1230AD: Pre-turn check OK. Could it be anything else?
IBT:
China and Egypt make peace.
Egypt declare war on Babylon.
Persepolis completes Newtons - palace pre-build for factory
Pasargadae completes Shakespears - Smiths.
Babylon start Smiths.
1240AD:
Organised workers into railing teams.
Used leader for Smiths.
The New continent is very short of defense.
Egypt still don't want to talk.
IBT:
Egyptian are killed by Babylonians.
Pasargadae completes Smiths - factory pre-build
1250AD:
Raze Antium and Replace with New Arbela.
1255AD:
Railed stuff.
IBT:
Babylonians want to exchange maps. Nah. Give the Tmap instead.
1260AD:
Ship 6 workers to home continent.
Rail stuff.
Industrialisation due next turn. MM gordium so it doesn't complete colloseum.
IBT:
Greeks want MPP and ROP.

No! Give them Tmap instead. But I think they're gonna declare.
Learn Industrialisation. Nationalism and Medicine are out there already so research corporation.
Gordium completes Cooloseum even though it definitely said 2 turns to complete and the bin was not full

Don't know what I did there.
1265AD:
I'm not sure how fast to research Corporation. Could do it in 4, but I would like some gold to hurry factories. Decide on 6 turns instead.
The Ottomans have gems and want iron in exchange. They are not going to be a target soon so I decide to take it. Might help with WW against the Greeks.
Decide to bankrupt Russia by selling them Industrialisation for WM + wines + medicine + 36gpt +38g.
Don't do a deal with Greece for Nationalism. We would have to break it.
IBT:
Americans want to exchange WM. Nah.
Russians start Suffrage
1270AD:
Hurry Factory in Pasargadae.
Ship more workers to home ground
1275AD:
Start to break up rail teams so workers work one tile each. The Network is pretty much complete.
Pasargadae starts Suffrage.
1280AD:
Still railing.
IBT:
Carthage want to renew dyes deal for Salpetre and Steam Power. Errm...No.
1285AD:
Railing. zzzz....
1290AD:
More railin'
EOT
Pretty boring turnlog I'm afraid. But most of the donkey work has been done as far as railing is concerned.
Only Russia and Greece have Nationalism. Our military has been severely neglected on my turns, but the factories and ducts will finish over the next few turns and that can be rectified. It may be another 10-15 turns before we can take on the Greeks who only got coal hooked up on the last turn. In retrospect I could have bankrupted them with Industrialisation, but at the time I expected to be at war with them before 20 turns was up. This was a simple miscalculation on my part. They have a few cavalry dotted around, but nothing frightening.
Our predicted end date is now 1840AD. The second bout of Anarchy cost us 167 culture points in the capital, which will probably work out at 2 turns in the end. Pasargadaes culture stands at 6500 exactly and is making 84cpt.
The corporation will finish when you press end turn. Since the AI have failed to research electricity, I suppose we should do so to get TOE. Alternatively we could research refining first to see where our oil is. Since we have corporation and will have refining, we will have no problem getting electricity from the AI if need be. We can research in 4 turns comfortably and Pasargadae has a factory. With TOE the game is effectively dead. But we can have some fun beating up the AI for a hundred turns.
Here is the
<<save>>.