Northen Wolf
Young Hunter
Many are writing orders, but you still have unresolved issues.
Then there are events:
Raids of bird-creatures
They still trouble sheep (as stockade does not provide much protection) and anyone wandering outside of the village during night.
First signs of plague?
Many youngsters and even trained and healthy warriors get sick fever, running nose, hurting head etc. Shamans guess it's from cold and unclean sleeping houses. However, even after spring cleaning health condition of sick does not improve ? Is it just cold or something worse?
Villagers Demand separate housing
New members and winter cold locked many into small sleeping houses (you have 2) and lack of private space causes many issues and internal fighting among Gor' villagers. Most elders agree that new sleeping houses are required as current ones can barely fit everyone and are perfect places for sicknesses and violence to spread. Religious sects also request (not demand) separate shrines or some resources to build shrines during their free time.
With help from commoners and supplies:
3-4 same size sleeping houses (each designed to fit 50 orcs but can fit 80 orcs in times of need)
6-8 medium sized sleeping houses (each designed to fit 30 orcs, but can fit 50 orcs)
10-12 small sleeping houses (each designed to fit 15-20 orcs, but can fit 40 orcs).
This is assuming that builders have many supplies, some helpers and they do not roll 1.
Sleeping houses can be converted into private houses or houses which are required.
2 large sleeping houses (each designed to fit 50 orcs but can fit 80 orcs in times of need),
1 small sleeping house (each designed to fit 15-20 orcs, but can fit 40 orcs), used by Elders only. Stoll uses this house to sleep.
1 poor quality house that functions as granary + tool shed.
1 Small, poor quality Stockade (used for herding sheep).
+ Scary looking pikes, sharpened stick and sharpened bones around the village (to defend against bird creatures, but makes village look more "scary")
Builders community and elders have few things that are needed to be built:
You need more sleeping houses (you currently have two)
You need to fix/improve sheep pasture
You could use a stockade
You could use a watchtower
You could improve/enlarger granary and storehouse
You should build a proper training field (it improve training speed and improve general training of warriors (warriors will become better))
You need leather workers house as many untanned leathers go bad during summer.
Factions
Hunters: Traps are needed to rebuild, want to hunt in forest
Farmers: Ask help cultivating land, ask help planting seeds, ask help watering plants
Fishermen: Want to continue fishing, ask for guards to scout newly found fishing area to ensure it is perfectly safe.
Warriors: Ask more volunteers to train against new possible enemy.
Miner: Ask for warriors to accompany them to Mountain of Horrors to check proper area for a mine.
Reference
Village pop: 190+33 children
Skilled workers:
29 hunters, 15 farmers, 10 craftsmen, 5 tricksters(low level shamans), 12 builders, 19 rookie warriors, 16 normal warriors, 5 Trained warriors, 17 fishermen, 7 miners (125)
Immortals: 13
Commoners: 52
Woodcutting equipment: 25 axes (suitable for self-defense too)
Arms: 80 spears, 15 poor-quality short swords, 14 med quality fighting axes,
Armor: 10 small wooden shields
Then there are events:
Raids of bird-creatures
They still trouble sheep (as stockade does not provide much protection) and anyone wandering outside of the village during night.
First signs of plague?
Many youngsters and even trained and healthy warriors get sick fever, running nose, hurting head etc. Shamans guess it's from cold and unclean sleeping houses. However, even after spring cleaning health condition of sick does not improve ? Is it just cold or something worse?
Villagers Demand separate housing
New members and winter cold locked many into small sleeping houses (you have 2) and lack of private space causes many issues and internal fighting among Gor' villagers. Most elders agree that new sleeping houses are required as current ones can barely fit everyone and are perfect places for sicknesses and violence to spread. Religious sects also request (not demand) separate shrines or some resources to build shrines during their free time.
Spoiler How many sleeping houses you could build :
With help from commoners and supplies:
3-4 same size sleeping houses (each designed to fit 50 orcs but can fit 80 orcs in times of need)
6-8 medium sized sleeping houses (each designed to fit 30 orcs, but can fit 50 orcs)
10-12 small sleeping houses (each designed to fit 15-20 orcs, but can fit 40 orcs).
This is assuming that builders have many supplies, some helpers and they do not roll 1.
Sleeping houses can be converted into private houses or houses which are required.
Spoiler Village owned property :
2 large sleeping houses (each designed to fit 50 orcs but can fit 80 orcs in times of need),
1 small sleeping house (each designed to fit 15-20 orcs, but can fit 40 orcs), used by Elders only. Stoll uses this house to sleep.
1 poor quality house that functions as granary + tool shed.
1 Small, poor quality Stockade (used for herding sheep).
+ Scary looking pikes, sharpened stick and sharpened bones around the village (to defend against bird creatures, but makes village look more "scary")
Spoiler Building proposals/ideas :
Builders community and elders have few things that are needed to be built:
You need more sleeping houses (you currently have two)
You need to fix/improve sheep pasture
You could use a stockade
You could use a watchtower
You could improve/enlarger granary and storehouse
You should build a proper training field (it improve training speed and improve general training of warriors (warriors will become better))
You need leather workers house as many untanned leathers go bad during summer.
Factions
Hunters: Traps are needed to rebuild, want to hunt in forest
Farmers: Ask help cultivating land, ask help planting seeds, ask help watering plants
Fishermen: Want to continue fishing, ask for guards to scout newly found fishing area to ensure it is perfectly safe.
Warriors: Ask more volunteers to train against new possible enemy.
Miner: Ask for warriors to accompany them to Mountain of Horrors to check proper area for a mine.
Reference
Village pop: 190+33 children
Skilled workers:
29 hunters, 15 farmers, 10 craftsmen, 5 tricksters(low level shamans), 12 builders, 19 rookie warriors, 16 normal warriors, 5 Trained warriors, 17 fishermen, 7 miners (125)
Immortals: 13
Commoners: 52
Woodcutting equipment: 25 axes (suitable for self-defense too)
Arms: 80 spears, 15 poor-quality short swords, 14 med quality fighting axes,
Armor: 10 small wooden shields