I agree and heartily endorse the formation of The First Church Of Steph
Best,
Oz
Well, my self-imposed embargo on slagging TakeTwo is almost over. Co-incidentally, the board at TakeTwo were pretty much turfed today. The other people who have helped sow the problems at TakeTwo are likely gone soon as well.
Basically, after discussion with Jason Bergman of TakeTwo, last November I crafted a proposal for TakeTwo. I had a few fairly prominent/active members in the Civ III community help polish it.
I sent it to Jason, who in turn internally forwarded to the decision-makers within TakeTwo.
Bottom line, I have emailed Jason a few times, asking what state this is in. He has told me that he has forwarded up the food chain, and there is nothing else he can do, so I have no problem with Jason.
I do have a problem with the complete lack of response from his bosses.
I knew there was pretty much no chance of a positive result, but I do have a problem with the professionalism of the decision-makers.
A two-line email saying "thanks, but no thanks" is all I expected.
So I look on this as a microcosm of the nature of Take-Two, and the chances of ever seeing the source code. Maybe someone can take a better crack this, but I doubt that they will get anywhere, unless the new management team is more open, and they will likely be months before they are in a position to do anything.
Here is what I sent:
Nov 29th, 2006
Attn: Jason Bergman
2K Games
622 Broadway,
New York, NY
10012
Dear Mr. Bergman:
We had an online discussion in October of this year on the Civilization Fanatics Center (CFC) website. As per our discussion, I am sending this letter to you. I understand you will forward it to the appropriate decision-makers.
I represent a group of dedicated Civilization III players and scenario designers.
Even with the release and ongoing improvements with Civilization IV, this group remains committed to the ongoing development of the Civ III game. We do this primarily through scenario-building, unit-building, and graphics design which test the limits of the existing game engine.
We wish to make a proposal that we feel will create a new revenue stream from the Civ III game base that will augment the Civ IV revenue stream and also foster additional customer goodwill for Take-Two, with extremely little or no risk and resource commitment by Take-Two.
While Civ IV has proven to be spectacular success, when we read the various statements of the fan forums, especially CFC and Aployton, we see there are a significant amount of Civ players who have migrated back to Civ III, along with a number who never purchased Civ IV. We believe these fans of the Civilization series miss some of the stronger war-gaming elements within the Civ III game engine that are not readily available with the Civ IV game engine, even with the release of Warlords. Other attractions to Civ III over Civ IV appear to be its single, all-encompassing editor, easier methods of creating graphics, and the larger map that can be played within Civ III.
We have recognized the fact that the Civ III game engine, while quite excellent, could be improved in a number of areas. Areas we would address would focus on the game engine and expansion of the game editor, especially looking towards improving the war-gaming aspects, Take-Two could then have a new product leaning towards a war-gamed theme that would have an eager market, and this demand would not lessen the strong demand for the Civ IV product.
That being said, we recognize it may not be profitable for Take-Two to commit any time of their coders to upgrade the code (given other projects they have). Also, due to legal concerns, it is impossible for Take-Two to release the source code to the general Civ III public.
Hence, our proposal:
1. Take-Two releases the code and assorted SDK's to an extremely small fan group of coders/testers. There are clearly a significant number of excellent coders among CFC members who would gladly offer their spare time for free for a project of this magnitude. This project team would be selected through private discussions between the CFC website administrators, Take-Two, and myself. All people in this team would sign nondisclosure agreements meeting Take-Two's requirements, and would forbid any public discussion of the entire project, or any distribution of the results.
2. There has been ongoing discussion for many, many months about changes the Civ III fan base would like upgraded within the game engine. The selected team above would select the best and/or most feasible options from these past discussions.
3. This team would then alter the game engine to meet as many of these options as is reasonable in a short time frame, and test it extensively.
4. Once this team is done altering and testing the code, we give the updated code to Take-Two, at no cost.
5. Take-Two retains all rights to distribute the code to the Civ III fan base and charge what they feel is a reasonable rate for this upgraded code. All profits accrued belong to Take-Two.
Take-Two would also reserve the right to not release the project team's work at all, if Take-Two deems it would not be profitable for the company.
We feel this is essentially a no-lose situation for Take-Two. If the project team fails to produce a marketable product within a reasonable time, Take-Two will only suffer the costs of whatever legal fees would be originally required to set this project up. Because this project is done in secret, there can be no expectations from the general public, hence no bad publicity if it fails.
Clearly, until we begin to examine the code we can give no guess on how long it would take to produce a good product. However, we feel that given the high level of commitment, and the composite skill set of the CFC members, this proposal has a strong possibility of success in a relatively short time period.
If the project team is successful, Take-Two gains monetarily, and also gains significant goodwill within the gaming community.
I look forward to your response. I am providing my business phone number, home phone number, and my preferred address if you wish to respond via email.
Home phone: xxx
Business phone: xxx
Email Address: xxx
Sincerely,
xxxx