Old Western Ranger

Flintlock1415

Emperor
Joined
Feb 24, 2008
Messages
1,057
Location
MN
Here is my newest unit, an Old Western style Ranger. I created this unit for the new mod I'm working on; a Wild West mod for Colonization. It seems there is a strong lacking of Wild Western flavor art in the Database, so there'll be plenty more where this came from. ;)
Download

I based him on the Rifleman, and uses the same animations. I had a lot of fun making this unit, and I hope you guys enjoy this one too. :D

Update 10/21/09: Just got around to fixing these units, sorry for forgetting about them!

ranger_zoom_Vkt.png

ranger_4ph.png

ranger_combat_qS2.png


Mounted Version:
Download
I made a mounted version as well. Uses the Cavalry animations.
Enjoy! :)

mountedranger_cXY.png

mrcombat_UlY.png
 
Great lookin unit Flintlock. Your right, we dont have any wild west flavored units. We already have alot of great looking indian units, now we need some cowboys!!

I agree, it should have been done a long time ago, but alas. . . thx, CFC needs about 50 units of Old West units, the more the better.:p

Lone Ranger, Wild Bill, Paladin, The Rifleman, Billy the Kid, The Magnificent Seven, Gene Autry, Roy Rogers, Hopalong Cassidy Jesse James . . .

The famous Northfield, Minnesota raid:
Frank and Jesse James, Cole, Jim and Bob Younger, Charlie Pitts, Clell Miller, and Bill Chadwell took the train to St. Paul and Minneapolis at the beginning of September 1876. They divided into two groups, one going to Mankato, Minnesota and the other to Red Wing, on either side of Northfield. The Youngers and Pitts remained on foot, moving west, until finally they were cornered near Madelia, Minnesota. In the gunfight that followed, Pitts was killed and the Youngers wounded further. The Youngers surrendered, and pleaded guilty to murder in order to avoid execution.

This is only like 15 miles from where i live, pretty neat!!!!

http://www.b-westerns.com/
 
I agree, it should have been done a long time ago, but alas. . . thx, CFC needs about 50 units of Old West units, the more the better.:p

Lone Ranger, Wild Bill, Paladin, The Rifleman, Billy the Kid, The Magnificent Seven, Gene Autry, Roy Rogers, Hopalong Cassidy Jesse James . . .

The famous Northfield, Minnesota raid:
Frank and Jesse James, Cole, Jim and Bob Younger, Charlie Pitts, Clell Miller, and Bill Chadwell took the train to St. Paul and Minneapolis at the beginning of September 1876. They divided into two groups, one going to Mankato, Minnesota and the other to Red Wing, on either side of Northfield. The Youngers and Pitts remained on foot, moving west, until finally they were cornered near Madelia, Minnesota. In the gunfight that followed, Pitts was killed and the Youngers wounded further. The Youngers surrendered, and pleaded guilty to murder in order to avoid execution.

This is only like 15 miles from where i live, pretty neat!!!!

http://www.b-westerns.com/
Oh, so you're from the Mankato area... I've actually never been down there. (I'm from Moorhead.)

@Geo
:banana:
:lol:

I've got a mounted version ready to upload, so here is a snapshot. :) (check the OP in about 5-10 min.)
 

Attachments

  • MountedRanger.png
    MountedRanger.png
    288.5 KB · Views: 180
These would work well with a Republic of Texas or California module. Great work. And a 49er worker unit would be cool too. It could be good for the American Industrial Era.

EDIT: Something odd about his shoulders huh? What unit is the body modeled after? I ask because all you have to do (to fix the shoulder issue) is take a mounted unit that already uses that model, reskin it with what you have and then change the head. I don't know much about doing units but that's a simple procedure.
 
@ Ekmek
I think he will stay with a rifle, rather than giving him a pistol. I don't think they used pistols on horseback, so it would look odd imo. The only mounted unit w/ a pistol is a dragoon, and I don't feel like him using a sword. I could maybe turn his little 'knapsack' type thing into a holster, though.

@ The Capo
I simply just took my Ranger unit (Rifleman) and plopped him on a Cavalry horse. The Cavalry has some low set shoulders, so I guess that took effect in my model. At Civ scale its not very noticable, so I won't fix it unless I go back and redo him.
 
Great job!

I added it to my mod - I want it to be a unique marksman art for steampunk civ.
However, I have a problem.
I use rifleman animation (Art/Units/Rifleman/Rifleman.kfm), just as advised, and the unit looks "distorted" Hands floating away from the body, strange twists to the arms etc.

Any ideas what is wrong?
 
Nope. It seems to work just fine for me; post your artdefines here.
Heres mine. ;)
Code:
<UnitArtInfo>
			<Type>ART_DEF_UNIT_RANGER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Ranger/Ranger.nif</NIF>
			<KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
			<SHADERNIF>Art/Units/Ranger/Ranger.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
 
Here is mine. When I replace your nif with renamed rifleman one, it works fine. When I use your file - the results can be seen below :crazyeye:.
Never seen this before, all other units seem to be fine.
Code:
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MARKSMAN_MECHANOS</Type>
            <Button>, ,Art/Spell_Atlas.dds,2,12</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Mechanos/Marksman/Ranger.nif</NIF>
            <KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Mechanos/Marksman/Ranger.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.05</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
 

Attachments

  • ranger.jpg
    ranger.jpg
    46.9 KB · Views: 148
Hmm, I downloaded the unit I uploaded and it seems to work... your artdefines look good, so my only guess is that you have frozen animations on. It will often times screw with custom units, so you can't use them if you want every unit to look good. I think it must have something to do with Blender, since it occurs in many mechanical units.

If this isn't the case, then I don't know what to do...
 
Unfortunatelly, it is not.
FfH is not playable with frozen animations (too many normal units appear where they should not), and Orbis is based on it...
Anyway, thanks for help. If I come to something, I will let you know.
 
Back
Top Bottom