Firstly, patch "f" is out and it won't break save games so I've used that one.
Secondly, let's get this game going
Nothing too flash was revealed by moving the scout and warrior, so we settled in place, research Agriculture and building a warrior.
The first turn showa that we are at the end of a landmass.
Clan of Embers is in the game as he casts "For the Horde".
Our scout explores a lair and gets a poisoned blade and then kills a bear with it
Our warrior is not so lucky against a griffon.
We build a warrior and then start another.
I played 20 and got this far.
The map script looks like Fractal or Achipelago (snaky continents). We haven't met anyone yet so no early rush tactic here.
What is the plan?
Score has 4 components, population, land, techs and wonders. The first two are weighted heavily, so mad REXing is probably the best chance to get #1 in score.
Research wise, Animal Husbandry and Mysticism would be good. We are Philosophical so an Elder Council and employed sage can get us an early bulb (remember no academy as we're just renting) for more score.
After the next warrior, maybe worker/warrior/settler?
Also, don't worry too much about unhappiness as we're just interesred in score.
Let's set the roster in the first round by who plants a "got it" first and we'll stick to that roster for the rest of the game. Feel free to play 20-25 turns this time round. Don't worry about playing round numbers if stopping at a particular point makes sense.
Thoughts?