brief summary: America has saltpeter, iron and horses. One single supply each. Saltpeter is auto-produced and is prone to a resource denial stragegy. Same story for iron, but the mine is far on the north, on an island, and right under a city. There's little to do about that. Horses: provided by the Iroquois. Having the trade treaty broken is the only way to deny this resource to Abe.

Luxuries: from the investigation on San Francisco, it came out that 5 different luxuries are available to America: furs (2), dyes (1), incense (1), spices (2), ivory (1). Some of them are probably acquired via trade deals, so let's have a chat with the Foreign Advisor... interesting news: at the moment, Abe trades only with the Bob of the Iroquois, and Bob trades only with Abe. Every missing resource on American soil must be provided by the Iroquois, and this mean that we can tell exactly what goods are traded between them.

Furs: 2 reported, 3 available. The third is shipped to Bob.
Dyes: 1 reported, but none on the american soil. They come from Bob.
Incense: 1 reported, none on the american soil. Bob at work once again.
Spices: 2 reported, 3 available. The third is sent to Bob.
Ivory: 1 reported, 1 available. No ivory traded then.

In brief:

Abe receives: horses, dyes and incense.
Abe gives: furs and spices. And probably a fair amount of gold per turn. This should explain its apparent lack of money.

This trade is quite important for both Bob and Abe. Breaking it would not only cut Abe's supply of horses, but it would wreak havoc on both the parties involved. 5 happy faces less for Abe are quite an issue.

Now the best course of action seems to be: war ASAP. Simultaneous strike on San Francisco and Atlanta and resource denial on the saltpeter tile. Once grabbed Atlanta, the trade deal would break. Abe would be left without the possibility of training further knights and muskets, and with a significant unhappiness problem.

Anyway, the crucial decision can wait until the cultural expansion of Tlaxcala take place. Six turns from now. We'll see... In the meantime, i still have to move some legions south. There's also another possible course of action, in case i grab Navigation or Magnetism quickly: an expedition on the southern island of the New World to attack the 2 small iroquois settlements of Oka and Kahnawake. Nothing better than a few more war weariness to please Bob of the Iroquois :D

In this shot: by popular demand, my score progression as reported by the histograph.

tR1ckyBS004.jpg


...mmmmore to come!
 
5300 views o_0
Keep up the good work!
I would reccomend going for 2/3 galleous ant going for all those small islands and taking Atlanta.
 
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