Lately I've been getting the Oracle not because I'm really pushing for it but because it goes so late and I can win it with out a lot of effort. The tech is on the path to Monarchy which takes forever if you don't self research.
My typical choices are:
Metal Casting (672 beakers)
Code of Laws (522 beakers)
Currency (598 beakers)
Generally by the time the wonder is built I've researched Monarchy already so I didn't include it in the list. I rarely see Currency as an option because Alphabet isn't in before The Oracle is completed.
This leaves Metal Casting vs Code of Laws. I typically avoid state religion in the early game and don't find myself building the Colossus often. This reduces the choice really to Forges (production bonus) vs Delaying AI expansion by denying them Courthouses for a few turn.
If I'm desperate for Courthouses I've probably not spent the 150 hammers on a Wonder. TMIT commented in a LetsPlay that it takes almost 75 turns for a Riverside Cottage tile to break even with Colossus coast. While this is impressive, I have not developed the habits that seem to capitalize on this fact.
I'm too chicken to try and delay the build until a juicier tech is available and even if i was more daring I don't feel like my tech choices in this phase of the game are strong enough to warrant the gamble.
So the questions:
1) Say the chosen tech is roughly 500 beakers. How is this hammer:beaker exchange valued by Emperor + players? Do you find yourself pushing for the Oracle often?
2) Comparing Code of Laws to Metal Casting, I'm paying roughly 150 beakers of research to possibly delay and inconvenience the AI for some unknown time. Seems like a good deal to me but I'd like to hear from others. When do you take Metal Casting over Code of Laws and why?
3) Is the value of CoL as trade bait greater than the value of economically inconveniencing the AI?
Manticore
My typical choices are:
Metal Casting (672 beakers)
Code of Laws (522 beakers)
Currency (598 beakers)
Generally by the time the wonder is built I've researched Monarchy already so I didn't include it in the list. I rarely see Currency as an option because Alphabet isn't in before The Oracle is completed.
This leaves Metal Casting vs Code of Laws. I typically avoid state religion in the early game and don't find myself building the Colossus often. This reduces the choice really to Forges (production bonus) vs Delaying AI expansion by denying them Courthouses for a few turn.
If I'm desperate for Courthouses I've probably not spent the 150 hammers on a Wonder. TMIT commented in a LetsPlay that it takes almost 75 turns for a Riverside Cottage tile to break even with Colossus coast. While this is impressive, I have not developed the habits that seem to capitalize on this fact.
I'm too chicken to try and delay the build until a juicier tech is available and even if i was more daring I don't feel like my tech choices in this phase of the game are strong enough to warrant the gamble.
So the questions:
1) Say the chosen tech is roughly 500 beakers. How is this hammer:beaker exchange valued by Emperor + players? Do you find yourself pushing for the Oracle often?
2) Comparing Code of Laws to Metal Casting, I'm paying roughly 150 beakers of research to possibly delay and inconvenience the AI for some unknown time. Seems like a good deal to me but I'd like to hear from others. When do you take Metal Casting over Code of Laws and why?
3) Is the value of CoL as trade bait greater than the value of economically inconveniencing the AI?
Manticore