Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

Curious too. Ed rescued Civ5 (he was not lead when it was made) and made Civ6 superior to Civ5 in every regard.
I am curious whether it would be too similar to civ 6. I hope the board game aspects reduce.
 
I am curious whether it would be too similar to civ 6. I hope the board game aspects reduce.
Me too. When I heard Civ6 was more boardgamey than previous titles that made me lose all interest in it. I'm an avid boardgamer and if I wanted to play a boardgame I would just play one. If I play a videogame, I want it to be videogamey.
 
I want my few but tall cities. I would also want something to spice up culture. In Civ 5 I remember getting excited when I heard that policy sound, yet I never really care much about the cards in Civ 6. Sure, the cards are flexible but the policies of Civ 5 are something they did well.
 
I want my few but tall cities. I would also want something to spice up culture. In Civ 5 I remember getting excited when I heard that policy sound, yet I never really care much about the cards in Civ 6. Sure, the cards are flexible but the policies of Civ 5 are something they did well.
100000% agreed. Policies in Civ 5 felt like awesome, impactful bonuses. They were permanent choices!

Policies and Governors in Civ 6 just feel like gamey and tedious micromanagement.
 
My uncle who works at Firaxis told me USA leader is gonna be Taylor Swift, her ability is called "The Music Industry" involving culture and money and her agenda is called "Lavender Haze", which is about liking female leaders while pretending to like male ones. She teased this collaboration with Firaxis back in 2020 when she released "seven" in her album "evermore"

 
Can I be a bit off-topic for a bit? One question that's been on my mind and it's what I've noticed among players of the franchise that are not Civfanatics.

When I was playing Civ4 in my teens no one around me was playing the franchise. When Civ5 came along there was this boom of players who have not played previous iterations of Civ. Then suddenly Civ became "mainstream" (around 2015-ish, which was when I saw your standard Civ5 picture of the Pyramids and Stonehenge in the same city with half the city accidentally submerged in water posted in front of my university's history department). Everyone was talking about it outside of our bubble. When Civ6 came along let's say a good chunk of those players were disappointed with Civ5, and more or less had no other comparison.

I personally don't get how the franchise suddenly got a lot of attention after Civ5. What made it so? Just note that this is all from my perspective; others in other countries might be different. And also the fact that I spent 300+ hours on Civ4 but only 6 on Civ5.
Rise of Social Media.

I think access to Social Media, mainstreaming of YouTube, and the rise of "let's plays" probably helped in spreading a lot of the games that were more niche into mainstream more.
 
Finally, if they keep diplo win in, make it more difficult…
I think the problem with diplo victory right now is that its way too inconsistent and how fast/easy you win is based on how many aid requests there are. If there are a lot of aid requests, then you win really fast and sometimes before the AI even has a chance to vote against you in the World Congress while other times there are barely any aid request and you are trying to grind out a victory while having the AI constantly voting to have you lose points in the WC.
 
What do you think of adding the neolithic age to Civ? It's my understanding (I've never played Humankind), that you start off as a little tribe of hunter gatherers? Cute!

(I haven't played Humankind either, and my opinion is based on what I've seen from YouTube.) Neolithic age is something I'd like to see in Civ as well, but I think Humankind designed it horribly wrong. On its own, exploration isn't fun. There's very little room for smart decisions when all you're doing is moving your units about in the hopes of gaining information that will be useful in the future. Exploration has to be juxtaposed with a competing objective of exploitation, in which the player makes use of resources, including information, currently available to them. In Civ, you're forced to make this decision from turn 1. When you ask yourself whether you need to produce either a scout or a builder first, you're implicitly weighing the uncertain value of exploration (map knowledge, era score, eurekas and inspirations, and tribal village bonuses all weighted probabilistically) against the more certain values of exploitation (future yields from improvements). That's entirely missing in Humankind's neolithic age as far as I can tell. The reason I'd like to see a neolithic age in Civ is that Civ has a similar problem as Humankind albeit to a lesser degree, whereby the player cannot make intelligent decisions when they're expected to settle on turn 1 with only maybe a dozen tiles in vision range.
 
IDK about this.

Civ V is "peak civ" IMO.
It certainly has better maps and scenarios.
Also an AI that will build a navy and an airforce.

