These are the team tallies so far:
Huts: On (Sirius), Off (Mavericks, Amazon, Merlot)
Events: Off (Sirius, Mavericks, Amazon, Merlot)
Vassals: Off (Sirius, Mavericks, Amazon, Merlot)
Tech Trading: Normal (Sirius, Mavericks, Merlot)
Barbarians: Normal (Sirius, Mavericks, Amazon), Off (Merlot)
Difficulty Level: Emperor (Sirius, Amazon), Noble (Merlot)
Game Speed: Normal (Sirius, Amazon, Merlot)
So therefore, these options already have the majority and are thus decided:
Events = OFF (4/6 votes)
Vassals = OFF (4/6 votes)
Plus these options are the defaults in a normal game, so even with a tie will go through:
Tech Trading = NORMAL (3/6 votes)
Barbarians = NORMAL (3/6 votes)
Game Speed = NORMAL (3/6 votes)
So five votes have been decided already. All that remains is for huts and the difficulty level to be decided.
The option for huts being off has 3 votes, but has NOT been decided yet because it is a non-default option. If huts OFF gets 1 more vote, then huts will be off. If huts ON gets the 2 remaining votes (total 3 votes), then huts will be on (default).
Since there are quite a lot of different difficulty levels, once all the votes come in there likely won't be 4 votes for one. In this event, should we go for the difficulty that has the most votes, or weight the difficulties voted for and take the "average" one? I propose the former, because otherwise teams might deliberately vote at one extreme or the other to weight their opinion more (e.g. Deity or Settler).
Please correct me if I made any mistakes, but I believe the above is correct.