Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

I would really like to keep Civ concepts intact and not borrow from other games. There are games with separate tactical maps, cool, let them stay like this. There are hybrids between strategy games and sims by Paradox, they are fun to play on their own. But Civilization was always about playing on a single map and 2 latest versions made steps right in this direction.
All games borrow from other games. The very ideas of Combat and Movement Factors and a game map come from board games dating back to at least the 1950s (and quasi-miniatures going back to the German Kriegspiel of the 19th century, but that was less of a 'game' than a Training Tool)

And Civ has had separate maps/displays: Civ 2 had a separate display of a Throne Room you could build up and a City View - although you couldn't really do anything with the city view as I remember, and it was so badly done they mercifully dropped it in later versions of the franchise.

None of which should change the fact that I agree with you in regard to any Battle Map: the scale of the game is Grand Strategy, and individual battle moves are simply completely out of time and distance scale with the rest of the game.
 
The very ideas of Combat and Movement Factors and a game map come from board games dating back to at least the 1950s
Ah, yes. Tactics. With the generic (and equal, in starting units and territory) Player Red and Player Blue (that MAY have been a covert and symbolic reference to the Korean War), and the first game to put NATO unit designation symbols (for infantry, army, etc. and unit size) on game units, as well as the long-standing ideal in two faction gaming of red vs. blue as predominat opposing colours.
 
Ah, yes. Tactics. With the generic (and equal, in starting units and territory) Player Red and Player Blue (that MAY have been a covert and symbolic reference to the Korean War), and the first game to put NATO unit designation symbols (for infantry, army, etc. and unit size) on game units, as well as the long-standing ideal in two faction gaming of red vs. blue as predominat opposing colours.
Red and Blue for opposing forces goes back much further than any commercial game. They were used on military tactical maps in WWII by everybody. The intriguing thing about their use then is that US, British and German maps had the 'friendly' forces in blue and the enemy in red. Soviet maps had the Friendly Forces in red and the enemy in blue, and the maps they published in their first multi-volume semi-official history of the war in 1960 also had everybody in 'reversed colors' compared to the NATO folks.
 
Tactics had a square grid and a three colour map correct?
Tactics II was the first that I played, and it did, indeed have a square grid (along with Gettysburg, my other earliest game played) and relatively bland colored counters and map.
Somebody might correct me on this, but I believe that Afrika Korps and Stalingrad were the first two Avalon-Hill board games to use the hexagonal grid system originally developed by the RAND Corporation.
 
Tactics II was the first that I played, and it did, indeed have a square grid (along with Gettysburg, my other earliest game played) and relatively bland colored counters and map.
Somebody might correct me on this, but I believe that Afrika Korps and Stalingrad were the first two Avalon-Hill board games to use the hexagonal grid system originally developed by the RAND Corporation.

Wikipedia implies that the 2nd Edition of Avalon Hill's Gettysburg was the first to use a hex map (1961).
 
Wikipedia implies that the 2nd Edition of Avalon Hill's Gettysburg was the first to use a hex map (1961).
Entirely possible: that was the one early Avalon-Hill title that I never played, so I have no memories of it at all.
 
Of note:
Take Two, who owns 2K and Firaxis, is holding their big end-of-fiscal-year investor conference call on May 17th. Companies often discuss their plans for the next fiscal year in these meetings. And we can listen in too.

 
Interesting, although I don't expect them to announce civ7 on the business meeting :p

Although they could announce it just before this day...

IMO if this conference passes and we have nothing to grasp then it is a bad sign, if we don't get anything by the end of May it's much worse, and by the half of June without announcement I think I will lose hope for this year's release.
 
Of note:
Take Two, who owns 2K and Firaxis, is holding their big end-of-fiscal-year investor conference call on May 17th. Companies often discuss their plans for the next fiscal year in these meetings. And we can listen in too.

In these investor calls, the usual pattern is to give "guidance", that is, an outlook for their revenue for the rest of the fiscal year. If they confirm their guidance of projections for revenue and profitability, then that suggests to me that their planned releases of games are on track. Their revenue will come from all their software products, not just the ones we're fanatic about; if those other games have much bigger $$$ behind them, we may not be able to infer much about their plans for the $$ coming from our favorite games.
 
