Disgustipated
Deity
lets talk more strategy, not whether this should be in the game or not. Granted, we don't know any details yet.
As with any system, I'm sure it can be exploited to the human player's gain. If you are in a small country with limited land, you could probably "stash" units on transports at sea. Also mentioned is there will still be substantial micromanagement during combat. But I think it will be the "good" kind of micrimanagement. You will have to make serious decisions about which units you move up to replenish wounded or lost units.
I do think it could still turn into whoever has the most units will win. As I said there may be way to stash units close to the front lines on transports. But overall I think it will be an improvement. There will be more thought involved. If you don't have the units in position to fill in the gaps of wounded units, you could be in a world of hurt. But with sufficient numbers it should be no problem.
As for 1 or 2 square islands I read the complain that there is no place to land. This is completely unrealistic amphibious attack strategy. I admit, I use it myself
. I never build marines because of this flaw in the AI. This will make marines actually useful perhaps. But you will still need massive shore bombardment to weaken the defenders in the city or on the tile.
As with any system, I'm sure it can be exploited to the human player's gain. If you are in a small country with limited land, you could probably "stash" units on transports at sea. Also mentioned is there will still be substantial micromanagement during combat. But I think it will be the "good" kind of micrimanagement. You will have to make serious decisions about which units you move up to replenish wounded or lost units.
I do think it could still turn into whoever has the most units will win. As I said there may be way to stash units close to the front lines on transports. But overall I think it will be an improvement. There will be more thought involved. If you don't have the units in position to fill in the gaps of wounded units, you could be in a world of hurt. But with sufficient numbers it should be no problem.
As for 1 or 2 square islands I read the complain that there is no place to land. This is completely unrealistic amphibious attack strategy. I admit, I use it myself
