One improvement on commander please

Vorpal+5

Venturing in Erebus
Joined
Mar 25, 2008
Messages
658
Hi,

Would it be possible to add a button to a GC so that all his subordinates are removed? Because more often than not I like to give new commands, but I have to chase each unit independently by clicking on each icon, going to stack then hit 'delink' (the red commander button).

I believe this would reduce the tedium, unless I'm alone reorganizing troops under commanders often, that is :crazyeye:
 
I think i usually alt+click to group everybody, then click on the red commander icon for "leave group." It works well enough, but an extra button always helps, I guess.
 
I think i usually alt+click to group everybody, then click on the red commander icon for "leave group." It works well enough, but an extra button always helps, I guess.

You'll miss any units that have used all their move but not attacked or any that aren't in the tile. Also, you'll mess up the other commanders armies.
 
I don't remember if I figured out how to set it up so that you can SHIFT+CLICK the minions from the Commander, but if I did figure that out, it'd be the fastest current way, short of odalrick's posted mini-mod. odalrick: It's an EXE so I am not bothering to download it and check myself, but did you use the command to dump all minions, or loop over the minions and dump each individually?
 
About your util Odalrick, what are the files modified?

It adds a new spell using the modular system. So no files modified, just a few added in NormalModules and a python module in the python directory. (And an uninstaller.)

It's an EXE so I am not bothering to download it and check myself,

I used Inno Setup to make an installer, easier for me and easier to install; but not always the best idea.

You can look at the code at Google Code if you wish.


but did you use the command to dump all minions, or loop over the minions and dump each individually?

I didn't even know there was a command to dump all minions. Does it respect units having attacked?
 
I was mainly just curious if you had found the ability, and thus basically wrote one of the test spells from setting the system up exactly :) There would be issues with the spell if you had done so however, because I eventually rewrote the system to require that additions/removals go through the proper routes. Couldn't remember if I had left that function exposed on accident, so wanted to be sure.

Looked in my code real quick just to be certain since I have it available now and probably made you curious enough to find it if available, it seems that I did completely remove the Commander/Minion version, but left the Master/Slave version in place, but unexposed and unused. So you shouldn't be able to break things easily :)
 
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