odin1981
Chieftain
- Joined
- May 1, 2016
- Messages
- 73
Hey all I have started to venture into Deity. Played a couple test games to get the feel of certain wonder timings and such plus barb timings etc.
One thing I have noticed is I somehow can keep pace with ai in teching. Real early no obviously because of bonuses but with 1-2 luxuries and like 2 early cottages after food/mines are done. Eventually the library is up (I play marathon so say around 2750-2500 bc'ish. I normally go after oracle fairly aggressively so it isn't hard too grab up 2 religions (philo bulb+oracle col if not mc) around say 2000 BC and 1500 or so at the latest.
So I have noticed with tech that having 2 monasteries in commerce towns and gp farms only helps to eek out a 45% bonus to science (plus a library). Somehow this plus the library multipliers and a 4-6 cottaged Beuro Cap spot (often not the capital at that time obviously).
Now don't get me wrong I can not contend with God (mansa) in research. But that is mainly because he is just a moron on giving out techs like candy to know it all. But often him, lizzy, pacal, cathy, and zara I can get a one tech behind or alternate monopoly's to exchange and keep pace.
Now I often see monasteries pretty crapped on around here in the forums. And no I am not saying they are amazing. But it is pretty easy to crank a max 2 pop overflow on them with around 40-75 hammers depending on modifiers (remember I play marathon so base cost is 180) invested in them.. And I am also not saying that I pump every single one into my commerce towns either. The only town I really even contemplate that on is oxford/ne and that is just to pump out as much % of my research from that town.
One thing I have noticed is I somehow can keep pace with ai in teching. Real early no obviously because of bonuses but with 1-2 luxuries and like 2 early cottages after food/mines are done. Eventually the library is up (I play marathon so say around 2750-2500 bc'ish. I normally go after oracle fairly aggressively so it isn't hard too grab up 2 religions (philo bulb+oracle col if not mc) around say 2000 BC and 1500 or so at the latest.
So I have noticed with tech that having 2 monasteries in commerce towns and gp farms only helps to eek out a 45% bonus to science (plus a library). Somehow this plus the library multipliers and a 4-6 cottaged Beuro Cap spot (often not the capital at that time obviously).
Now don't get me wrong I can not contend with God (mansa) in research. But that is mainly because he is just a moron on giving out techs like candy to know it all. But often him, lizzy, pacal, cathy, and zara I can get a one tech behind or alternate monopoly's to exchange and keep pace.
Now I often see monasteries pretty crapped on around here in the forums. And no I am not saying they are amazing. But it is pretty easy to crank a max 2 pop overflow on them with around 40-75 hammers depending on modifiers (remember I play marathon so base cost is 180) invested in them.. And I am also not saying that I pump every single one into my commerce towns either. The only town I really even contemplate that on is oxford/ne and that is just to pump out as much % of my research from that town.