What is showing now is that there is quite a number of old Civ players who were driven away from the series by CiV. I am one of those. I want to build an empire and not quit after the 4th city. For me that was the major flaw with CiV.
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I played all parts of Civ, also Col and AC.
While I can enjoy Civ5 in general, there are a lot of things which offended me :
- Certain civs' UAs. I like to play as certain civs for immersion and if they have a silly UA you don't like, it is difficult to enjoy the game. (Custom UA would be desirable.)
- Happiness system. The Civ5 system of local/global happiness and unhappiness, extra unhappiness per city, etc. is confusing/unclear and overcomplicated. Especially in war times the effect of taking one city too much and having all your cities in kind of emergency state is killing every immersion.
- Unrealistic increasing costs for National Wonders by number of cities ... making them useless for wide players.
- Unrealistic Competitive Race for Religion and religious traits. (Most Religions are founded at a time when mosts civs do not even have met.) Every player should be allowed to found a religion and if he likes Pagodas and Sushi, that is ok.
- Traffic jams of military and civilian units, especially when playing on smaller islands (e.g. as Japan on world map).
Some of those points can be disarmed by modding ... but not all.
I look forward to Civ6 to not repeat those mistakes of Civ5. (See the
interview with Ed Beach.)