Boris Gudenuf
Deity
All games borrow from other games. The very ideas of Combat and Movement Factors and a game map come from board games dating back to at least the 1950s (and quasi-miniatures going back to the German Kriegspiel of the 19th century, but that was less of a 'game' than a Training Tool)I would really like to keep Civ concepts intact and not borrow from other games. There are games with separate tactical maps, cool, let them stay like this. There are hybrids between strategy games and sims by Paradox, they are fun to play on their own. But Civilization was always about playing on a single map and 2 latest versions made steps right in this direction.
And Civ has had separate maps/displays: Civ 2 had a separate display of a Throne Room you could build up and a City View - although you couldn't really do anything with the city view as I remember, and it was so badly done they mercifully dropped it in later versions of the franchise.
None of which should change the fact that I agree with you in regard to any Battle Map: the scale of the game is Grand Strategy, and individual battle moves are simply completely out of time and distance scale with the rest of the game.