Leucarum
Deity
- Joined
- Dec 21, 2018
- Messages
- 2,718
Religion is definitely the game system I hope they change up the most. At the moment it is painfully micromanagement heavy.
In general I think the two things I'd like to see them try and tackle are
1. Less micromanagement - particularly dealing with elements that are more tedious, like religion or theming in Civ6 - or better UI options to reduce micromanagement.
2. A more impactful mid-late game, so that the game isn't just wrapped up in the first 100 turns and the player is just going through the motions. Which I guess means a need for more comeback mechanics.
If they borrow one thing from humankind I hope it's their civic system. That was very immersive and a lot of fun.
In general I think the two things I'd like to see them try and tackle are
1. Less micromanagement - particularly dealing with elements that are more tedious, like religion or theming in Civ6 - or better UI options to reduce micromanagement.
2. A more impactful mid-late game, so that the game isn't just wrapped up in the first 100 turns and the player is just going through the motions. Which I guess means a need for more comeback mechanics.
Curious what you enjoyed about that? I hated the little combat mini-games. They're probably the #1 reason I stopped playing humankind.Implement Humankind's Combat System.
If they borrow one thing from humankind I hope it's their civic system. That was very immersive and a lot of fun.