Can't fit V-I-I into the word, Civilization, so I actually think they will jump to Civ 101.
sure you can, Ci-VIl-ization![]()
Civili7ation, for anybody who was alive in the 1990s.At this point surely it would be easier with Arab numberals.![]()
Can't fit V-I-I into the word, Civilization, so I actually think they will jump to Civ 101.
sure you can, Ci-VIl-ization![]()
Civili7ation, for anybody who was alive in the 1990s.At this point surely it would be easier with Arab numberals.![]()
No, Occam's razor suggests they have a detailed marketing campaign planned out and the first part of that campaign is a teaser telling people to check back on a specific date to find out what the next installment of the franchise is going to be, like every other marketing campaign for a major video game franchise nowadays.its a possible explanation, certainly -- but occam's razor suggests they didn't say civ 7 simply cuz its not gonna be civ 7.
If they are making a spinoff, then why did they wait so long to do it? Col was three years after 4. BE was four years after 5. So why wait 7 years, which is more than enough time to warrant a full on sequel just to make a spinoff?thoughtful take, BE 2 would indeed be a poor choice -- but I speculate the business plan is to use each engine for one standalone spinoff. We had colonization in 4 era, BE in 5 era, and now maybe something in 6 era.
good point, i agree this leans against the idea of a spinoff -- but consider at end of life civ 5 complete edition was going for ~$10 on discount -- best i've seen for 6 anthology has been closer to $30, and still lists at $90 regular price: this suggests either a) a significant shift in pricing strategy for the franchise; or b) there's revenue still in the tank for 6. At close to zero marginal cost for that remaining revenue, spending millions to develop a direct competitor to a product that still commands a AAA price, as 7 would be to 6, strikes me as an odd move. Further, there's been few major developments in game tech between 2016 and now, for a new installment to exploit -- the franchise doesn't benefit from the high-FPS trend gaming sector has seen since 6's release, and has never hung its hat on cutting edge graphics and lighting.If they are making a spinoff, then why did they wait so long to do it? Col was three years after 4. BE was four years after 5. So why wait 7 years, which is more than enough time to warrant a full on sequel just to make a spinoff?
I wouldn't say it's "ad nauseum"; every version has brought something new to the table (sometimes better, sometimes worse). As you say, it's not like FPS games where they repackage the same game every year. We're also in a weird market space where there have been a glut of new 4X games in the historical market but none of them particularly good--Humankind was awful, Old World is a good game but not a direct competitor in scope to Civ nor everyone's cup of tea, and what I've played of the Ara technical alpha left me with very mixed feelings.The main civ games have covered ~4000bc to ~2050 ad nauseum at this point.
It's that legendary million-year Civ2 game, y'know.seems there's gap in the story Sid Meier's been telling thus far...
Fair, that language was intended as illustrative and not derogatory; I love this franchise as much as any. Purely anecdotal, and maybe an outlier, but like many here, I am a long time fan of this franchise. A friend of mine in grade 3 stole the disks for his dad's game, and we loaded up civ 1 onto my family's 386 before i ever knew what software piracy was -- saved up every penny i could find to buy civnet on release in my early teens, and have paid full price for every iteration and dlc ever since -- until 6.I wouldn't say it's "ad nauseum"; every version has brought something new to the table (sometimes better, sometimes worse). We're also in a weird market space where there have been a glut of new 4X games in the historical market but none of them particularly good--Humankind was awful, Old World is a good game but not a direct competitor in scope to Civ nor everyone's cup of tea, and what I've played of the Ara technical alpha left me with very mixed feelings.
I bet that's how they'll actually do it: work an Arabic 7 into the Z.Civili7ation, for anybody who was alive in the 1990s.
If said spin-off were to be released in about a year, it would be about the same timeframe between the last DLC/Expansion of Civ5 and BE's release.If they are making a spinoff, then why did they wait so long to do it? Col was three years after 4. BE was four years after 5. So why wait 7 years, which is more than enough time to warrant a full on sequel just to make a spinoff?
True, if we're talking about all DLC. But only considering expansions, the last one for Civ6, Gathering Storm, was three years ago so by that measure there is a difference.If said spin-off were to be released in about a year, it would be about the same timeframe between the last DLC/Expansion of Civ5 and BE's release.
No, i totally understand that Russia was and still more popular than Ukraine. It was a rhetorical question. But now, in the newest part of Civ 6, i think Ukraine should to be added. Not just the Hetmanate, because it's only one of the periods in Ukrainian history.I'm trying to measure whether "why has Russia been in the game more than Ukraine" is actually a serious question. To start with, the early Civ games were based on a very shallow, pop culture perception of history. The Cold War was just over. Of course Russia was on Americans' minds, whereas I doubt much of the casual audience had even heard of Ukraine until last year because Eastern European history is not most Americans' best subject. Aside from that, even disregarding the USSR, one cannot seriously contend that Ukraine has been remotely as influential as Russia, whether politically or religiously as Russia took over leadership of the Orthodox world when Constantinople fell and the ecumenical patriarch became a hostage of the sultan.
At any rate, I said that for me it wasn't a matter of deserving but personal interest. The Cossack Hetmanate is going to look a lot like Civ6's Byzantium: aggressive cavalry with a little side of religion. That's not the kind of civ that interests me.
I think this is an important thing to remember. Until the 18th century, people were not invested in their national identity. They cared about their religious identity and their local identity--their family and community. National identities only became important with the rise of nationalism, and as often as not they were artificially created to advance...certain political interests.
I wouldn't say it's a case of Russia being more popular than Ukraine, simply that they've been extremely influential in world history for a long period of time as well as having a very distinctive identity from the rest of the civilisations that usually get trotted in the game. They're one of the few civilisations I would accept as staples for the series.No, i totally understand that Russia was and still more popular than Ukraine. It was a rhetorical question. But now, in the newest part of Civ 6, i think Ukraine should to be added. Not just the Hetmanate, because it's only one of the periods in Ukrainian history.
What are the other periods?No, i totally understand that Russia was and still more popular than Ukraine. It was a rhetorical question. But now, in the newest part of Civ 6, i think Ukraine should to be added. Not just the Hetmanate, because it's only one of the periods in Ukrainian history.
Yes, Bohdan Khmelnytsky.Is there a truly outstanding leader of the Hetmanate?
It will be interesting to see if Firaxis goes for the "comfortable incumbent" successor or something more ambitious. I'd like to think that the presence of Humankind, however imperfect, may light a fire under Firaxis to start thinking outside the traditional box, but I'm not confident that's what will really happen.
Of course I know him. This is what I wanted to exclude from the message, but for some reason I forgot (
You keep insisting on something that is subjective opinion, telling me I'll enjoy something I already said I don'tThe score victory in Civ6 is basically what you want. You literally get points for doing everything that helps you win in all of the victory types except getting diplomatic points, tourism, and killing units. Covert cities to your religion? Points. Founding cities? Points. Building things? Points. Anything that gets you era score? Points. Playing the game well gets you points, which is basically what you want. The only thing that I think could be added is winning things like aid requests but otherwise? Everything you do to win in other victory types helps you will in a Score Victory.