How many times in Civ VI has the AI battled you with airplanes?
Civ5 is only better than Civ3 IMHO. Almost all Civ games is better, although the game in itself is good, after Ed took over that is. I liked Civ5 when it came out, but it has not aged well and Civ6 is superior in every way. :)
 
2) Bring back Civilization IV's "State Religion" Mechanic, in terms of its effects on Diplomacy and your internal politics (Social Policies).
Please, no. Anything but that. The diplomatic modifiers for following the same religion or a different religion were so severe in IV that pretty much everything came down to only religion. If you founded a religion and your neighbor already had his own? War, 90% of the time. Boring. Horrible.
I would like to have progressive difficulty scaling. On higher difficulties, the AI would get less starting benefits, but they would increase with each passing era.
That would actually make the game a lot easier, though. Bonuses at the beginning are more important than bonuses later.
Diplo victory should definitely be made more difficult. I turn it off because it is to easy.
It was more difficult, but everyone hated it. They tuned it a few times. Now, it's too easy. Maybe this style of diplomatic victory is just too hard to balance.
I want my few but tall cities. I would also want something to spice up culture. In Civ 5 I remember getting excited when I heard that policy sound, yet I never really care much about the cards in Civ 6. Sure, the cards are flexible but the policies of Civ 5 are something they did well.
That sound was the best sound in the whole game! Policy trees were lame, though. You always took the same ones or else you just made the game harder for yourself. There wasn't really any choice or strategy there.
 
I do hope that Civ7 would have a civic system that's like Humankind's. It feels more dynamic than just filling out policy trees or choosing policy cards.
 
IDK about this.

Civ V is "peak civ" IMO.
It certainly has better maps and scenarios.
Also an AI that will build a navy and an airforce.

How many times in Civ VI has the AI battled you with airplanes?
Maybe, but when it released it was a flaming pile. Only after G&K was it very good. I had a lot of hours into it before G&K, but probably 1/3 of them were looking at a loading screen (mostly due to crashes and the need to re-start it... and loading took forever).
 
I liked Civ5 when it came out, but it has not aged well and Civ6 is superior in every way. :)
Have you seen how many people still play Civ V?
~23k active players.
That's about half Civ VI active players RN.

Also, prior to Leader Pass I had returned to playing Civ V. There were several scenarios I didn't do because Beyond Earth and then Civ VI got released.
 
Maybe, but when it released it was a flaming pile
And this is why I only played for 6 hours when Civ5 was released. I remember playing it and it felt really empty like a lot was missing from it. A lot of Civ5 forgot about that phase of the game's development.
 
Can I be a bit off-topic for a bit? One question that's been on my mind and it's what I've noticed among players of the franchise that are not Civfanatics.

When I was playing Civ4 in my teens no one around me was playing the franchise. When Civ5 came along there was this boom of players who have not played previous iterations of Civ. Then suddenly Civ became "mainstream" (around 2015-ish, which was when I saw your standard Civ5 picture of the Pyramids and Stonehenge in the same city with half the city accidentally submerged in water posted in front of my university's history department). Everyone was talking about it outside of our bubble. When Civ6 came along let's say a good chunk of those players were disappointed with Civ5, and more or less had no other comparison.

I personally don't get how the franchise suddenly got a lot of attention after Civ5. What made it so? Just note that this is all from my perspective; others in other countries might be different. And also the fact that I spent 300+ hours on Civ4 but only 6 on Civ5.
This is an easy answer to me. V is when the game got the dummy button that auto sent you off to do the next thing that needed your attention. This made it much more player friendly and easier to play without having to keep track of everything that was going on. Short attention spans require the dummy button.
 
I wouldn't mind a bit of simplicity. Domination or Spaceship victories only. That's how we did it in the Civ 1 days when we were 5 years old.
Definitely not. Culture Victory is a must for people who enjoy something other than bashing their neighbors on the heads.

Same here, big RPG player ! I also play some first-person shooters if they have a good story and are not mainly/only multi-player
I've dabbled in a couple story-driven shooters, chiefly BioShock Infinite and Control.

4) Implement Humankind's Combat System.
This just might be a deal-breaker for me. I've said elsewhere I don't approve of any combat system that takes more than ten seconds to resolve. And don't point to auto-resolve; auto-resolution is always designed to penalize people who use it.

I'm not opposing the idea of global forum.
How one party meets everyone establishing the first conference was a neat execution in CIV V I would like to see again.
Now it's the question of scale (again). How much of an impact I (we) would like to see said Congress to have on the game. Can bribing be brought back? Can we establish influence spheres and create blocks? Would World War be possible? Can I buy Your Abrams to repel foreign intruder?
Firaxis has not convinced me they can make a global forum that's not insufferable.

Please, no. Anything but that. The diplomatic modifiers for following the same religion or a different religion were so severe in IV that pretty much everything came down to only religion. If you founded a religion and your neighbor already had his own? War, 90% of the time. Boring. Horrible.
This is realistic, though. Co-religionists may or may not get along, but it takes something extraordinary to form an alliance across religious boundaries (like France's and the Ottomans' mutual loathing of the Habsburgs). I definitely want to see state religions and the formation of religious diplomatic blocs return. I also want to see a more nuanced religious system overall--one that feels more like a religion and less like an RPG skill tree.
 
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