OB04 - Five Is The Magic Number

Well I am afraid this screenshot says it all, not sure what is going on but uninstall re-install seems the only option so please swap/skip me.

It could be my dual install but that worked fine yesterday for a different SG so not sure!!

error.jpg
 
3.03 Suspect its my installation though!

Ralph
 
Conroe, are you able to play instead?
I doubt that I can get to it today. It will probably be closer to the end of the 72 hour window, if that is OK.

If we get organized religion we can build missionaries without the need for a monastry which will give us another city build option.
I think OR is the preferred method for building Missionaries in this game. But we can't forget that our civics swaps are also limited. We'll probably want to have some extra Missionaries hanging around when we leave OR, because I doubt that we will swap back into it a second time.
 
I think OR is the preferred method for building Missionaries in this game. But we can't forget that our civics swaps are also limited. We'll probably want to have some extra Missionaries hanging around when we leave OR, because I doubt that we will swap back into it a second time.

We can and should look to swap multiple civics at the same time so can always include swap to/from OR in a swap to say Bureacracy/HR/Mercantalism/Free Markets etc
 
Well, it looks like we've got 6 Axemen bearing down on Shaka's capital. Normally that would be good, except there are only 2 of them that are healthy at the moment. A shame really, since Shaka has only 2 Archers behind those 40% cultural defenses.

ob04625bczuluri3.jpg


It does look like Shaka wants to reinforce the city with another Archer, though. I would end up whacking that Archer after a couple of turns.

Sadly, he would turn out a couple more Archers in back-to-back turns before our troops could even move into position ... let alone heal for an assault on Ulundi. :undecide:

Also on the first turn, the Oracle is built in a distant land and Confucianism is founded. Ramesses would convert and adopt CS on the following turn.

I didn't see any discussion about what to do with the Great General. So I merged him in our capital for the extra xp.

While I was trying to get a couple more Axemen healed and get some reinforcements down there, Shaka went and trained up a Settler in his capital. I decided to back our forces off in an effort to get him to send that Settler out. I was hoping it would take a couple of Archers with it, as the city was up to 5 Archers by this time. But, it was to be a no-go. Instead, Shaka sent a Galley back to Ulundi, presumably to pick up the Settler.

I ended up capturing a couple more of his Workers, before I noticed that a plains tile had a mine sitting on top of it. A dead give-away for metal, every time. That had to go. So I sent our lone Chariot in to take out that mine.

ob04475bculundicj9.jpg


I also decided to pillage his cows. Normally I don't prioritize pillaging food resources, but we needed the cash. Research was turned off by this time and we were still losing money.

With the Chariot being right next to his city, Shaka committed a fatal error. He lost 1 Archer attacking our Chariot. A 2nd, and successful, assault on the Chariot pulled another Archer out of the city. He also then sent another Archer north out of the city. I had my opportunity! I killed the northern Archer and moved our forces back into position to take Ulundi.

The city fell on the final turn. Even though he was able to :whipped: the city back to 4 defending Archers before the assault. He lost the Settler and a Galley when his city fell ...

ob04375bculundick2.jpg


And the only reason I was able to take it was because Shaka decided to heal a wounded CG2 Archer on that cow tile rather than pull it back into the city. :rolleyes: If he had done that, I would not have had enough troops to take the city.

I decided to keep the city. Not sure if we can afford it or not, though. Well, we can't. We were at -1gpt at 0% when the battle started. We lost enough Axemen to bring us positive at +2gpt during the battle. :) We've got a bit of cash (122 gold) and 4 turns to figure out our economy.

Of course, Shaka could still get a lucky roll on the IBT and get the city back. Our lone cover Axeman defending the city is also wounded. The odds should still be in our favor. Plus if he waits to heal the Archer 1 more turn, we will have the city reinforced and that Archer will most likely be dead.

