Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

Or, you could just have 3 UPT stacking and skip a LOT of unneccessary detail.

You avoid both Carpets and Stacks Of Doom in a simple elegant way

Which is exactly why hex wargames of the SPI era rapidly iterated towards this as a default

There are mods for this for both V (SOD) and VI (ARM)

At least try it
 
I would not change combat.

Better AI and maybe some small adjustments (like corps and armies in Civ 6) are enough.

For me culture, religion should be prime-focused. Maybe revolutions, civil wars etc.

For me, Civilization as a series by now should already have some kind of system where Civs appear later in game, and not all starting 4000 bc (in real world, we have maybe few civs that are old)
 
Bear in mind you already have a certain amount of stacking in Civ 6. A naval unit, a land unit, a settler, a great general, a missionary all in the same hex. That's five units to distinguish.
 
There are many things that each of us would like to be improved or changed, is there a poll at this forum to vote on this?

My opinion is that better AI should be their top priority.
 
There are many things that each of us would like to be improved or changed, is there a poll at this forum to vote on this?

My opinion is that better AI should be their top priority.
I don’t really care about the combat system, but I want to say that this reasoning is pretty dismissive of the topic at hand and presents a false dichotomy. A revised combat system does not prevent them from creating a better AI.
 
Do you still have faith in Firaxis being capable of designing acceptable 1UPT AI after twelve years!!! Of complete failure? ;)
Yes, because I believe changing anything will cause even more problems.

AI is not totally bad (its is bad, but not 100%) when it comes to wars ..

I think some balance issues play role as well (city walls are ridicilously OP, crossbowman also, military districts having walls etc etc) ... Civ 6 is desinged to be harder to conquer, and that makes AI seems even worse that it already is.
 
I agree that AI is bettet than in Civ 5 but vities and districts are crazy powerful gun turrets that it is rare for ai empire to conquer whole civs.
 
the Age of... Series,
Although I have yet to buy Age of Empires IV, I have the other three Age of Empires, and Age of Mythology, and their Steam community updates, and the best of Age of Empires II fan mods, and I'm utterly confused by the claim of a separate map for combat, like the others you've mentioned. The notion is non-existant, unless it only exists in IV.
 
I like 1 UPT. I also like Corps and Armies.

I hated stacks of Doom, esp in multiplayer - unless you're playing the USSR in the Battle for Berlin!!!

Separate screen for combat? No Thank You!
 
Although I have yet to buy Age of Empires IV, I have the other three Age of Empires, and Age of Mythology, and their Steam community updates, and the best of Age of Empires II fan mods, and I'm utterly confused by the claim of a separate map for combat, like the others you've mentioned. The notion is non-existant, unless it only exists in IV.
I suspect that the other poster meant "Age of Wonder" rather than "Age of Empires".
 
Age of Empires 4 is alright but I haven't played it longer than civ 6 which I play even less, lol. I recently heard that Age 4 had Aztec civilizations recently as well.
 
All I can say is that Age of Wonders 4 executed the separate combat map extremely well. I didn't care for the way it was executed in Humankind, but AoW4 has turned my opinion around on the whole feature. You really get the best of both worlds for Stacks of Doom vs 1UPT.
 
All I can say is that Age of Wonders 4 executed the separate combat map extremely well. I didn't care for the way it was executed in Humankind, but AoW4 has turned my opinion around on the whole feature. You really get the best of both worlds for Stacks of Doom vs 1UPT.
+ the Map Graphics look very good too. And I'm certain it could also be used to be a similarly good way to fix the "Districts/Improvements/Wonders take too much Space" Issue, like a single Tile could encompass many Infrastructure. Like in the regular View it could just represent some miniature of those Infrastructure, but a close up of the tile will reveal all the Districts, Wonders and Improvements, or lack thereof, that it contains, with actual Models, that're also scaled based on the surrounding, instead of a Building that is high as a Mountain. Making the Map look much bigger/grander too.
 
All I can say is that Age of Wonders 4 executed the separate combat map extremely well. I didn't care for the way it was executed in Humankind, but AoW4 has turned my opinion around on the whole feature. You really get the best of both worlds for Stacks of Doom vs 1UPT.
It does really slow down the game unless you auto resolve the battles, though. I don't know how well that would work in multiplayer.
 
It does really slow down the game unless you auto resolve the battles, though. I don't know how well that would work in multiplayer.
They turn it off for multiplayer, only allowing auto-resolve.

I'm not really sure what "it slows down the game" even means. Like, it takes more minutes to complete a game? Who cares, as long as you enjoy the game you're playing.

It creates set-piece battles on interesting, localized terrain to the scale of the units. Archers look like they shoot at the correct range instead of shooting across two counties. You fight in forests, not standing over them. You fight amongst houses and barns. Your units can actually assail and breach city walls while under counterfire. If you break your enemy's morale, their units flee the field and you can cut them down with cavalry. It adds so much context to the game where it's so often abstracted. And it's done beautifully and seamlessly.

And once the battle is done, you go back to the main map and keep building, settling, and doing the things that make sense on a larger map.
 
I'm not really sure what "it slows down the game" even means. Like, it takes more minutes to complete a game? Who cares, as long as you enjoy the game you're playing.
These tactical battles take forever compared to what we get in Civ 6. That's fine in single player games, but it's really boring to wait around while some other player is engaged in tactical battles somewhere. Also, you get weird map interactions where you can't attack a player's units because that player is already fighting something else, so you have to wait around. It's just awkward.

But, if they're only allowing auto-resolve in multiplayer, then none of this matters. Instead, the complaint might be that auto-resolve removes some control from the player and doesn't allow a player to test their combat skills against another player's skills, which is kind of lame.
 
I would really like to keep Civ concepts intact and not borrow from other games. There are games with separate tactical maps, cool, let them stay like this. There are hybrids between strategy games and sims by Paradox, they are fun to play on their own. But Civilization was always about playing on a single map and 2 latest versions made steps right in this direction.
 
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