I'm playing a huge Noble game on islands, and I thought I would give this a try (never had done the colony thing before). Most of my expansion had been to the north and west.. After I consolidated power there, I started scouting around to see where to expand to next. There was a medium sized island to the south; it had 1 Persian city (their empire was rather far away, though) and 2 Barbarian cities.. There were also a bunch of tiny islands to the south of this island.. So I sent out 3 settlers and settled 3 of those tiny island.. then sent in a military force and took over the medium-sized island.. Then, when I went to grant independence, I realized that I colonized the tiny islands in vain - I couldn't pick and choose which cities to grant independence to.. that's obvious to you guys, but it wasn't to me, at the time Anyway, the cities on the medium sized island were of size 4, 3, and 3. So, whatever, I thought, I'll grant them independence anyway, and I'll keep the tiny island cities. So I did that.. I left 2 granadiers per city for defense, as well as some cannons, just in case the Persians came back. Nobody else had granadiers at the time, so I figured my colony would be pretty safe from attack. Well.. The one surprising thing is that I was able to give (liberate) one of the tiny island cities to the Celts (my colony).. The other 2 I had to keep. But I've had these guys as a colony for a while now.. I already have tanks and infantry.. and they're not doing ANYTHING. THey have been researching the same technology .. the ENTIRE time. Did I jump the shark here? Should I have waited for the cities to build up a bit before I gave them independence? How big should they have been?