Deliverator
Graphical Hackificator
I'm not thinking that homeworld should appear amoung the stars above Arrakis - but rather you make some sort of separate window or viewport for it on the left-hand side.
You can probably lift the interface code out of the World Picker and put the viewport in the top left
Caladan just uses some standard world picker textures, but I've made a custom Geidi Prime using the Emperor planet textures
I imagined a layout pretty much like Ahriman's diagram, but with the planet and the unit list switching places.
Make the left third of the screen a box; at the top is the unit purchase selection, below it is a large version of the homeworld planet in space like in your third view.
Then use the rest of the screen to be like the first picture, with the Heighliner.
imagined a layout pretty much like Ahriman's diagram, but with the planet and the unit list switching places. A 1-third / 2-thirds split should allow the planet to be a reasonable size.
Well, currently I have imported the planet nifs as unique buildings. Problem is I can't rotate nifs in python. I had to remove atmosphere because it had wrong position.I notice a couple of things about the NIF.
1) The atmospheric halo has gone, was this causing a big problem? It helps in particular with Geidi Prime since it is basically a black planet against black space otherwise.
Maybe...Also, it looks like the detail layers have gone. Maybe you hacked the NIF up...
I can fix it.2) The planets look very slightly chopped of at the bottom.
I can play effects but I don't know how to create them. But there is a nice selection of effects already included in Dune Wars. I got pretty distracted when trying them out a few weeks agoI like the hovering Heighliner and the little animation coming down from it when you pressed the launch button (would be even more awesome if a little frigate could fly from the Heighliner down to the city).
Well, currently I have imported the planet nifs as unique buildings. Problem is I can't rotate nifs in python. I had to remove atmosphere because it had wrong position.
Thx for feedback.Looks good!
Remaining comments:
The Launch message/button could be a bit bigger, its easy for new people to miss it.
Maybe some kind of vertical frame separating the left from right, like the framing in your third example in post 144?
There was some error completly disabling most homeworld mechanics/ai except human interface in recent versions. I fixed it in the new homeworld patch.The refresh rate of the pool (in-game, not graphic) seems to very, very slow, or not even replenishing at all.
I just have seen Deliverator released a new Patch 1.53. I have updated the new homeworld screen to make it compatible. Please (re-)download the patch, now called 2.02.
deliverator said:I also tried to add rings to Kaitain like in the movie, but I couldn't get it convincing enough. May try again. Also, it might be interesting to add some moons to some of them like Tleilax in the movie. That many moons might be overkill though.
Can't remember if the Fremen have the screen...
I always thought of Ix like Trantor (Asimov) or Coruscant (Star Wars) : completely covered by cities.
They do, at least there is no code which prevents it. But there probably should be something different. They don't interact with the guild to import Fremen from the south pole, or wherever their reinforcements would reasonably come from.
The mechanic still works, buying units for gold.
I agree. But the underlying graphics of a heighliner and a transport effect are wrong. If the screen were more customized somehow for Fremen so the guild doesn't show up, that would be perfect.