I actually agree pretty strongly with Ahwaric on this one. OO is rarely a religion I choose because it's focus on naval combat is incredibly specific. It doesn't synergize particularly well with any civ, so it's always very situational when I do end up taking it. Reworking it into a more flavorful religion with different mechanics would be a step in the right direction for Orbis (not only flavor-wise, but balance- and gameplay-wise as well).
I'm not sure I have any great ideas about what mechanics could be changed. On the economic side, perhaps some sort of bonus could be added for unhappy citizens--maybe beakers? This could reflect revelations from nightmares etc., and might be a benefit provided or enhanced by the asylum building.
Not a great idea. Mostly, I just wanted to let you know that I like the idea of reworking OO as a religion, and to keep pondering on it.
I'm not sure I have any great ideas about what mechanics could be changed. On the economic side, perhaps some sort of bonus could be added for unhappy citizens--maybe beakers? This could reflect revelations from nightmares etc., and might be a benefit provided or enhanced by the asylum building.
Not a great idea. Mostly, I just wanted to let you know that I like the idea of reworking OO as a religion, and to keep pondering on it.