nzcamel
Nahtanoj the Magnificent
Ach, I do not agree that the new system leads to more thoughtful play. Like diplomacy, there's very little return on investment in VI in trying to get around the map, so I just stop trying.
Endless Legend (a game I bring up a lot but actually find boring overall), makes movement fun and complex even though it "gives you a ton of it." You can choose to split fast units out of armies for a few extra moves any given turn, but instantly are at a higher risk of losing high value units. that's thoughtful and doesn't require limiting your footprint on the map of the game that presumably you care about what is happening most places in.
I dunno if bringing up a game you find boring to contrast with a game I find very fun and interesting is a smart comparison to make
And there's no increase in realism from V here.
Why is a wooded hill harder to climb for non-mounted, most relevantly scouts? Have you ever climbed an unforested hill? There's nothing to hold onto. Previous successful trails are hidden. So on some grades, bald hill is harder. Trees are the ladders of hills.
If you have a whole Division of an army with everything that entails (lots of supply wagons etc) moving up a hill through woods they will be slowed down more than if there was no woods. These units do not often represent a few people or even a hundred (scouts aside). They represent thousands to tens of thousands of people.
Why is wooden hill harder to pass for non-mounted than flat woods? It's very easy to get blocked and turned around in any woods. But a big ol hill provides a guide system. Unless we're comparing to really really level, clean woods, which should be just as passable as flat land.
Maybe mounted do need to lose more points heading into woods and rainforest as it can be argued they don't make it through the heavy stuff any faster. Clean woods mostly weren't much of a thing till the modern era.
Why is it so easy for non-mounted to zip through a desert? Have you ever walked through a desert? Constantly it's rocks and cactus patches blocking your way and making you lost. Not to mention what are you even drinking hello it's a desert you died.
"Not to mention what are you even drinking hello it's a desert you died." Lmao, that is good
So penalise another movement point for passing through deserts. Sounds good to me
Why are you going to bed rather than crossing the river. Either cross and go to bed late or wake early and cross. People can cross rivers at night.
These are big rivers rather than tributaries. It should take you all turn to cross without a bridge.
And why are you sitting at the base of the hill with movement left. To make me think? I'd rather not. I'd rather you just started going up the hill. You are my movey around guy if you won't move than you aren't doing your job in the game, so you either you or the game wasn't designed right.
As others have pointed out - no less real than why you could move up a hill and not then back down the other side in V!
An iteration of the VI system that I would find passable (still not truly interesting or realistic, but not too punishing either) is letting units at 1mp end turn on high cost tiles and starting the next turn with -1 mp.
I like it the way it is...but that could be a good compromise. Better than going back to V's take on it imho lol