1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Orbis 1.0 Bug Thread

Discussion in 'Orbis Modmod' started by Ahwaric, Mar 16, 2010.

  1. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
    Messages:
    3,696
    As said, the game only crashes once the combat animation with him starts.
    Quick combat works without a hitch and he respawns normally as well.
     
  2. A Golden Dragon

    A Golden Dragon Golden Dragon

    Joined:
    Dec 20, 2008
    Messages:
    232
    i believe he uses the same animation as the amurite siege mage... which crashes aswell.
     
  3. arbor

    arbor Chieftain

    Joined:
    Aug 10, 2008
    Messages:
    51
    I play Sidar but the savegame gets broken in some turn. I attached the last good and first broken one. Next turn you can't reload anymore.
    Thanks for this great Modmod!!!
    Arbor
     
  4. arbor

    arbor Chieftain

    Joined:
    Aug 10, 2008
    Messages:
    51
    Ok, I was wrong! The savegame gets broken if I put my scrout on the watch tower! Save than and you can't reload. If the scout leaves the tower, saving works again properly.
    Greetings
     
  5. Deon

    Deon Lt. of Mordor

    Joined:
    Jan 13, 2008
    Messages:
    2,956
    Location:
    St.Petersburg, Russian Federation
    I don't see the attachment.
    Hello.
     
  6. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland
    Neither do I...

    I have checked all the posted saves. Most were fine for me, but the horseman movement thing CtD for me too. No idea what is causing it ATM though.

    It is a high time I post patch b. Sorry for the delay, some RL things, plus I really had to finish Dragon AGe - Awakening first ;)

    Truth be told, I am quite tired with modding after preparing version 1.0, so I only work on Orbis from time to time. But that is just recovery time, nothing more ;)

    Ok, the patch is here - I have fixed quite a few bugs, so I hope you will enjoy it :) But please be aware that it breaks save games.
     
  7. scutarii

    scutarii King

    Joined:
    Jun 10, 2008
    Messages:
    746
  8. Kalina

    Kalina Just lurking...

    Joined:
    Sep 29, 2008
    Messages:
    511
    Location:
    Łódź, Poland
    I got error message when unit disappeared in lair. No crash, everything worked as is should - at least it looks so, just a message.
    EDIT: Using 1.0b
     

    Attached Files:

  9. Apeiron

    Apeiron Warlord

    Joined:
    Feb 7, 2010
    Messages:
    161
    Thanks for the patch ! :D
     
  10. Imuratep

    Imuratep Cultist of the Old Ones

    Joined:
    Sep 4, 2008
    Messages:
    722
    Location:
    Germany
    And is it about as good as the original game?
     
  11. A Golden Dragon

    A Golden Dragon Golden Dragon

    Joined:
    Dec 20, 2008
    Messages:
    232
    it was kinda short in comparison, and i didn't find it very challeging, some nice additions to some of the classes. Overall a nice expansion :)
     
  12. Kalina

    Kalina Just lurking...

    Joined:
    Sep 29, 2008
    Messages:
    511
    Location:
    Łódź, Poland
    It was good ? Must have played different game ;> For me, it was Drakensang-level, not Mask of the Betrayer-level :)

    And btw ;), Elemental Unity does not work. It returns python exception and doesn't heal. Game doesn't crash, fortunately :)
     

    Attached Files:

  13. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland
    Well, nothing except Planescape: Torment is of MotB level (but Storm of Zehir is of quite the oposite quality). But I still liked DA: Origins. Definetly better than Drakensang, both in story (companions interactions, good dialogs, original setting) and mechanics department (Drakensang mechanics is simply stange and overly complicated, even for a PnP adaptation). But I gree, it is just another heroic fantasy. Baldur's Gate Quality I think.

