Readylander
Warlord
Partial Turn: Move worker to work square inside our city's production area. Bump science rate to 70%, cutting 2 turns off of research time.
(1) 925BC-We lost our supply of wines. No effect on our happiness and Babylon is still polite so I don't renew the deal.
(2) 900BC-Last turn of research so I drop science rate to maximize income.
(3) 875BC-Discover Construction, start Code of Laws, able to drop science rate to 40% and still get it in the minimum 4 turns.
(4) 850BC-Worker starts road on bare grassland tile.
(5) 825BC-
(6) 800BC-Worker starts mine
(7) 775BC-Code of Laws completed, start Philosophy, drop science rate to 30% for minimum 4 turn funding.
(8) 750BC-Goody hut spotted by one of our exploring warriors.
(9) 730BC-Sparta wants to pledge allegiance with us. I rebuff the rebels. The goody hut was deserted
(10) 710BC-Science rate dropped to maximize income on last turn of research.
(11) 690BC-Philosophy discovered, Horseback Riding started. Will require 4 turns at 10%.
(12) 670BC-
(13) 650BC-
(14) 630BC-
(15) 610BC-Horseback Riding discovered, start Currency. Bump science rate to 70%, discovery in 4 turns, at 2 gpt net gain.
(16) 590BC-Indians want to trade their wm for our wm and Philosophy, I decline but give him 10 gold to keep him happy. The Great Library is completed, start The Hanging Gardens, 25 turns.
(17) 570BC-
(18) 550BC-Drop science rate on last turn of research.
(19) 530BC-Currency discovered, we enter Middle Ages and get Monotheism free, start Theology, want Sistine's. Our palace is expanded.
(20) 510BC-I established embassies with all 3 other civs. Their capitals are all building settlers and have no improvements in them. We are the only ones building wonders. We have a significant tech lead.
Best of luck to the next leader.
http://www.civfanatics.net/uploads/PersiaOCC-510BC.zip
(1) 925BC-We lost our supply of wines. No effect on our happiness and Babylon is still polite so I don't renew the deal.
(2) 900BC-Last turn of research so I drop science rate to maximize income.
(3) 875BC-Discover Construction, start Code of Laws, able to drop science rate to 40% and still get it in the minimum 4 turns.
(4) 850BC-Worker starts road on bare grassland tile.
(5) 825BC-
(6) 800BC-Worker starts mine
(7) 775BC-Code of Laws completed, start Philosophy, drop science rate to 30% for minimum 4 turn funding.
(8) 750BC-Goody hut spotted by one of our exploring warriors.
(9) 730BC-Sparta wants to pledge allegiance with us. I rebuff the rebels. The goody hut was deserted
(10) 710BC-Science rate dropped to maximize income on last turn of research.
(11) 690BC-Philosophy discovered, Horseback Riding started. Will require 4 turns at 10%.
(12) 670BC-
(13) 650BC-
(14) 630BC-
(15) 610BC-Horseback Riding discovered, start Currency. Bump science rate to 70%, discovery in 4 turns, at 2 gpt net gain.
(16) 590BC-Indians want to trade their wm for our wm and Philosophy, I decline but give him 10 gold to keep him happy. The Great Library is completed, start The Hanging Gardens, 25 turns.
(17) 570BC-
(18) 550BC-Drop science rate on last turn of research.
(19) 530BC-Currency discovered, we enter Middle Ages and get Monotheism free, start Theology, want Sistine's. Our palace is expanded.
(20) 510BC-I established embassies with all 3 other civs. Their capitals are all building settlers and have no improvements in them. We are the only ones building wonders. We have a significant tech lead.
Best of luck to the next leader.
http://www.civfanatics.net/uploads/PersiaOCC-510BC.zip