Only thing better than playing fall further

Heh. Wizards couldn't copyright that in the end.

Though since they got "Tap", I am somewhat surprised they didn't manage to get the color wheel.
 
Dear gods. I QUIT playing just after Ice Age (bastards re-released the Icy Manipulator and cost me a lot of potential sell-out cash. Fortunately the Dopelganger had just become popular and made up for things so that I still came away with a nice overall profit). I doubt my favorite type of decks would even be recognizable anymore (Thalids, how I loved thee...)

I sold $1,500 worth of magic cards (including my beloved Time Walk) to help gather money to buy an engagement ring for my wife. Since we celebrated our 11 year anniversery tonight it must have been a good investment. But sometimes I still miss that time walk.
 
Grats on your anniversery, Kael!

...You know, I did something similar when I got out of highschool.

Lets just say I should've kept my artifact deck, and we'll leave it at that.

On the subjects of Blue Counter decks, I had one, but it really wasn't my favorite. I reserved it for someone who'd upset me that week, or beaten me recently.

The above-mentioned artifact deck was my favorite. Mirroden gave you very neat things to do with an artifact deck, like the ability to pay 3 colorless, burn a (token, when the deck was chugging along right) creature, and the first creature in your deck came into play for free. And if that creature happened to be a 13/13 Krosan Cloudscraper due to some messing around with the order via blue spells... well, it wasn't my fault.
 
Still have all of mine. Thousands of cards. Haven't played with them in YEARS
 
I sold $1,500 worth of magic cards (including my beloved Time Walk) to help gather money to buy an engagement ring for my wife. Since we celebrated our 11 year anniversery tonight it must have been a good investment. But sometimes I still miss that time walk.

1500$ for an engagement ring? Cool :). Your wife was happy of it I suppose, when I married I was a student with unstable profit (which I managed to spend on computer games xD) and no MTG to sell ^^. Anyway, the time "when we were young" always seems good from the distance.
 
I quit MtG just after Ice Age also Xien, but I still have my entire collection stored at my mother's house. Safe from the prying fingers of my kids. I loved my thallid deck and the super annoying tim deck. But my favorite to play was a black/green deck that used dual-lands and various critters for their special abilities. think along the lines of royal assassins, sorceress queens and lurghof with basilisks and a couple lures thrown in for good measure. It had a lot more tricks up it's sleeve also :)
 
I never got into Magic cuz I realized immediately that it would be crazily expensive. when I get into something I get DEEP into it, and I'm sure that would have put me completely bankrupt :lol: it WAS fun though, the couple games I played.
 
I can't do Warhammer. Just can't do it. Too much money for plastic minatures. My ex-girlfriend has an imperial guard army that easily costs over 1k. And then you put in the time spent painting them. The worst part of this? She plays an actual game with them once every two months or so, at MOST.
 
This thread is an awesome pile of nerd-ity.
 
This thread is an awesome pile of nerd-ity.

I'm an "old school" wargamer and RPGer. And I was feeling a little down this morning. But after reading this thread it I now feel quite smugly superior. Thank you.

Although I've got to admit Warhammer looks like a good game. Superb atmosphere and interesting rules. To bad playing it as intended is expensive and the miniatures look, IMO, fugly. But it's an *awesome* hobby: You can spend lots of money, it'll eat up tons of time, and - icing on the cake - you can actually play a game with your stuff.
 
Miniatures won't always be out of reach. One of the things I'm really looking forward to over the next few years is the drop in 3-d printing costs. There are a couple of projects out there trying to make the hurdle to cheap models for the home, and if they succeed, companies will no doubt follow suit. Then your main costs would be the plastic and electricity.
 
Alright to give you Shadowrun geeks a good laugh...

So My gaming group played for 2 years before we realized that initiative rolls were not open ended. We were re-rolling 6's and adding to the total.

We had entire fights where the enemy were dead before they ever got an action. Needless to say we tended to lean heavily toward high reaction times.

Also needless to say, man the game changed once we reread the rules...
 
Psssh. If that way was more fun to you, keep doing it.

Many good gaming groups have died because someone discovered the fun way wasn't the "written in book and blood" way.

Good example: D&D's combat system (at least up to 3e) is rubbish.
 
Open Ended initiative does rock. If I remember right there was a piece of Bioware which granted you that capability, but it was incompatible with the bioware which enhanced your number of initiative dice (however, if you burned out a mage slightly to take it, it WAS compatible with magical initiative bonuses...)

When we first played Magic we didn't read the rules closely enough, hadn't known that your cards healed at the start of your turn, and we decreased your strength based on how much damage you had on the card already, so every game was a war of attrition. It was pretty awesome, but the Hydra confused us since it went out of the way to work exactly like every other card already worked as far as we understood what it was saying. Finally read the rules then!
 
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