    DA: Awakening is quite short, and most things are in light version, be it interactions, dialogues, story or even locations (did anyone feel that Amaranthine is really small for a "bustling port town and a trade hub"?). In short, it is definetly worse than Orgins, but ok. I agree it is too easy - I have been playing on nightmare and I think only boss fights in Blackmarsh were hard. But my arcane warrior/keeper/battlemage was a really hard nut to crack, literally.

    A quickfix for you then :)
     

    Attached Files:

  14. Wauthan

    Wauthan Inaniloquent Nihiliarian

    Joined:
    Jan 30, 2005
    Messages:
    310
    Location:
    Sweden
    I actually never could make myself finish MotB. Perhaps I should re-install that game on my new computer and finally play it through from start to finish? A lot of interesting mods available now as well. Who knows? Perhaps the mods will turn Dragon Age into a gem as well, given a few years or so...

    I sort of figured you would like Planescape: Torment. I actually feel sorry for playing that game. Put the bar up way too high; all other CRPGs I've played since then have seemed like pale imitations at best. And it managed to pull that off in spite of the crazy setting. Or perhaps because of it? Only game I ever played that I felt had some actual emotion in it.

    Thanks for the patch Ahwaric. Just tried it out and besides the already mentioned Elemental Unity bug I've not encountered anything new. Do Scorpions have lairs BTW? I saw one guarding a Bear Lair but that was probably just the AI kidding around as usual.
     
  15. Humakty

    Humakty Happy Goblin

    Joined:
    Nov 16, 2007
    Messages:
    762
    Location:
    CheeseLand, Lyon
    Well I'm quite hooked on DA (base mage) scenario and graphic universe (even if I spend 10*time on Orbis :) ), but the game system is a bit too simplistic for my taste, every classes evolutions look very symetric, a bit too MMO like, kind off, you know... I regret good ol' Icewind Dale system. (and big teams) But I'm an old whatnot ! Don't listen to oldies propaganda ! (Potatoes tasted better 'before')

    Thanks for the quickfix, it was getting dull clicking on the add every x turns.
     
  16. thapagan

    thapagan Warlord

    Joined:
    Oct 25, 2001
    Messages:
    125
    I am getting dumped by windows, is there something I can do about that or should I unistall and reinstall?
     
  17. arkham4269

    arkham4269 Court Writer - Orbis Mod

    Joined:
    Mar 7, 2007
    Messages:
    1,337
    Location:
    Vancouver, WA
    Okay I'm a bit confused how that FfHmedia pack is supposed to work since when you do it, it unloads into your base FfH folder. Since Orbis is supposed to be a stand alone now, I don't see how that helps. So do you unpack it and then manually move it? In what order? Or won't it matter as their won't be any files overwritten?

    I still don't like that the opening music has changed to a random set. =(
     
  18. Kalina

    Kalina Just lurking...

    Joined:
    Sep 29, 2008
    Messages:
    511
    Location:
    Łódź, Poland
    Could you provide more details ? When does the game crash - during game, when you start it or when ? Do you get any message from either Civilization or Windows ?

    Main menu music ? Did it ? I always have same one there - Intro Barbarian.
     
  19. Wauthan

    Wauthan Inaniloquent Nihiliarian

    Joined:
    Jan 30, 2005
    Messages:
    310
    Location:
    Sweden
    Regarding the movies. All you have to do is to move the Fall from Heaven 2/Assets/Art/Movies folder into the Orbis/Assets/Art folder. Overwrite everything, since Orbis ships with the small "placeholder" bik files.

    Random opening music? How did you manage that?
     
  20. arbor

    arbor Chieftain

    Joined:
    Aug 10, 2008
    Messages:
    51
    Oh, sorry! Here comes the attachment! See post above.

    One thing, playing Dao, isn't it a little bit too heavy that your Heremits can't cast the spells of your spheres? I started with quite some desert but to use spring I would have to wait for my Archmage! Wouldn't it be cooler at least to give them level one spells?
    Apart of this, the Dao are really strong, made for fighting the whole world with their elements.

    Thanks a lot for patch b! A.
     

    Attached Files:

Share This Page