Interesting, although I don't expect them to announce civ7 on the business meeting :p

Although they could announce it just before this day...

IMO if this conference passes and we have nothing to grasp then it is a bad sign, if we don't get anything by the end of May it's much worse, and by the half of June without announcement I think I will lose hope for this year's release.
They won't really announce it, but since it's already been said that a Civ game is in the works, they may give a release quarter or at least confirm that Firaxis is releasing a game in this fiscal year.
 
Of note:
Take Two, who owns 2K and Firaxis, is holding their big end-of-fiscal-year investor conference call on May 17th. Companies often discuss their plans for the next fiscal year in these meetings. And we can listen in too.


Eagle Pursuit, are you planning to listen to this? 🙂

I can't figure out the starting time.
 
It’s today at 4:30 PM EDT. I wouldn’t expect anything though. I can’t think of a single time ever that a publisher’s earnings call has ever revealed interesting game info. Earnings calls aren’t promotional press releases.
 
It’s today at 4:30 PM EDT. I wouldn’t expect anything though. I can’t think of a single time ever that a publisher’s earnings call has ever revealed interesting game info. Earnings calls aren’t promotional press releases.
Not interesting per se, but it's sometimes revelatory by process of deduction.

At last year's meeting they spelled out all of 2K's titles for the upcoming fiscal year, and we discovered that Civ 7 wasn't among them. That included "unannounced titles".

I don't think Civ 7 is technically announced, since they keep referring to it as "the next chapter in Civilization", but we might just hear something along the lines of: "Firaxis has an an unannounced title releasing in Q4 2023", and that's our ticket. Or we won't. Then we know not to worry about it until next year.
 
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Apparently, PC Gamer magazine is hosting a PC Gaming Show on June 11th where they will showcase 55 upcoming titles, including many debut announcements. They haven't said who is is going to be showing things yet, but it might be worth keeping an eye on.

 
Tomorrow is 11th of May, that date was when Civ VI was announced in 2016. :)

Greenhouse.io has Firaxis jobs for offer, some even mention title Civilization, but are pretty vague.
Example:
https://boards.greenhouse.io/firaxis/jobs/5584125003
According to the content of that offer, I would say, if this concerns Civ7 (at least some parts, like "find the fun"), that Civ 7 is at least one year away from its release. Again, if some parts concern Civ7, we can guess that the game is well advanced but needs a complete oversee.

I would certainly postulate for this if I had experience and if I lived there, although the notion of "fun" is quite anglo-saxon and I don't think I'm familiar with it, especially in a Civ game... I would say the word "interest" fits more the genre, or even Firaxis production. It always put a smile on my face when I hear Marbozir (a youtuber) say : "well, that was fun" after a game of X or Y or a part of a game, I'm like "oh really bruh ? I didn't see any fun here, lol"
 
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So, the Take Two report.

One of the first things they mentioned was that several high profile titles are having lengthened development times. They also canceled some titles in February.

for FY24 there will be 16 titles expected to release. 3 titles will be new iterations of existing series. One of these is releasing this month, so we can scratch it down to two.

They also listed a bunch of titles that they expected to be their top earners for FY24. Civ was not one of them.

for FY25/26, 36 new titles in development. 4 of them will be iterations of existing series.

Also, interesting: expected revenue for FY24 is $5 billion. For FY25, $8 billion. Combined with the "lengthened dev times", it sounds like they are shooting for FY25 for some big titles (they even said something to that effect in the report). One of these is expected to be GTA6.

Some homework: What are the 3 titles that are iterations of existing series that will be released in FY24 (not including mobile games)?

Depending on what we can find, I'm semi-leaning towards Civ coming out in FY25

PS: Also, these guys are very skeptical of relying on AI to design and program games, so that's nice to hear.

This article focuses on interpreting the numbers for GTA6, but it quotes them pretty well:
 
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