OB01 - Time Gentlemen!

T1: We meet Mao



T3: Timbuktu: Settler -> Skirmisher

T4: Barbarian Archer shows up, Lose a Warrior (he was Fortified on a hill :()

T5: Bronze Working -> Animal Husbrandy

T7: We meet Alexander



T8: Timbuktu: Skirmisher -> Stonehenge

T9: Gound Djenne on suggested spot, Copper is far and in bad spots (pure desert or middle of jungle)

T12: Animal Husbrandy -> Priesthood

T13: We meet Victoria



T15: Priesthood -> Writing

T20: Writing -> Iron Working
 
X-posted with FuRRie. I'd cancel the iron working and go with CoL or Mathematics (or Masonry to grab Monotheism if its still around).

How long left on Stonehenge? Is it worth a run at Oracle? Personally I'd get a couple of settlers out quick smart.

Victoria, Peter and Cyrus will be the main threats to launch. Alexander and Tokogawa the main threats to backstab.
 
3 turns for Henge, but forest will be chopped next turn, so then it's finished.
IW can be switched, only selected it on the very last turn.
 
Well with copper as far away as you say, we must have iron close. If not, then maybe a run to construction for Jumbos. How do Skirmishers do against axemen? I assume well as long as you are in a forest, on a hill, or in the city...but we prolly cant get an axeman off a pillaging run. I think a run foe Oracle is very doable even if we only take metacasting for it. If this was my game though, I would still chance a CS slingshot....if we get it...fine...if not...thats fine too. Either way, theres alot to do and Im glad im not the next person in line...;)
 
I should be in a position to grab and play this in a couple of hours. I assume we are now at 15 turns.

Ozbenno said:
I'd cancel the iron working and go with CoL or Mathematics (or Masonry to grab Monotheism if its still around).

How long left on Stonehenge? Is it worth a run at Oracle? Personally I'd get a couple of settlers out quick smart.
Without looking at the save, I'd have to agree with your analysis. I'm leaning towards going with Math before IW. I'm not too thrilled about building the wonders when we've only gotten one Settler trained. However, the 'Henge is so close, might as well let it finish.

With this variant, we may not be given the option to expand our empire militarily. I think it behooves us to grab as much land as possible while we can.

Cabledawg said:
How do Skirmishers do against axemen? I assume well as long as you are in a forest, on a hill, or in the city...but we prolly cant get an axeman off a pillaging run.
A Skirmisher, fortified in a city, will have strength 7 (str4+75%) versus a str 5 Axeman. Our Skirmisher should be able to hold off most early attackers, except for Praetorians and well-promoted Swordsmen.
 
Inherited Turn 60 (1600 BC)
Research begun: Mathematics

Turn 61 (1560 BC)
Timbuktu finishes: Stonehenge and begins: Settler
I dispatch the Warrior hanging out in Timbuktu SW. Our Settler could open up a butcher shop down there with the pigs and cattle. In the meantime, our Warrior can bust a little fog.

In the meantime, I step our exploring Scout atop a hill to get a view of the surrounding countryside. What should he spy ... but a barb Archer!

IBT:
While defending, Scout loses to: Barbarian Archer (3.00/3) at 0.2 percent.

Turn 63 (1480 BC)
Hinduism has spread: Djenne via the river

Turn 65 (1400 BC)
Djenne finishes: Skirmisher and begins: Worker
As I'm seeing several barb Archers wandering around, I'm tempted to go with another Skirmisher. But, we've only the one Worker, so I figure we could use another.

Turn 67 (1320 BC)
Remember that Warrior I dispatched to the SW? Well, so far the only fog he is able to bust contains a barb Archer. :rolleyes: I had hoped to end my turns with more troops than I started, but so far I keep losing them instead.

IBT:
While defending, Warrior loses to: Barbarian Archer (1.92/3) at 20.9 percent.

Turn 70 (1200 BC)
Timbuktu finishes: Settler and begins: Skirmisher
Since the Warrior got toasted, our Settler now needs an escort.

IBT:
Judaism founded in a distant land - most likely Peter, as he adopts OR the next turn.
While defending, Warrior defeats (0.92/2): Barbarian Archer at 67.7 percent.
Hey! I finally win one!

Turn 72 (1120 BC)
Timbuktu finishes: Skirmisher and begins: Skirmisher
There are just way too many barbs running around. We need troops and right now!

Now I see why! A barb city has spawned to our east.

IBT:
Tech learned: Mathematics
While defending, Skirmisher defeats (2.80/4): Barbarian Archer at 97.7 percent.
While defending, Skirmisher defeats (4.00/4): Barbarian Warrior at 100.0 percent.

Turn 73 (1080 BC)
Research begun: Iron Working
All of this grass land in the south is going to make for some really great cottage spam. Unfortunately, it is mostly covered in jungle. So, I'm tempted to use the 10 turns to pick up IW. Unfortunately, we only have 2 Workers. We really won't be chopping any jungle anytime soon. Instead, I opt for CoL.
Research begun: Code of Laws
For two reasons. First, we said up front that we wanted to snag a few religions. In 20 turns, we should be able to found Confucianism. Secondly, we really need to roll out a few cities. Early access to Courthouses could save our bacon.

Turn 74 (1040 BC)
Djenne finishes: Worker and begins: Skirmisher
Our sheep pasture will be pillaged next turn unless I take a risk. I decide to attack with our lone Skirmisher out of Timbuktu. If the barb gets a lucky RNG roll, our capital is undefended and will fall next turn.
While attacking, Skirmisher defeats (4.00/4): Barbarian Warrior at 99.6 percent. phew!