I spent most of the 10 turns building Axemen, mainly from a lack of anything else to build. The 2 Spearmen that Ozbenno queued up are fortified in Babylon and Cuzco. Cuzco also built a Settler, which still has movement, out of Cuzco. Do we have any dot map discussions?

There are also a couple of Chariots in the queues. These guys need to head east (I presume) in an effort to locate Ramesses cities. We have OB with him, and are on the trade network. If we could locate him, we could bring in some foreign trade route income. After Alphabet, we need to head towards Currency. Not only for the extra trade route, but to be able to do some gpt trade deals.

We've still got 5 turns left on Alphabet. I'd probably hold off taking Shaka's last city until Alphabet comes in. If he won't give up any techs, then take the city. If he does agree to a peace deal, we'll have to wait 10 turns, of course. But there is only one way for him to get a Settler out of Nobamba. And we've got enough Axemen on hand to follow it ...

A bit past the 72 hour window. Thanks for being patient with me. The save is attached ...
 

Attachments

Good work on getting Ulundi :goodjob:
It is only slight risk his archer will win back the city even if it does it will be so low on strength should easily win it back.
If we have too many workers we could kill off some of these to help with gpt.
and pulling troops inot our borders could temp save some. I agree about the holding off till Alpha idea he already has IW which we could take off him finishing him after should not be any trouble.
 
It is only slight risk his archer will win back the city even if it does it will be so low on strength should easily win it back.
Yeah, that was my thoughts exactly. But he'll need a lucky RNG roll to even get the city back.


I hadn't thought about disbanding some of the Workers. :blush: I wouldn't go so far as to say we have too many, but we do have enough for our needs. I laid down a couple more cottages, in addition to the ones that Ozbenno started. I also used a lot of the Workers to gets some roads built to Zululand.

Also note that I started Ulundi on a Settler. No particular reason, other than BTS wanted me to pick something. I didn't want to pick a building, given our variant. The next person should definitely change that build before the city comes out of revolt (4 turns).
 
I agree on the waiting for Alphabet for peace plan. I would also send a chariot east to try and find another AI or two for trading.

The settler was started as a non-military build for future use, not sure we can afford it yet. We should look at moving palace at some stage, where would be good (Cuzco would benefit from bureaucracy)?

Roster

Ozbenno -
Ralph Jackson -
Conroe -
Kodii - UP
Mighty Dwaarf - On Deck

We have used:

1/5 settled cities
3/5 captured cities
1/5 civics changes
0/5 Great People
0/5 Wonders
 
Got it, will play some time tomorrow. I'll take a look at the save tonight to see if I have any questions.
 
I sleep the settler because we have no use for it right now.

T4 275BC - Ulundi is out of revolt and I'm tempted to start a Lighthouse, but without previous discussion, I settle with a Bowman; Alphabet is in and I follow the plan to take peace for Archery, Mysticism, Sailing, Masonry AND Iron Working. :D

Civ4ScreenShot0053.jpg


T9 150BC - I raze Cimmerian for some cash

I had a LOT of trouble with builds. No more units because of the costs. No buildings. I set Cuzco to the Pyramids in hopes of getting some cash. I also started Babylon on the Moai Statues, but whether or not we want it there, I don't know. I remembered on the last turn that we can build Research, so I switched cities to that. We should discuss some more before we move on.

We met this lovely sight.

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And this fellow.

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I have also entered Ramesses' land with our scouting chariots. I opened borders with Victoria because she's buddies with Rammy.

We also have Spy that I built in Tiwanaku for whatever reason. Our GS should be due from Babylon shortly.

http://forums.civfanatics.com/uploads/96336/OB04_BC-0125.CivBeyondSwordSave
 
Did we make any other trades? Being able to get Priesthood (temple for GP and shrine) would be good.

We should wipe Shaka after peace is up.

I'll see if I can load the save to have a look later.

