106 - I'm delighted at the 2 unhappy population in the capital and how they've catapulted us to victory :\. I switch research from Crafting to Exploration for trade routes and to hook up the Incense. I switch the build in the capital from a Warrior to a Settler.
107 - a forest grows on the plains hill 1NE of the capital. Nice.
113 - Orthus spawns. I try to screenshot the Orthus bubble but miss it. The bubble was approximately here. I replay the turn in order to not miss the bubble, but on the replay he spawns in a different place, so I reload the original.
116 - Glens of Killybergs grows to size 2.
122 - size 3. Also, the first real attacking barb I've seen appears. It's a Goblin, 1N of our fogbusting Warrior.
123 - the Goblin tries to go around the Warrior through the forest, which gives the Warrior 98.9% with Woodsman, and up 4 XP to 13. I give him Shock in anticipation of more Orcs.
124 - finish Exploration and resume Crafting.
126 - that didn't take long. 1 Orc Warrior appears north of the fogbuster and suicides himself.
127 -
Astrologers report that the Sliver Tears has moved into prominance. [sic, but then Kael regularly spells out "definately".]
This constellation is sacred to Danalin. Your harbormasters report increased catches from fishing fleets and your governors report an increase in suicides. Fishing? What's that?
These signs mean nothing.
128 - Capital finishes Settler. I'd finish the Warrior that we had a few hammers into, but they've decayed and disappeared. Sorry. I start a Worker. The second Worker is maybe slight overkill, but it will only take 8 turns to build, and I want to get the cities hooked up promptly.
129 -
Astrologers report that the Jeweled Mask has moved into prominence. Huzzah!
This constellation is sacred to Esus and your watch commanders report increased criminal behavior after its display. Esus? What's that?
These signs mean nothing.
129 - Killybegs grows to its happy cap and I employ a Very Special Governor Button:
I notice that we didn't get +1 Happy from the Incense and go, "Duh. We don't, do we." I mean, we could build Pagan Temples, but they're kind of expensive.
129 - A Goblin appears 1NW of the fogbuster and suicides.
130 - Our third city is founded in a spot where it gets an extra hammer and can grow on the two grass tiles to its northwest. This might prevent us from using the other Fish, depending where we put the next city, but I'm thinking more short term. I would put the next city on the plains hill 1S3E of the capital.
Meanwhile Killybegs has mad production - 6 phat hammers - and might be a good place to build a Council and run a Sage.