JerichoHill
Bedrock of Knowledge
Prince Level, Terra Map, Epic Speed
I experimented in this game by planting a spy in each civ's capital, plus one on the other continent to understand barbarian activity.
The following is a brief summary.
1) Hatty loves to switch to producing research after the territory expansion phase is over with, and she has enough units to defend her territory. Mansa Musa does the same thing.
2) Bismarck tends to build more military than the average civ. Obviously Monty and Toko build the most.
3) No Civ prioritizes Wonder building appropriately. Cyrus does the best at this.
4) Tech choice path appears to be random.
5) Barbarians research techs.
6) Barbarians always attack with the countering units to a city's defensive force. They never use (or rarely) units of the same type, unless its early on when counters are rarer.
They do not build siege weapons.
7) Tokogowa will kamikaze if you're close to beating him. Charge of the Light Brigade.
8) The AI almost never has enough defenders in their non-important cities.
9) AI rule of thumb is to improve terrain seemingly for growth, except it almost always cottages plains.
I experimented in this game by planting a spy in each civ's capital, plus one on the other continent to understand barbarian activity.
The following is a brief summary.
1) Hatty loves to switch to producing research after the territory expansion phase is over with, and she has enough units to defend her territory. Mansa Musa does the same thing.
2) Bismarck tends to build more military than the average civ. Obviously Monty and Toko build the most.
3) No Civ prioritizes Wonder building appropriately. Cyrus does the best at this.
4) Tech choice path appears to be random.
5) Barbarians research techs.
6) Barbarians always attack with the countering units to a city's defensive force. They never use (or rarely) units of the same type, unless its early on when counters are rarer.
They do not build siege weapons.
7) Tokogowa will kamikaze if you're close to beating him. Charge of the Light Brigade.
8) The AI almost never has enough defenders in their non-important cities.
9) AI rule of thumb is to improve terrain seemingly for growth, except it almost always cottages plains.