Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

I don’t get why people cite the mode stuff (vampires etc.) as stuff they don’t want to return, as if it were offered as part of the core game.

And there were no wizards.
They might be referring to the apostles casting down lightning during theological combat, though yeah it's a stretch to call them wizards.
 
They might be referring to the apostles casting down lightning during theological combat, though yeah it's a stretch to call them wizards.
I don’t think he was referring to that but I absolutely hate that. Theological combat is so tedious and stupid to me. I hope Religion in 7 is a lot less unit-focused and more events-and-decisions focused.
 
They will certainly keep as many of the 'core concepts' as they can, but they are also, for the first time in years, are facing real competition in the historical 4X genre, so they can't just spew out the Same Ol', Same Ol' or Humankind II or Ara:History Untold will eat them alive. They will have to come up, at the least, with some new twists on the old concepts just to stay competitive - and in business.
Actually, someone on the Paradox forums has been keeping track of the weekly players for some 4X and GSG games on Steam and Civ is the best performing by far and has no real competition. Here's the thread and the latest chart. Since they aren't on the chart, as of posting Humankind has roughly 1,200 players and Old World has 500 players.
1677070447068.png


I don’t get why people cite the mode stuff (vampires etc.) as stuff they don’t want to return, as if it were offered as part of the core game.
A lot of people thought that the modes were testing the waters for adding stuff, including the non-supernatural stuff, to the base game.
 
A lot of people thought that the modes were testing the waters for adding stuff, including the non-supernatural stuff, to the base game.
A lot of people think that Bigfoot exists too. Sure, maybe some stuff like barbarians clans might serve as a prototyping of sorts for additional concepts.

But given the tantrums people threw over the supernatural stuff (and the fact that Civ has never had that sort of stuff in the base game), I doubt we'll see vampires as a default, unchangeable setting anytime soon.
 
I don’t think he was referring to that but I absolutely hate that.
I forgot about soothsayers and maybe Alchemical societies. Either way I'm not sure of a direct correlation to wizards either.
 
A lot of people think that Bigfoot exists too. Sure, maybe some stuff like barbarians clans might serve as a prototyping of sorts for additional concepts.

But given the tantrums people threw over the supernatural stuff (and the fact that Civ has never had that sort of stuff in the base game), I doubt we'll see vampires as a default, unchangeable setting anytime soon.
My understanding is that the Secret Societies mode is one of the more popular modes, regardless of people being vocal about their dislike of the supernatural stuff on the internet, so I wouldn't be surprised to see some light supernatural elements in the next game. I wouldn't be surprised to not see them either but I think it would be premature to discount supernatural elements because they've never been in the base game before. I think they would be unlikely but not impossible.
 
My understanding is that the Secret Societies mode is one of the more popular modes, regardless of people being vocal about their dislike of the supernatural stuff on the internet, so I wouldn't be surprised to see some light supernatural elements in the next game. I wouldn't be surprised to not see them either but I think it would be premature to discount supernatural elements because they've never been in the base game before. I think they would be unlikely but not impossible.
Do you have a source for this, "understanding?"
 
I think the game modes are really more about giving you like a "3 in 1" game than about truly adding them to the base game. Like with the Red Death setup, I would guess they're more about branching civ out to being more than just the "history simulator". Or, possibly, they were debating the apocalypse/SS standalone game, but had trouble making it work or that got scrapped, and they just brought it in as an optional mode to the main game.

And even if civ is still trouncing the competition, the fact that there's a few more players on the market now compared to when they would have been development the last time might potentially cause them to think more. Although that being said, if it ain't broke then why fix it? The studio doesn't want a dud of a sequel. Although whether it's a dud because it doesn't add enough new stuff and is just "civ 6.5", or because it does too much and doesn't feel like civ, that's always the balance they have to play with.
 
I’ve also tried out some interesting mods for different Secret Societies… Still limited to the same 4 events that triggers the original societies, but a lot of options for them… Having played them, It soon becomes evident that it’s very difficult to stop them from becoming grossly OP but still, different gameplays is always nice, so I remain very happy with SS as an activate/deactivate option…. My 2nd preferred after tech shuffle, which should reallybe included in vanilla 7 imho
 
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Also this board is a place to express there are more ways to make a fun civ game than one about piling up the highest yields.
There are indeed, and very much should be, such elements. But I don't think wonky, supernatural elements with no game toggle to turn them off is quite that. It gets annoying and jarring, rather than fun.
 
But I don't think wonky, supernatural elements with no game toggle to turn them off is quite that. It gets annoying and jarring, rather than fun.
What supernatural content in Civ 6 can’t be turned off?
 