Turn 75 (1000 BC)
Timbuktu finishes: Skirmisher and begins: Settler
Kumbi Saleh founded
Kumbi Saleh begins: Worker
We need Workers, and a lot of Workers. But building them in our new cities, they take longer to build. I'm doing this intentionally to stop the growth. Civic upkeep is tied to population and I would like to keep it at zero for as long as we can. Secondly, the city is worthless until a Worker can get down there to improve the land.

And with that, we have 15 turns in the bag!

Here is a screenshot of the land to the west. As you can see, Tokugawa has been a busy boy and expanding towards us.
OB01_1000BC_West.JPG


Here is a better look at the western lands and our newest city.
OB01_1000BC_West1.JPG


A screenshot to the east does not reveal much expansion by Peter. Rest assured, there is at least one more city under that fog that has not shown up on our map, yet.
OB01_1000BC_East.JPG


Zooming back in, you can see the borders of the barb city. It is some choice real estate with cows, pigs, and 'nanas.
OB01_1000BC_East1.JPG


It would be nice if the barb city can grow to size 2 before we attack it. At size 1, it will be auto-razed and we will need a Settler for that spot. Unfortunately, Peter may not allow us to wait for it to grow. I prefer that we get the gold from razing the city rather than Peter. Plan on having 2 Skirmishers for every barb Archer. A fortified Archer will have a strength of 5.25 against our strength 4 Skirmishers.

And lastly, I leave you with a look at our demographics.
OB01_1000BC_Demo.JPG


We are ranked first in the ever important GNP category, thanks to a couple of cottages that were built. For future reference, cottages should be built along the river banks before being built on non-river tiles. With our financial trait, this translates to extra commerce immediately rather than having to wait 10 turns.

We are also ranked first in land area, thanks to the Stonehenge. It has already given us 2 border expansions. We are dead last in troops. We probably would have only been tied for dead last if I hadn't kept finding barbs. :wallbash:
 
Nice work! Agree totally with the Code of Law research. We can expand faster with that. Iron Working, Alphabet and Currency strike me as the next targets.

I'd get some troops over to the barb city, we don't want Peter getting that spot.

We should probably see if there's another good city spot north of Djenne for more floodplain cottage spam!

Roster:

Ozbenno (on deck)
Cabledawg
FuRRie
Conroe (just played)
Xtream Rockstar (UP)
 
Xtream_Rockstar said:
i would like to
but i cant because there is no save
Sorry 'bout that! :blush:
I would say its been a while since I played in an SG. Unfortunately, I used to forget to post the save back then, as well. :blush: :wallbash:

Ozbenno said:
Actually, if you look at post #40 from Cabledawg, there's a great city spot, 1E and 5N of red dot, corn, 3 oasis and 5 flood plains, can anyone spell GP farm?
I believe it is spelled G - P :D

That is a good spot. In addition to the floodplains, I would like to see us grab as much of the grassland as possible.
 
okay im currently playing and a question came up
should i build the orcle in djnne it willl take 21 turns
EDIT: just for youall im kind of a wonderholic
Edit i just started it but i can always reload the save
Edit: NVM im reloading a auto save we lost out on it
 
ahh crap should of told me that earlyier but any how i got the turns played out

TURN 1
set one warrior to explore set another warrior to heal and set a skirmisher to heal in kumbi saleh gave a skirmisher combat 1 promo
Turn 2
the warrior that was set to heal is fully healed is set to explore
Turn 3
Djenne has finished a a skirmisher -> skirisher
Turn 4: :sleep:
Turn 5: Our warrior is such a gangster that it beats a barb in combat i give it combat 1 promo and set it to heal because you know its hard out there for a pimp :lol:
Turn 6:
In djenne skirmisher -> skirmisher IBt the orcle is built in Persepolis just check in screene
Turn 7: Peter converts to judism and gets circumsized and peter mistakenly moves during the process and gets his man hood removed set a skirmisher to defend in capital set the gangster warrior to explore
Turn 8: Alex comes knocking at our doors for open borders i accpet and AHHH barbarian attack
Turn 9: settler is finished in Capital started on skirmisher the settler is currently sleeping
Turn 10: Skirmisher _> hindu temple in djeen and a barb archer plunders a mine :(
and of course the pics
top five cityies Cyruse you bastard
top5cityies.jpg

The graph We suck
graph.jpg

Domographs we are rich
demographics.jpg

the barbarian city that we shall raid
Barboverlook.jpg

alex and his open borders proposal
Alexdeal.jpg

and those were my turns
and also the skirmisher army is almost compleat :mwaha: :mwaha: :mwaha:to raid a barb city of course :mwaha:
 
And just like that its back to me :).

I'll let the barb city sleep until it grows to 2 and then its ours. CoL in 2 and it seems that no-one has got it yet :goodjob:.

We should look at getting Mysticism to spread Hindu to one of our heathen neighbours and CoL to another. Its good that Peter seems to have locked up the other 2 religions, although he will probably try and spread Judaism to everyone.

I might go for Mysticism, Alphabet, Literature after CoL comes in, although I'll look at the save to see whether Iron Working might fit in better.

We also could look at building Hanging Gardens.

So many things to do, so little time :).
 
mysticism :lol: dont you know you need mysticsm to get polytheism and we are the hindu holy city :D
 
Ozbenno said:
We also could look at building Hanging Gardens.
Having only 3 cities, I'd like to see us bang out a couple more Settlers first. We could also use more Workers and troops. It won't be long before the AI come calling asking for free handouts!
 
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