http://forums.civfanatics.com/showpost.php?p=8610215&postcount=2 here, bottom of the post
Not that I understand anything from it ;>
Thanks, I think I understand it quite well
A few more minor fixes from me:
1. CvEventManager.py, line 1856:
Code:
newUnit = pPlayer.initUnit(gc.getInfoTypeForString('UNIT_POLUDNICA'), pCapital[color=red]Plot[/color].getX(), pCapital.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_NORTH)
Should be changed to:
Code:
newUnit = pPlayer.initUnit(gc.getInfoTypeForString('UNIT_POLUDNICA'), pCapital.getX(), pCapital.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_NORTH)
(pCapitalPlot changed to PCapital)
This should make make Poludnicas spawn properly for Palatinate after a unit is killed on a Farm (not tested, but at least it doesn't generate Python exceptions).
2. Civ4PromotionInfos.xml, lines 368-373 (in PROMOTION_FROSTLING):
Code:
<FeatureDoubleMoves>
<FeatureDoubleMove>
<FeatureType>TERRAIN_SNOW</FeatureType>
<bFeatureDoubleMove>1</bFeatureDoubleMove>
</FeatureDoubleMove>
</FeatureDoubleMoves>
Code:
<TerrainDoubleMoves>
<TerrainDoubleMove>
<TerrainType>TERRAIN_SNOW</TerrainType>
<bTerrainDoubleMove>1</bTerrainDoubleMove>
</TerrainDoubleMove>
</TerrainDoubleMoves>
3. Civ4SpellInfos.XML, line 6926 (in SPELL_WORLDBREAK):
Code:
<Help>Art\Interface\Buttons\Spells\</Help>
Change to:
Code:
<Help>TXT_KEY_SPELL_WORLDBREAK_HELP</Help>
This will make the Sheaim world spell description properly displayed.