My problem with secret societies is the same as with many features of civ6: should those things even be relevant in history - based, empire building, millenia spanning games; and should they be gameplay priorities for games like Civ? I mean should we really focus on
Spoiler :

- secret cultists
- several fantasy modes added to the game (half of them dysfunctional in singleplayer as AI can't use them)
- beach resorts
- ice hockey
- skiing resorts
- power grid
- governors
- rock band concerts
- emergencies
- first happiness system, amenities
- second happiness system, loyalty, since the first one is inconsequential
- third happiness system, golden ages (all three fail to stop snowballing but they do manage to cripple AI more)
- blizzards and sandstorms apparently having any significance at all on the imperial scale
- micromanaging affordable housing in each city
- remembering about a small separate minigame quest designed for every tech in the tech tree (optimally we should have them all memorized)
- many types of air units, naval units and upgrades to land units, which are not needed at all since AI sucks in 1UPT
- micromanaging every single unit traffic jam over every single hill, river crossing, mountain, lake, other unit etc
- stealing individual works of art
- honestly micromanaging every single spy as a physical unit, with most of their actions being utterly inconsequential
- micromanaging placement of each major hotel as a crucial component of US - USSR global power struggle
- micromanaging every single missionary
- future era added when the endgame sucks, so let's make it much longer without improving it


I mean okay, some of those things could be cool, but could we first get an engaging core experience from start to finish, with a climactic endgame and functional AI... Before getting ton - of - extremely - tertiary - details lumped on top of the game? Which you abandon halfway through anyway, as it collapses under the weight of hundreds meaningless +1 micro activities, in the context of a snowballing exponential growth which makes most of sessions already won/lost by the Renaissance era?

Like, could we get a world war, a cold war, a global struggle between ideologies, a revolution, a civil war, a coalition, a competent AI invasion, colonialism, a holy war, a sane UN organisation, meaningful oversea exploration etc - you know, great, epic, exciting stuff of history, which would make sexond half of the game not braindead - before we get ice hockey, rock bands, space robots and Illuminati?
 
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Actually, someone on the Paradox forums has been keeping track of the weekly players for some 4X and GSG games on Steam and Civ is the best performing by far and has no real competition. Here's the thread and the latest chart. Since they aren't on the chart, as of posting Humankind has roughly 1,200 players and Old World has 500 players.
1677070447068.png



A lot of people thought that the modes were testing the waters for adding stuff, including the non-supernatural stuff, to the base game.
Yes, I'm well aware that no one has given Civ a steady run for its money. On the other hand, that same graph two years ago would have had only 2 Historical 4x games on it: Civ V and Civ VI. What it really shows is how difficult it is to produce a really good eon-spanning 4x game. It doesn't change the fact that a number of other companies are now willing to try, and some of them have hefty resources behind them (re: Ara).

It is interesting times for the historical 4x player . . .
 
It doesn't change the fact that a number of other companies are now willing to try, and some of them have hefty resources behind them (re: Ara). It is interesting times for the historical 4x player . . .
Personally, I don't think any of the new games will actually cause problems for Civ unless Firaxis makes a mistake themselves. The incumbency effect is too strong in my opinion for anyone to really challenge Civ. I think that the increased competition will get them to try and do better but, for now, I don't really see any game posing a serious challenge to Civ. Its way too well know and way too popular.
 
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If you look around this forum, what you realize is that the Civilization Community is fragmented. Each version has a following and many within that following do not purchase the next version. Each new version has, in many ways, found new fans and a different community. What would be really nice, and very powerful, is if Firaxis can create a version that unites the Civilization Community. Not likely to happen, but it would be a wonderful thing to see!!
 
If you look around this forum, what you realize is that the Civilization Community is fragmented. Each version has a following and many within that following do not purchase the next version. Each new version has, in many ways, found new fans and a different community. What would be really nice, and very powerful, is if Firaxis can create a version that unites the Civilization Community. Not likely to happen, but it would be a wonderful thing to see!!
I may be a rarity for following both the Civ2 and Civ6 forums, I suppose.
 
Yes, I'm well aware that no one has given Civ a steady run for its money. On the other hand, that same graph two years ago would have had only 2 Historical 4x games on it: Civ V and Civ VI. What it really shows is how difficult it is to produce a really good eon-spanning 4x game. It doesn't change the fact that a number of other companies are now willing to try, and some of them have hefty resources behind them (re: Ara).

It is interesting times for the historical 4x player . . .
What? Surely Europa Universalis IV, Stellaris, and Hearts of Iron IV would have been on that chart two years ago. And if not Crusader Kings III, then perhaps Crusader Kings II.

The games more like Civilization VI (e.g. Old World) don't even make the chart, despite being newer. There's just not any real competition, for better or worse.
 
What? Surely Europa Universalis IV, Stellaris, and Hearts of Iron IV would have been on that chart two years ago. And if not Crusader Kings III, then perhaps Crusader Kings II.
I don’t think he was considering those games to be “4X” games. Most people don’t either, I think.
 
I don’t think he was considering those games to be “4X” games. Most people don’t either, I think.
Well, no, but those were the games on the chart. Like I said, other "historical 4X games" like Civ don't even make the chart.

So, the chart still only has two historical 4X games on it.
 
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