Opening - any options I’m missing?

Build2Much

Chieftain
Joined
Jul 10, 2024
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Roosevelt, Immortal, Fractal. Not planning on a full shadow or anything, but have this opening that I think has 2 good options and just curious what would be considered “best” with the available info. I already moved the warrior to reveal the coast which I already could tell was there. I do not consider SIP to be viable. 2 options I see:

1. Settle 1SW on FPH. Guarantee pig, cow, rice in BFC, extra hammer, GLH is a possibility. Lose fresh water, cottages not really an option.

2. Move settler 2E. Guarantee Cow, rice, banana in BFC. Fresh water. River cottages are definitely in play. Capture more land immediately. Lose the coast, no extra hammer in BFC.

Which is the superior option (and is there an option I’m not considering)? AH tech start if I go 1SW? Thanks!
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Hard to beat 1SW. The early hammers are more important than the later commerce potential. Pigs are also better than unimproved banana.
 
Perfect - my thoughts were reasonable. I have played this map all the way through and I know I can win it, but I think I messed up the opening a bit - here is question part 2:

I have gone AH>Mining>BW (not finished BW). I know that Sitting Bull is close to the south, Mansa is close to the east (their capitals are basically identical distances away). I can see Timbuktu was settled on grassland across a river with 2 elephants. I assume the best plan is an early war of some kind, but chariots is extremely risky against those 2, so probably need construction. I have found gems to my east and I really need the commerce since I have none in Washington - 1 of the gems can be mined right now, the other 2 are jungle. I have also found horses over there. The bananas have become a jungle tile unfortunately. I have an old (I know bad) habit of building my 2nd city too far from my capital. I am really tempted to grab all the gems and the horses with New York (and that is what I did the first time). My settler has just finished and I’m ready to move.

Where should I settle my next city?

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I think settler at size 2 is a mistake - you have 3 very strong tiles so just get there building warriors. You haven't scouted/fogbusted south which has flood plains and is thus interesting. As played I'd go 3E1N to work the gems and steal a tile from capital.
 
There is problem 1 - probably should have gotten to size 3.

I have scouted south to SBs borders. Pic of that land and what I can see of Mansa for full info. I know that they are so close that I shouldn’t have crazy barb issues. (Trying to take similar route to what I did the first time and not use knowledge I already have - found SBs scout on turn 3).
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For me the cow+fps is the most interesting area. 1SW of cow? A rare case where it's a decent idea to stay at size 1 for a while. Then 2N of cow and cap border pop claims you the missing flood plain. 1W of cow is another way, but no extra cc :hammers: and loses a forest - that's a lot of lost :hammers: for a more convenient placement.

I don't think this is a GLH map, so it's unlikely to be a priority.
 
I think settler at size 2 is a mistake - you have 3 very strong tiles so just get there building warriors. You haven't scouted/fogbusted south which has flood plains and is thus interesting. As played I'd go 3E1N to work the gems and steal a tile from capital.
3E1N is what I assumed a better player would do when I thought about what I did after the fact. Still get the gems I can work immediately but can also grow on rice. I never even considered it the first time, I always go too far away, especially if I think there will be a battle for land with neighbors.

General strategy - is construction path with current info on land/neighbors something I should even be thinking about this early?
 
General strategy - is construction path with current info on land/neighbors something I should even be thinking about this early?
I think construction is fine - extra :commerce: / :),lots of forest and close neighbors. Only the traits don't point into that direction really.
 
For me the cow+fps is the most interesting area. 1SW of cow? A rare case where it's a decent idea to stay at size 1 for a while. Then 2N of cow and cap border pop claims you the missing flood plain. 1W of cow is another way, but no extra cc :hammers: and loses a forest - that's a lot of lost :hammers: for a more convenient placement.

I don't think this is a GLH map, so it's unlikely to be a priority.
Again, I get fixated on the gems and didn’t look south at all. So you like the land grab with the cow and the extra hammer?

Edit - you are correct that by this point I knew GLH wasn’t my likely path, but I still think it made sense for the start.
 
I think gems is good, perhaps the best way for construction
 
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