Seems like the spy thing goes a bit too far.. I think it would have made more sense to just limit what operations could be performed if you're in an alliance with that person.
Like for example you can steal tech boost, but you can't pillage their industrial zone or breach their dam.
My opinion, exactly. Allies just don't really sabotage each other... Gamewise, it seems interesting to me to be able to spy science, steal great works. Maybe even sabotage spaceports, since it's pretty much the only defense you've got
VS Science victory. But the rest should be off limits. OTOH, I can understand if it became just too complicated to filter the missions from the way this is coded.
The thing is, I play almost all my games on huge maps 12 civs. So, no, it's NOT like standard map where you can be allies with just everyone. You have to choose the 5 you want. Also, the choice is not entirely yours, since the only
bonus from being allied is Trade Route bonuses, and some civs will simply be too far for your trade routes to reach.
I don't understand why they took time to make this fix that I've never really heard asked for here on civfan, and NOT work on stopping your allies to declare war on the CSses which you are suzerain. How can you block science syping
but not attacking my allied city-stated ? Very weird to me
Anyways. not in love with this one. But I'm good with pretty much everything else in there. And yes, no matter how much some people want to deny it, GC was really OP. In too many ways.
Finally, happy to see a fix for the Nihang problem. Well done !