Roster

Ozbenno -
Ralph Jackson -
Conroe -
Kodii - On Deck
Mighty Dwaarf - UP

We have used:

1/5 settled cities
3/5 captured cities
1/5 civics changes
0/5 Great People
0/5 Wonders
 
Alphabet is in and I follow the plan to take peace for Archery, Mysticism, Sailing, Masonry AND Iron Working. :D
So those are the only ones he'd give up? :p Oh well, take what you can get, I guess. :lol:

We should wipe Shaka after peace is up.
I think we should raze his last city, as well. Not the best location, considering our variant. I also agree with Kodii's decision to put Maui in Babylon.
 
:confused: :confused:
I loaded up the save and pretty much anything I can think of is scuppered by some variant rule or another. :mad:

1) We are short on cash due to building to many units but cant build buildings either :crazyeye:
2) As we have loads of units we have attacked so we have far away cities too much maintenance. :crazyeye:
3) I like the wonder building idea to get in cash but is that bending any rule too much?? :mischief:
4) Our GS will only bulb Compass :mad: Academy is pointless :mad: only current option is to settle him but that always seems a waste to me. Do we have to use the first five we get or can we get rid of ones we dont want?? :confused:
5) As we have the units not much point in hanging around, do we go for Izzy next if we are friendly with Rameses and Vicky or are we using the chariot to scout Rameses land whilst are Axes move into position.
6) I think we should be on strict raize only rule at the moment.
7) We need a GP, so we need P'hood. If we want Priesthodd we are going to have to make some ugly trades for it or delay it for ages. In the meantime we are getting GS's because using scientists is only way to get any beakers!! :crazyeye:
8) Idea out of left field, could we trade away Ulundi to save on maintenance costs?? I believe Vicky would trade for it??

Anyway as it very late or early depending on which way you look at it I'm going to sleep on it and see what you guys think??
 
I had much the same feeling when I played as well. The 5 buildings rule is somewhat difficult to maintain.

Not sure that Academy is useless (doesn't count as a building if that's why), I would certainly do that. Is Compass widely available with the AI, if not bulbing it can give trade value.

Speaking of which, what is out there trade wise?

Wonder building for cash is OK. In fact, in BtS, Pyramids seems to go late, we could try that and actually get it.

With the amount of units we are going to generate given the variant, I think we need to be at war most of the time, raze only until we have an economy.
 
My take on some of the questions ...

1) Kodii suggested building research, which is probably the best way to go ...
4) Might be able to get some trading value out of Compass. But I'd probably go with an Academy on the assumption that our research won't always be pathetic.
5) I'm against declaring on Ramesses at this point. The Chariot should be scouting out his cities for the foreign trade route income.
6) I agree.
7) We probably ought to go for the ugly trades. But first, just how ugly are the trades?
8) The idea has merit, I think, and probably worth discussing. How much is the city costing us? Also do we know where Vicky's lands are in relation to ours?
 
My take on some of the questions ...

1) Kodii suggested building research, which is probably the best way to go ...
4) Might be able to get some trading value out of Compass. But I'd probably go with an Academy on the assumption that our research won't always be pathetic.
5) I'm against declaring on Ramesses at this point. The Chariot should be scouting out his cities for the foreign trade route income.
6) I agree.
7) We probably ought to go for the ugly trades. But first, just how ugly are the trades?
8) The idea has merit, I think, and probably worth discussing. How much is the city costing us? Also do we know where Vicky's lands are in relation to ours?

We can only get Poly or Meditation currently from AI and will cost us Maths or one other I cant remember at the moment.
Vickys lands are to the south of Rameses. I will double check the details when I am back from work tonight.
 
Just to note BTS issues resolved. (I think the pacth has hard coded some file locations so if you install in a non-standard way e.g not "normal" file structure it goes pear shaped..)

So on the one hand I can slot back into the roster...
But on the other I am on holiday for 18-28th October inclusive, should have Internet Access and will check into the thread but if it all goes quiet you know whats happened..

Cheers, Will get back up to speed on the game tonight.

Ralph
 
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