Orbis 1.0 Bug Thread

Sup guys,

Made it through a tiny map size with two opponents without a MAF. Lookin ok so far.

One thing I noticed...are rangers supposed to be able to climb peaks without the promotion for it.
I only noticed by accident when I sent my ranger on a long distance run and he ran over a peak. He was only level 4 with no hill terrain promotions. The mouseover doesnt say he can climb peaks so was wondering if something else is allowing him to do this, or its a freebie to rangers.

I would also like to get the Dead Can Dance into the regular game play also. I like that one. :)
 
Maybe your ranger is a dwarf ?

My 2 cents :
First cent : I had a troll cave which spread more than two trolls, but I succeeded to remove it with a worker who build a cottage, is it normal ?
Second cent : I haven't the date, I have just the age (it may be linked with the fact I play on french ?).
 
The ranger stuff is WAD, if I remember well. If a regular army corp can't go through impassable terrain, rangers can, thanks to their knowledge of survival techniques. This allows guerilla methods against stronger units. It also permits to counter dwarven units.
 
Here's a new one, I s'pose:

- The first time I ended the turn, ctd ... "civ4 stopped working" message

- Upon reload the turn would proceed, my units however are invisible in the tac display. They can be moved, but cannot attack.

- Started a new game, same effect. :eek:

- Map parameters: ECont, standard size, fewer mtns, high cohesion.

- Game paras: Raging Barbs/BarbWorld, Aggr. AI, no tech brokering, new random seed, AI no building reqs, no settlers, end of winter, wildlands and living world.

- Re-started game - play now - invisible units, I can settle.

- Save is of original game.
 

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The ranger stuff is WAD, if I remember well. If a regular army corp can't go through impassable terrain, rangers can, thanks to their knowledge of survival techniques. This allows guerilla methods against stronger units. It also permits to counter dwarven units.

This might need short entry in Orbis Concepts. Something like this:

Mountains in Orbis:

Mountains in Orbis are still impassable to most units, creating natural barriers. But exact meaning of 'most units' is different in Orbis than in Fall from Heaven.

- All units with Dwarven racial promo (so most Khazad and Luchuirp units, but not Luchuirp golems with Clay Golem being only exception) can enter mountains freely.,

- Later Recon units (Ranger, Beastmaster, Druid but not Hunter) also can enter mountain tiles.

- Other melee, recon, archery, beast and worker units can take mountaineer promotion (available after Guerilla II) that also let them enter mountain tiles.

Some civilizations (such as Khazad and Luchuirp) can work mountain tiles. They are worth 2 :hammers: to Khazad and 1 :hammers: to Luchuirp. Those civilizations can also build roads and mines on mountain tiles, giving them two more :hammers:
 
I re-installed Orbis and still my units are invisible. Is there some sort of feature in Civ/BtS that might account for this phenomenon? And if so, how to de-activate it?
 
I re-installed Orbis and still my units are invisible. Is there some sort of feature in Civ/BtS that might account for this phenomenon? And if so, how to de-activate it?

Is your button "show base terrain" or something like that which hides units pressed? It's near show/hide resources, grid and yields.
 
Deon: Thank you! :bowdown:
That was it, good there's no IT-Darwin-Avard, I'd be a contender. :wallbash:
 
Sup guys,

Forgot to keep the save game of this but I will give you this tidbit anyways,

I was playing the Grigori and I was fighting the Infernals. When I came upon their capital city, I couldnt send anyone in to attack the city. I could range attack, bombard, and spell attack it. But I could not send any units in to kill the units. When I mouselooked over the city, it said "Level 15 to enter" similar to the Ring of Carcer unique feature. That feature was in the fat cross of the city so was wondering if this carried over.

First time Ive seen this. Will see if it recreates in other games.

Side note...made it through a small sized map with no MAFs..gonna move up to the next size.
One had one CTD, but no idea what caused it. Seemed to be pretty random since it never happened again in that game.

Peace!
 
I have ever seen that, one in FFH2 and one in Orbis. Maybe it is a bug in the creation of the Ring of Carcer ?
 
Here is the savegame for the problem I described some posts ago.
 

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Sup guys,

One more thing I just noticed. Im playing the Svarts and my starting position is like 95% plains and hills. Not the fastest growing position, but not untenable until I realized that I cannot build any cottages on a non-river plains. In such a location, if you have no rivers, you cant build any farms or cottages and this can cripple any civ starting there.

My question, why are cottages not allowed to be built on a non-river plains. My early economy and research suffered badly for this. Is this how it is supposed to be?
 
There's a good point in not having any cottages : get big on food and prod, keep the early civic which allows prod of units with food, and get offensive ! You can also use some cities for gorgeous specialist farming. Especially if your playing the elves.
 
anyone got a suggestion on a good civ and strategy to play?
 
I don't know if this has been reported yet but that Scions hero, that insane mage guy.

I am playing as machinos and when ever I try and atack him with any unit the game crashes with no error message, just CTD.

Also, it absolutely is something linked to the animation becouse once I turned Quick Combat Offense on I killed him without a crash.
 
I don't know if this has been reported yet but that Scions hero, that insane mage guy.

I am playing as machinos and when ever I try and atack him with any unit the game crashes with no error message, just CTD.

Can you try to attack him with very weak unit ? It's might be killing him (as he respawns) that is causing a bug. You can also post a save :)
 
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