Noble Zarkon
Elite Quattromaster - Immortal (BTS)
Super Moderator
Hall of Fame Staff
GOTM Staff
Supporter
It's a disappointing nerf - means their strength gains from Free City units are limited now.Hmm...is that a nerf or a buff ?![]()
It's a disappointing nerf - means their strength gains from Free City units are limited now.Hmm...is that a nerf or a buff ?![]()
Can't see a reference in the diff, seems hardcoded indeed.Anyone know where in the database the "no spying on alliances" thing is coded?
@Laurana Kanan maybe?
Seems to be hardcoded...
Can't see a reference in the diff, seems hardcoded indeed.
In that scenario, it may just be an incentive to stop allying with that civ.My opinion, exactly. Allies just don't really sabotage each other... Gamewise, it seems interesting to me to be able to spy science, steal great works. Maybe even sabotage spaceports, since it's pretty much the only defense you've got
VS Science victory.
Alliances provide bonuses not related to trade routes, especially when they level up, and certainly they can be more motivating. I will happily strike religious or military alliances with distant civ's, for instance.The thing is, I play almost all my games on huge maps 12 civs. So, no, it's NOT like standard map where you can be allies with just everyone. You have to choose the 5 you want. Also, the choice is not entirely yours, since the only
bonus from being allied is Trade Route bonuses, and some civs will simply be too far for your trade routes to reach.
Can't say with authority here, but the reason that AI civ's attack CS's is that they seem programmed to regard any CS they can't suzerain to be an expansion opportunity. And the AI seems to have a problem with branching away from its logic branches when they aren't panning out. That's why sometimes they just stop expanding. They can't pull of what their logic is telling them to do, so they're just stuck.I don't understand why they took time to make this fix that I've never really heard asked for here on civfan, and NOT work on stopping your allies to declare war on the CSses which you are suzerain. How can you block science syping
but not attacking my allied city-stated ? Very weird to me
Anyone know where in the database the "no spying on alliances" thing is coded?
@Laurana Kanan maybe?
Seems to be hardcoded...
I don't see anything either, so yeah likely hardcoded.Can't see a reference in the diff, seems hardcoded indeed.
I'm sorry, but what the actual?
How does making an exception to Ejercito for Commandante Generals actually substantially nerf/fix either of those broken mechanics?
(And, how does making CGs slower than every other unit make any flavorful sense?)
This has to be trolling. It's so much a non-change it's practically an anti-change. I'm not mad, I'm just baffled.
That's not what they did. Previously they gave +1 movement to nearby units. That's what's gone.
Um, haciendas are now affected by droughts. Problem solved.I'm sorry, but what the actual?
How does making an exception to Ejercito for Commandante Generals actually substantially nerf/fix either of those broken mechanics?
(And, how does making CGs slower than every other unit make any flavorful sense?)
This has to be trolling. It's so much a non-change it's practically an anti-change. I'm not mad, I'm just baffled.
I wish they would've added one thing instead (although no spying on allies, IMO, is a good change).
No longer able to declare war on city states if the suzerain is an ally
Idk why do they refuse to actually balance previous Civs anymore
See, this is what modders used to do. But since they don't let the modders have their tools, we will not get balance.
That's just not true. Please don't spread misinformation.
I'm a modder and I've actually made the largest mod yet rebalancing all the civs (Civilizations Expanded). Rebalancing Civilizations or adding new Civs is relatively trivial. The SDK is robust and even includes a 3d asset viewer. The Modifier system is far for more flexible than the database methods of Civ 5.
Modders do not have access to the dll which would open up more possibilities (like deeper AI modding or adjustments to the game core) but this isn't really brought up in the lense of balance.